Update to 4-Star Pack Odds (6/4/18)
Comments
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IceIX said:
Wait! What about new 4-Stars! This means they’re going to be harder to get!
Sort of. By putting the Latest 12 into the general 4-Star bunch, this cuts down on their relative odds. However, since we’ll be able to run 4-Star Versus runs more often and Stores tend to be more focused than Vaults, the change isn’t as large as it looks at the outset. Plus, the overall odds of 4-Star rarities are going up pretty much everywhere, so you’ll be pulling more in aggregate.
So basically this is a lie. Will I get banned if I report it for abuse?
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moss04 said:IceIX said:
Wait! What about new 4-Stars! This means they’re going to be harder to get!
Sort of. By putting the Latest 12 into the general 4-Star bunch, this cuts down on their relative odds. However, since we’ll be able to run 4-Star Versus runs more often and Stores tend to be more focused than Vaults, the change isn’t as large as it looks at the outset. Plus, the overall odds of 4-Star rarities are going up pretty much everywhere, so you’ll be pulling more in aggregate.
So basically this is a lie. Will I get banned if I report it for abuse?
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Wait, when did Ice come back to the forums?!0
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BigRussian said:Wait, when did Ice come back to the forums?!0
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So now that the odds are flat, I've had occasion to pull 3 legendary draws: Eddie Brock Venom (0/2/1), a 14th cover for Thing I need to grind iso for, and Okoye. So...working as designed I suppose lol.0
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IceIX said:
To head off some obvious questions:
Wait! What about new 4-Stars! This means they’re going to be harder to get!
Sort of. By putting the Latest 12 into the general 4-Star bunch, this cuts down on their relative odds. However, since we’ll be able to run 4-Star Versus runs more often and Stores tend to be more focused than Vaults, the change isn’t as large as it looks at the outset. Plus, the overall odds of 4-Star rarities are going up pretty much everywhere, so you’ll be pulling more in aggregate.2 -
Another thing for my 4* players to recognize is that the Grocket meta will reign for at least another year, maybe more. They could put out the PERFECT counter to knock them off their throne but only the whaliest of whales would have them covered anytime soon. And those players are 5* players anyway. Now I don't find the team particularly hard to beat and don't see it too often outside of sim (thanks to boosts), but It's just amazing how long that reign on top has been and will continue to be.
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personally, i think the latest/classic method was pretty near perfect (barring suggestions that include new mechanics, like choosing who's in your pool).
newer 4* could catch up to older ones. none got crazy high that you didn't BH, and none got left waaay behind. new players had a good shot at champing a latest 4* within a reasonable amount of time, which they now don't.
i'm a long-time vet, and the top 25 4* champs i have are 12 that were latest at some point, and 13 that have always been classics. that fact that i can equivalently use teen jean and 4clops (#2 and #7, champed/maxed back when they were the meta), and carol and rogue (#1 and #4, some BH on them) is a perfect example of how balanced it was.
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After all this time and at 64 four stars, I just don't get why we don't have a Deadpool daily for them. It's not like getting one cover every other month is going to hurt their bottom line when it comes to whaling a new 4. The only effect it will have is actually helping players make extremely slow, but actual progress in building them and fostering Goodwill towards the devs... which apparently they don't want any of these days.
Reality is, no matter how hard they try to continue and ignore reality, 4s are the largest tier and just aren't that we can't give more than a few of them to the playerbase cause their are so few tier anymore. That ship has long sailed.6 -
I have a feeling that even with the changes, I'm going to constantly keep earning 2 Stars....3
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Nick441234 said:IceIX said:
To head off some obvious questions:
Wait! What about new 4-Stars! This means they’re going to be harder to get!
Sort of. By putting the Latest 12 into the general 4-Star bunch, this cuts down on their relative odds. However, since we’ll be able to run 4-Star Versus runs more often and Stores tend to be more focused than Vaults, the change isn’t as large as it looks at the outset. Plus, the overall odds of 4-Star rarities are going up pretty much everywhere, so you’ll be pulling more in aggregate.It feels like one of those things whereby if you qualify the change with a lot of excuses, it ends up balancing out.Which makes me wonder why anyone would go through so much time and effort coding and changing a whole bunch of maths just to end up with a system that is neither an improvement nor a detriment in the long term.0 -
PenniesForEveryone said:Thanks, so every two weeks we get one store with a 25% boost in tokens. Most are going to get 1 token from the event and then 1 per day from subs, so at 1:11 that's one cover every other 4* release event. So 5 tokens/event x 17 events/year at 1:11 vs. 1:14 is 7.6 covers/year over the previous 6.1 covers/year. Hooray!0
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Dragon_Nexus said:Nick441234 said:IceIX said:
To head off some obvious questions:
Wait! What about new 4-Stars! This means they’re going to be harder to get!
Sort of. By putting the Latest 12 into the general 4-Star bunch, this cuts down on their relative odds. However, since we’ll be able to run 4-Star Versus runs more often and Stores tend to be more focused than Vaults, the change isn’t as large as it looks at the outset. Plus, the overall odds of 4-Star rarities are going up pretty much everywhere, so you’ll be pulling more in aggregate.It feels like one of those things whereby if you qualify the change with a lot of excuses, it ends up balancing out.Which makes me wonder why anyone would go through so much time and effort coding and changing a whole bunch of maths just to end up with a system that is neither an improvement nor a detriment in the long term.
Top that off with the theory (just a theory as of now) that newest releases will start being 5 star feeders like BP, and they've set themselves up to look nice with new feeders, but they will be worthless feeders cause of the vast amount of time it'll take to build them, champ them, and get them high to feed 5s.1 -
Dragon_Nexus said:It feels like one of those things whereby if you qualify the change with a lot of excuses, it ends up balancing out.Which makes me wonder why anyone would go through so much time and effort coding and changing a whole bunch of maths just to end up with a system that is neither an improvement nor a detriment in the long term.
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Dragon_Nexus said:Nick441234 said:IceIX said:
To head off some obvious questions:
Wait! What about new 4-Stars! This means they’re going to be harder to get!
Sort of. By putting the Latest 12 into the general 4-Star bunch, this cuts down on their relative odds. However, since we’ll be able to run 4-Star Versus runs more often and Stores tend to be more focused than Vaults, the change isn’t as large as it looks at the outset. Plus, the overall odds of 4-Star rarities are going up pretty much everywhere, so you’ll be pulling more in aggregate.It feels like one of those things whereby if you qualify the change with a lot of excuses, it ends up balancing out.Which makes me wonder why anyone would go through so much time and effort coding and changing a whole bunch of maths just to end up with a system that is neither an improvement nor a detriment in the long term.
What they've actually done is only change the odds in PVP stores, where you hardly draw any tokens from, and the very occasional PVE store. Its really not going to make any difference at all.3 -
As a new player who was just starting to get 5* and 4* covers on a semi regular basis this change is really frustrating, knowing that I can't get a good consolidation of 4* hero. I was hoping to get my first 4* hero to champion out in a month or so. I will also have to spend money to keep 4* heroes from expiring or sell them because I am already starting to flood with covers I don't have yet. I had just reached a point were I was earning HP just fast enough to keep up with new covers.0
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Haganedragon said:As a new player who was just starting to get 5* and 4* covers on a semi regular basis this change is really frustrating, knowing that I can't get a good consolidation of 4* hero. I was hoping to get my first 4* hero to champion out in a month or so. I will also have to spend money to keep 4* heroes from expiring or sell them because I am already starting to flood with covers I don't have yet. I had just reached a point were I was earning HP just fast enough to keep up with new covers.I hate to say this but you should not open any more LT's at all if you are just at the start of 4* land (no champs).This change means the easiest way to advance is to hoard 300 Lt's or so and then open all 300 to roughly cover 3 5*s and get 4-5 covers for the 60+ 4* characters.You likely won't have the HP to roster all the 4* you get from your hoard (unless you accumulate a lot of HP during your hoarding time) but you will at least have 3 usable 5* allowing you to bypass 4* land. Those 3 5* will let you win PvE and be semi-competitive (600-700 points) in PvP.It's sad that 3* players who are ready to move forward are now better off jumping right to 5* land because they'll complete 5* faster than 4*KGB5
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I dont see how it's faster to complete 5* than 4*. I understand that there are ~40 4* more than 5*, but the chance of getting 5* is ~15%. You can get specific 4* covers from a lot of places, but you can only get specific 5* in HfH or certain champed 4* rewards.0
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The odds of getting 3* has been decreased from 1:4 to 1:5 in C&D. I thought 2* is the tier that gets the decrease in odds, according to Brigby(?) or one of the devs. Is this a display error or is it working as intended?
Anyway, the odds is 1:11 or 9.09% and C&D is getting x20 odds. So the odds of getting C&D is 20/84 or 23.8%. The actual odd of getting C&D would be 2.16%?2 -
HoundofShadow said:I dont see how it's faster to complete 5* than 4*. I understand that there are ~40 4* more than 5*, but the chance of getting 5* is ~15%. You can get specific 4* covers from a lot of places, but you can only get specific 5* in HfH or certain champed 4* rewards.3
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