New Feature - Saved Covers *Updated (6/19/18)
Comments
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Nick441234 said:I support the change to 3 covers. At the end of the day, the people who want it to stay at 5 want it that way so that they never have to actually use the feature and cash in the 5* covers. Thats obviously completely against what the system was brought in for. 3 will make it far quicker to get a different cover so big thumbs up from me.1
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tiomono said:Nick441234 said:I support the change to 3 covers. At the end of the day, the people who want it to stay at 5 want it that way so that they never have to actually use the feature and cash in the 5* covers. Thats obviously completely against what the system was brought in for. 3 will make it far quicker to get a different cover so big thumbs up from me.
Saved Covers allows you to store covers you aren’t able to use, in order to convert them into another power’s level.
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Jaedenkaal said:tiomono said:Nick441234 said:I support the change to 3 covers. At the end of the day, the people who want it to stay at 5 want it that way so that they never have to actually use the feature and cash in the 5* covers. Thats obviously completely against what the system was brought in for. 3 will make it far quicker to get a different cover so big thumbs up from me.
Saved Covers allows you to store covers you aren’t able to use, in order to convert them into another power’s level.1 -
Yes, but that's primarily a side-effect of the developers not wanting us (and rightly so) to "lose" the covers if we champion the character before needing to convert them. That's why, for example, the the storage cap and exchange rate are (currently) tied together.
If they really wanted it to be a save feature first, we would surely be allowed to save covers even on characters already fully covered.0 -
Saved another couple of 4* (in exactly the colours I had lost before) and a couple of 2* - system working as intended. I'm also thinking of delaying the saving by 13 days to see if I can't get those covers before I save them to increase the effective 'size' of the save bank.
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Jaedenkaal said:Yes, but that's primarily a side-effect of the developers not wanting us (and rightly so) to "lose" the covers if we champion the character before needing to convert them. That's why, for example, the the storage cap and exchange rate are (currently) tied together.
If they really wanted it to be a save feature first, we would surely be allowed to save covers even on characters already fully covered.2 -
tiomono said:Jaedenkaal said:Yes, but that's primarily a side-effect of the developers not wanting us (and rightly so) to "lose" the covers if we champion the character before needing to convert them. That's why, for example, the the storage cap and exchange rate are (currently) tied together.
If they really wanted it to be a save feature first, we would surely be allowed to save covers even on characters already fully covered.
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Straycat said:tiomono said:Jaedenkaal said:Yes, but that's primarily a side-effect of the developers not wanting us (and rightly so) to "lose" the covers if we champion the character before needing to convert them. That's why, for example, the the storage cap and exchange rate are (currently) tied together.
If they really wanted it to be a save feature first, we would surely be allowed to save covers even on characters already fully covered.0 -
Jaedenkaal said:Straycat said:tiomono said:Jaedenkaal said:Yes, but that's primarily a side-effect of the developers not wanting us (and rightly so) to "lose" the covers if we champion the character before needing to convert them. That's why, for example, the the storage cap and exchange rate are (currently) tied together.
If they really wanted it to be a save feature first, we would surely be allowed to save covers even on characters already fully covered.
When it comes to the intended functionality, that's something I'm asking the team to investigate. I personally would like to see it prioritize any available Pending Rewards cover first, before deciding to convert Saved Covers. I will bring this up with the team when the topic comes up again.8 -
I’m hopeful they will consider allowing a 13 cover non championed character to use the save feature as well.
That would help if you are ISO starved or when you only have one 13 covered 5*.
I can’t say I would be excited about championing OML and moving into the 5* meta all by himself.
It would be nice if you could save the cover until he has another 5* toon to join him.0 -
Wil88 said:I’m hopeful they will consider allowing a 13 cover non championed character to use the save feature as well.
That would help if you are ISO starved or when you only have one 13 covered 5*.
I can’t say I would be excited about championing OML and moving into the 5* meta all by himself.
It would be nice if you could save the cover until he has another 5* toon to join him.
I've resisted the move to 5 land due to my Gambit being at 12 covers, and in the meantime, have thrown away covers for at least 4 5 stars, due to me not wanting to enter the 5 star tier without the one character you currently need. Once I have Okye at 13, or they nerf the gambatt, then I will consider finally champing the chars I have at 13, and it would have been nice to have some of them higher than the 450 level they'll all be at, with champ levels only achievable by getting my fours higher or starting to pull classics again0 -
@Brigby
If this has been asked I apologize. If you have a character at 12 covers with 2 unusable in the bank will that trigger a HFH offer?
Thanks in advance.0 -
A "feature" in the game took away my chance to save a 4* cover.
When you have an open roster slot, and you earn a cover that cannot be applied to a currently rostered character, MPQ will automatically roster that character for you when you claim it (note that this is almost never desirable). So if you sell off a max-champed 2* and then receive covers (via event rewards, token pulls, BH, etc), you can end up with unintended duplicate characters. Which is why I now have a 1/4/5 Nightcrawler and a 0/0/1 Nightcrawler (that I now have to sell, I guess).
Auto-rostering might be a useful feature for a beginner 1* player (maybe), but it needs to either go away after that, or be an optional feature. Particularly in light of the new cover save feature.0 -
MarkersMake said:A "feature" in the game took away my chance to save a 4* cover.
When you have an open roster slot, and you earn a cover that cannot be applied to a currently rostered character, MPQ will automatically roster that character for you when you claim it (note that this is almost never desirable). So if you sell off a max-champed 2* and then receive covers (via event rewards, token pulls, BH, etc), you can end up with unintended duplicate characters. Which is why I now have a 1/4/5 Nightcrawler and a 0/0/1 Nightcrawler (that I now have to sell, I guess).
Auto-rostering might be a useful feature for a beginner 1* player (maybe), but it needs to either go away after that, or be an optional feature. Particularly in light of the new cover save feature.Ok reading that again I don't quite understand what you're saying.
You should have gotten the "Save" button for that Nightcrawler cover, not the "Recruit" button.It doesn't automatically roster dupes like that.
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You implemented this right before multiple DDQs would have given me what would have been unsuable 3* covers so perfect timing for me. So glad those covers won't be wasted.1
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Bowgentle said:MarkersMake said:A "feature" in the game took away my chance to save a 4* cover.
When you have an open roster slot, and you earn a cover that cannot be applied to a currently rostered character, MPQ will automatically roster that character for you when you claim it (note that this is almost never desirable). So if you sell off a max-champed 2* and then receive covers (via event rewards, token pulls, BH, etc), you can end up with unintended duplicate characters. Which is why I now have a 1/4/5 Nightcrawler and a 0/0/1 Nightcrawler (that I now have to sell, I guess).
Auto-rostering might be a useful feature for a beginner 1* player (maybe), but it needs to either go away after that, or be an optional feature. Particularly in light of the new cover save feature.Ok reading that again I don't quite understand what you're saying.
You should have gotten the "Save" button for that Nightcrawler cover, not the "Recruit" button.It doesn't automatically roster dupes like that.
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MarkersMake said:Bowgentle said:MarkersMake said:A "feature" in the game took away my chance to save a 4* cover.
When you have an open roster slot, and you earn a cover that cannot be applied to a currently rostered character, MPQ will automatically roster that character for you when you claim it (note that this is almost never desirable). So if you sell off a max-champed 2* and then receive covers (via event rewards, token pulls, BH, etc), you can end up with unintended duplicate characters. Which is why I now have a 1/4/5 Nightcrawler and a 0/0/1 Nightcrawler (that I now have to sell, I guess).
Auto-rostering might be a useful feature for a beginner 1* player (maybe), but it needs to either go away after that, or be an optional feature. Particularly in light of the new cover save feature.Ok reading that again I don't quite understand what you're saying.
You should have gotten the "Save" button for that Nightcrawler cover, not the "Recruit" button.It doesn't automatically roster dupes like that.
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I’ve just saved 2 black JJ covers and it still says 2/5
thought that 5*s were meant to be 3 covers ?0 -
turbomoose said:I’ve just saved 2 black JJ covers and it still says 2/5
thought that 5*s were meant to be 3 covers ?0 -
I meant to say; I was of the understanding that it’s supposed to be 3 covers saved = 1 cover to exchange
but mine says 5 , was meant to update about a week ago according to Brigby0
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