New Feature - Saved Covers *Updated (6/19/18)
Comments
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It's just impossible for them to do anything correctly1
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The original purpose of Saved Covers is to reduce cover wastage by allowing you to convert unusable covers to an upgradable power. It was never meant for players to hoard extra covers. So, I doubt they would allow you to capped conversion at 3 but cap maximum saved coverss at 5.
Some players are happy; some aren't. It's normal.0 -
HoundofShadow said:The original purpose of Saved Covers is to reduce cover wastage
(after 3 days)2 -
adamdivine said:It's just impossible for them to do anything correctly11
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Just going to throw this out here - you guys worked hard on this idea. Weeks maybe months of design. Then - minutes after you posted, people pointed out potential issues. Then you changed course within days.
This happenned with the save feature and the cover swap removal for 550’s.
Maybe - you should have a small subsection of players - not a survey but a group of 10 2*/3*/4*/5* players and poll them in advance. Not a survey but a real conversation. You may find out that there are smart players who put in way too much time analyzing the changes, and find some opinions before the release! Maybe even do some tweaks prior to the announcements!
This is not a unique idea, focus groups are used in a number of other places.10 -
Daredevil217 said:HoundofShadow said:The original purpose of Saved Covers is to reduce cover wastage
(after 3 days)0 -
Starting at 0/0/0 and using Bonus Heroes5:1 Exchange
Pulls needed to finish Character:261.580 +/- 76.410Expected number of wasted covers:0.498 +/- 1.394Expected number of bonus covers:1.978 +/- 1.289Expected number of exchanges:0.124 +/- 0.348Probability of no waste:88.170%Starting at 0/0/0 and using Bonus Heroes3:1 Exchange
Pulls needed to finish Character:255.819 +/- 72.474Expected number of wasted covers:0.558 +/- 1.044Expected number of bonus covers:1.914 +/- 1.241Expected number of exchanges:0.279 +/- 0.522Probability of no waste:75.500%
We traded 12.5% no waste potential to save 6 LT pulls on average16 -
Let's go back to basic:
Saved Covers Targeted Segment: players with imperfect covers distribution with less than 13/13 covers like 17/5/1, 9/7/2, 10/1/0
Problem before Saved Covers were introduced:
Players were getting 8/5/1, 19/3/5. They have to sell their covers for up to 2000 iso-8 or get lucky.
After Saved Covers were introduced:
1) You can save 5 covers to convert them into a different power -- Intended purpose
2) you can wait it out and hope you can convert them into champion level -- this is a bonus side effect
3) This feature was never meant for players to hoard extra covers so that they can convert them into champion level
The plot or was it another plot, I believe, correct me if I'm wrong, involves factoring 1:1 swap into account, which was meant to be something not designed to be part of the game feature, but was a goodwill gesture.
Getting focus group is a good idea. Some potential problems they face are:
1) how can they ensure that those players don't leak out something that was never meant to be made public
2) how can those players be trusted with keeping that experiment confidential?
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Hadronic, can you do one without Saved Covers and without 1:1 swapping service?0
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Since massive hoard is the only way to go, can we get an open all button? Working on 1500 standard tokens and this will just suck soon. Lol3
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HoundofShadow said:Hadronic, can you do one without Saved Covers and without 1:1 swapping service?Starting at 0/0/0 and using Bonus HeroesNo Saved Covers, No CS 1:1 Swaps
Pulls needed to finish Character:267.474 +/- 85.359Expected number of wasted covers:2.381 +/- 2.833Expected number of bonus covers:2.005 +/- 1.320Expected number of exchanges:0.000 +/- 0.000Probability of no waste:29.970%Starting at 0/0/0 and using Bonus Heroeswith CS 1:1 Swaps
Pulls needed to finish Character:226.426 +/- 63.885Expected number of wasted covers:0.000 +/- 0.000Expected number of bonus covers:1.718 +/- 1.164Expected number of exchanges:1.167 +/- 1.047Probability of no waste:100.000%12 -
Only 2 ways to make everyone happy:
1:1 player-controlled cover swapping
Reduced ratio along with an increased bank and the ability to choose when to spend covers.
Personally, fine with the ratio improved to 3:1. But I’d certainly be happy if the saved covers could just keep banking rather than forcing conversion. The code for the maximum is probably a hex number or something, so it shouldn’t even change file size to let it be the maximum number rather than an imposed limit. (No, I don’t know how to program. Why do you ask?)0 -
Go to YouTube and search "Kevin sorbo dissapointed". People had to gripe about the 5 to 1 now we have a statistically worse system.
This is why we can't have nice things.....5 -
awarnica said:Just going to throw this out here - you guys worked hard on this idea. Weeks maybe months of design. Then - minutes after you posted, people pointed out potential issues. Then you changed course within days.
This happenned with the save feature and the cover swap removal for 550’s.
Maybe - you should have a small subsection of players - not a survey but a group of 10 2*/3*/4*/5* players and poll them in advance. Not a survey but a real conversation. You may find out that there are smart players who put in way too much time analyzing the changes, and find some opinions before the release! Maybe even do some tweaks prior to the announcements!
This is not a unique idea, focus groups are used in a number of other places.
Seriously though a lot of recent missteps could have been avoided just by pulsing some of the vets that are in tune with the current meta.1 -
Hadronic said:Starting at 0/0/0 and using Bonus Heroes5:1 Exchange
Pulls needed to finish Character:261.580 +/- 76.410Expected number of wasted covers:0.498 +/- 1.394Expected number of bonus covers:1.978 +/- 1.289Expected number of exchanges:0.124 +/- 0.348Probability of no waste:88.170%Starting at 0/0/0 and using Bonus Heroes3:1 Exchange
Pulls needed to finish Character:255.819 +/- 72.474Expected number of wasted covers:0.558 +/- 1.044Expected number of bonus covers:1.914 +/- 1.241Expected number of exchanges:0.279 +/- 0.522Probability of no waste:75.500%
We traded 12.5% no waste potential to save 6 LT pulls on average
No matter what they do some people will complain. It will work perfectly for some people and horribly for others.
I’ve heard a few people say they had a character at 10/9/0 or something like that. With 3 cover exchanges you could exchange 3 times and have them champed. With 5 cover exchanges you’d have a 5/5/1 character with 4 saved covers, still at least 2 more covers from champing them.
Personally I’m fine with 3 or 5 cover exchanges. Either way is a lot better than 2000 ISO.3 -
Pants1000 said:Does your math assume you exchange any time you get 3 saved covers? If you have a 5/4/3 character with 3 saved covers, you’re probably better off holding onto them and waiting for the next pull.
No matter what they do some people will complain. It will work perfectly for some people and horribly for others.
I’ve heard a few people say they had a character at 10/9/0 or something like that. With 3 cover exchanges you could exchange 3 times and have them champed. With 5 cover exchanges you’d have a 5/5/1 character with 4 saved covers, still at least 2 more covers from champing them.
Personally I’m fine with 3 or 5 cover exchanges. Either way is a lot better than 2000 ISO.
The exception is when the exchange rate is 1:1, since there is no waste, it does the exchange immediately.
my simulation does not account for 2 week timers though, so you could interpret waste as "covers on the vine" if it makes you feel better.3 -
So its only 3:1 for the 5*s and 5:1 for the rest?0
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I appreciate the change for 5* characters' Saved Covers. I accepted it for 5 covers, but the reduction to 3* encourages me to pull Classics for the older 5*s I had written off for good..
Really, I like this as an improvement to manual cover swaps or burning covers for ISO. I get this vibe that some posters have to one-up the previous poster with negative hyperbole, but I would rather there be some slowdown to building up characters.0 -
I just saved three more 4* covers I would have lost, so I'm still cruising no matter the change.
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I think the feature is very, very good! Also 3:1 exchange rate is significantly more fair. And I get it that a subset of players will complain no matter what (e.g.it's no colourless!, why not 1:1?).
It seems like the intention was to make players happy, understanding the higher value of a 5* cover. It does increase cover waste however by a decent amount.
If it is something easy to fix, that's great, if not, I'd rather get character rebalances and new features with that development time.
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