New Feature - Saved Covers *Updated (6/19/18)
Comments
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It's not colorless covers but it isn't a terrible middle ground.0
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OJSP said:smkspy said:And champ levels for fives...congrats on those 4 champ levels, but how many more do you ever really expect to receive? 1...maybe 2.0
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PenniesForEveryone said:Daredevil217 said:Wait I have a question.
I have 5 characters max-covered with no iso in them. Three of them have a single covered dupe rostered because I wasn’t sure if I wanted to leap into the 5* tier and didn’t have the iso to champ the main anyway.
I’m very curious if CS would break down both the original and the dupe??
I have a 5/4/4 DD and a 1/0/0 DD. If they break it down I could build him 5/4/0, apply the extra Yellow as a saved cover and then add the Purples. Would they let me do this??
Also, I would consider busting more of my hoard for Okoye if they would break my 3/5/5 Jessica Jones down (no dupe). Because again, I would be allowed up to 5 extra pulls of her. I could rebuild her and before hitting 13, just make sure I bank those covers.
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To be fair that wasn't the core apsect of my post that you originally commented on, but it is just an aspect of the problems with the tier too.
The main problem is and always will be lack of access to the tier in a method other than rng for players that have moved into it once past the 4* tier. We have 25 fives, how many will it take for us to be allowed to legitimately earn them...30...35...40?
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1) We have HfH, 4* feeders and more 4* feeders coming in the future. I believe that's pretty stable and predictable in some way. Regardless of whether you feel spending 250 or 500 or even 720 cp for a guaranteed 5* cover of a certain colour of a certain character is worth it or not is another matter.
2) Anyway, 5* is meant to feel special when you get one. 5*, as of now, is suppose to be the end-game. I think they are mentioned somewhere before. Put a 5* cover as a reward in regular pve and you turn the feeling into something like getting a 3* or 4* covers. The magical feeling is gone. It also shifts the balance of the game if 5* covers can be gotten more easily.
3) One of the goal of championing is to help players transition from one tier to another tier smoothly. Likewise, while you are building up your 5*, your championed 4* is meant to help you tide over this period.
4) the devs mentioned that they expect that players have to make choices on who they want to roster and who they want to spend iso-8 on etc. If the decision to be made is too easy or too challenging, it will cause problem.
Probably you have to wait for 6* to be introduced before 5* covers will be given as placement or progression reward. However, you have to persuade the majority of the players to change their mind about 6*.4 -
1) Those are Band-Aids. HfH would be great if one could use HP as the cost, pure money maker too. Feeders are just about as bad rng as pulling tokens. You have to be lucky enough to have a high level feeder for them to be worth anything.
2. There is no endgame and when the devs did mention that was way back when we had very few fives. That argument no longer applies when the tier is edging on 30 characters. Doesn't feel so special also if I pull a BW when I only have 4 covers and have to compete with 22 other fives at terrible odds.
And balance of power...there is no balance of power lol. If anything it makes the "balance of power" fairer for players once they truly enter the tier.
Also, I'm not saying just throw five star covers at everyone, but make the level of play equal to what the reward is. Make me earn the cover.
4. This exactly proves point. I'm pass the 4 star tier completely, except for newest releases. With the return of full on dilution that transition will basically grind to halt if I can't cover latest before they become classic. Classics are a death sentence for building them up.
5. That reason has nothing to do with this.
As it stands, the way things are, the game offers me nothing to strive for...I worked to champ 3s, then worked to champ 4s. Now all I can do is hope that a new five may get finished while looking at all those old fives exist for pve five star node.
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This is a great feature and should really help to alleviate the issues with dupes.
My only complaint is that newcomers to the game will never know the pain I have had to deal with for 3+ years...0 -
Update: 5-Star characters are the strongest characters in the game, but they're also some of the rarest. We've received a lot of positive feedback from players, telling us that Saved Covers has been a lot of help, but we've also heard the feedback on how we can improve the feature. Waiting for 5-Star covers to be saved can mean a long time before they level up, so we want to make this experience a bit better for players.
Following this Wednesday's (6/20) patch update, 5-Star characters will only require 3 saved covers, in order to trade them in for a new level in any of that character's powers. Please note that if you already have 4 or 5 covers saved, prior to this change, the display will look a bit odd afterwards, but your covers will be safe. Once you redeem those covers, then the maximum changes to 3.18 -
Brigby said:Update: 5-Star characters are the strongest characters in the game, but they're also some of the rarest. We've received a lot of positive feedback from players, telling us that Saved Covers has been a lot of help, but we've also heard the feedback on how we can improve the feature. Waiting for 5-Star covers to be saved can mean a long time before they level up, so we want to make this experience a bit better for players.
Following this Wednesday's (6/20) patch update, 5-Star characters will only require 3 saved covers, in order to trade them in for a new level in any of that character's powers. Please note that if you already have 4 or 5 covers saved, prior to this change, the display will look a bit odd afterwards, but your covers will be safe. Once you redeem those covers, then the maximum changes to 3.
For those of us that weren't concerned with the 5:1 trade, it was because we got 5 extra chances to acquire the cover we needed (which could make the 5:1 trade unnecessary). The 3:1 trade is certainly better odds, but it means fewer "safety net" covers before the trade is forced, which diminishes the value of Saved covers. I personally would rather have a bank of 5 Saves than a better trade-in value. (and of course, the super awesome "best of both worlds" version of having 5 saves Max and a better trade rate would be nice)
EDIT: Oops, I cut a line out somewhere before posting. I meant to add that I'm sure the more math-inclined members of the forum can give us a better idea of what a 3:1 trade and Max 3 Saves means, at face value it still feels like a loss for people who didn't plan to use the trade in the first place.1 -
What does the maximum refer to?
1) The maximum number of saved covers is capped at 3 for 5* only, and only 3 covers are needed for conversion.
2) The maximum number of saved covers is still capped at 5, but only 3 covers is needed to convert unusable covers to a different power for 5*.
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Brigby said:Update: 5-Star characters are the strongest characters in the game, but they're also some of the rarest. We've received a lot of positive feedback from players, telling us that Saved Covers has been a lot of help, but we've also heard the feedback on how we can improve the feature. Waiting for 5-Star covers to be saved can mean a long time before they level up, so we want to make this experience a bit better for players.
Following this Wednesday's (6/20) patch update, 5-Star characters will only require 3 saved covers, in order to trade them in for a new level in any of that character's powers. Please note that if you already have 4 or 5 covers saved, prior to this change, the display will look a bit odd afterwards, but your covers will be safe. Once you redeem those covers, then the maximum changes to 3.
I’m sure many who didn’t understand the system for what it was will rejoice, so congrats to those who are happy with this. Just know that statistically the 3:1 ratio is the worst possible odds we could have gotten for cover waste. This. Is. Awful. There’s no other way to put it.
It it hasn’t even been rolled out a week yet. Please please reconsider @Brigby5 -
Well... that just happened.
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HoundofShadow said:What does the maximum refer to?
1) The maximum number of saved covers is capped at 3 for 5* only, and only 3 covers are needed for conversion.
2) The maximum number of saved covers is still capped at 5, but only 3 covers is needed to convert unusable covers to a different power for 5*.0 -
I'm way more happy with a smaller bank for the chance to swap at 3 to 1 instead of 5 to 1.1
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Brigby said:HoundofShadow said:What does the maximum refer to?
1) The maximum number of saved covers is capped at 3 for 5* only, and only 3 covers are needed for conversion.
2) The maximum number of saved covers is still capped at 5, but only 3 covers is needed to convert unusable covers to a different power for 5*.0 -
Clearly they did not look at my plot.
3 is the worst possible value they could have chosen
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Thanks Brigby. That was a fast response.
They went with players' plea to reduce no of covers needed for conversion instead of your plot. Players' demands win this time.
It's not a 1:1 but it's a compromise between latest and classic 5*, I suppose. 1:1 swap plus 5:1 swap divided by two = 3:1.0 -
Wow. So you had to gut the new system on day 3? Everyone who fought for this and are happy about it, think about why this changed so quickly, when so many other changes took weeks, months, years. Because this is in the developers favor. Oh the players want a worse deal? Sure give it to the right away so we can keep 5* rate down while also looking like heroes. I'm so beyond angry right now... Worst change to a new system since Wins based PvP got gutted after a single season.10
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We have a lot of upset vet players on LINE right now.Changing the amount of covers we can store from 5 down to 3 is an active nerf that punishes us when this fix was intended to HELP US.Remember...being able to store 5 covers meant we had more chances to complete a build. With only 3 covers to store its far more likely we'll find ourselves making the tough decision to swap for a new cover or keep pulling and hoping for RNG to go our way.To explain this another way....I have a roster of close to 250 people. I can think of only 4 times that I've ever pulled the same color 11 or more times ending up with a 3/3/11 build for example. That's 4/250 or 1.6% of the characters I've championed.The amount of times I've pulled 9 of the same color is MUCH higher.Which means we've taken a system that be a problem for 2% of our roster and have changed it to a NEW system which could cause problems with 8% of roster. The change is WORSE.People were obsessed with the ratio swaps and not appreciating the benefits of being able to store 5 covers.Please look and see if there's a way to do BOTH things.Let us still store 5 covers but allow swaps at a 3:1 ratio.Failing that I can assure you that most vets on LINE would much prefer the old 5:1 system.
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