Daredevil217 said:Also, weirdly under the system we are currently in (until the data push goes through) I find it much easier to build evenly. My Latests tend to “catch up” with the increased odds and then rotate out around the same level as my vintages give or take. Obviously there’s some outliers with 64 champs. But definitely better than dilution and WAY better than vaulting in terms of even building.
Straycat said: bluewolf said: Finally: When vaulting was introduced, there were 44 4*'s in the game (late Feb '17) which translated to a 1.932% chance of getting a specific 4 from one Legendary pull. Now we are at 1.308% with 65 in tokens. If there were 44 when vaulting was introduced, that means 32 were vaulted. Now that we have 65 in tokens, that means 21 have existed only in vaulting or 3X odds. Adding the original vaulted 12, that means there have been 33 4*s that have had vaulting or latest. So basically, the number of 4*s that had better odds (33) equals the amount that had worse odds (32). I dunno if that's part of the reason, but if vaulting was always meant to be temporary, it would make sense they reverted back to even odds now.
bluewolf said: Finally: When vaulting was introduced, there were 44 4*'s in the game (late Feb '17) which translated to a 1.932% chance of getting a specific 4 from one Legendary pull. Now we are at 1.308% with 65 in tokens.
jamesh said: So now the change is live, would the non-obfuscated description of the change be:event store tokens no longer have decreased odds of pulling a 3* or 4* cover compared to heroic tokensthe latest twelve 4* characters no longer have increased oddsI guess this might be a slight increase in the number of 4* covers, but not by much.Without any information about this upcoming change to how unusable covers are handled that IceIX alluded to, it is hard to see this as an improvement.
mega ghost said: I don't even know why this is a discussion. The solution is to split the 4* tier into groups, and let us decide which group we're pulling from with our CP and tokens. Two groups of ~30 would do fine for now. Or maybe make the oldest 40 the "Classics" and the newest the "Latest," until that hits 40.I'm hoping they have something in mind that will be announced / enacted in the coming weeks and this change was just a precursor requirement they needed to get out of the way first, but we will see.
heybub said: So, doesn't it seem like they are making 4*'s more readily available so they can start bringing in the 6*?
In the current Deadpool PvP, the odds for 4* is still ~1:14. I suppose a 25% increase would show the odds as ~1:11. There isn't any ~x2 odds for Vintage 4*. Am I interpreting it incorrectly or will this take effect beginning from C&D PvP?
HoundofShadow said: Story Mode and 3-Star Versus Tournament Vintage 4-Star odds increased by approximately 200% Overall 4-Star odds increased by approximately 25% In the current Deadpool PvP, the odds for 4* is still ~1:14. I suppose a 25% increase would show the odds as ~1:11. There isn't any ~x2 odds for Vintage 4*. Am I interpreting it incorrectly or will this take effect beginning from C&D PvP?
PenniesForEveryone said: Wait a minute. Story events use vaults - which have no increase. And release events use the new "... and Friends" vaults - which have no increase. So why even advertise that? Am I missing something?
jamesh said: HoundofShadow said: Story Mode and 3-Star Versus Tournament Vintage 4-Star odds increased by approximately 200% Overall 4-Star odds increased by approximately 25% In the current Deadpool PvP, the odds for 4* is still ~1:14. I suppose a 25% increase would show the odds as ~1:11. There isn't any ~x2 odds for Vintage 4*. Am I interpreting it incorrectly or will this take effect beginning from C&D PvP? Those are the improved odds. Tournament and event tokens used to have ~ 1:17 odds of pulling a 4* cover. They were both more expensive and less valuable than heroic tokens.