veny said: Soooo... slighly better PvE tokens (good) PvP tokens (useless for me) and more PvP events (also useless for me).How about making PvP finally playable and actually entertaining. Or how about making roster useful - i mean i have 150+ characters i am barely using. Give us some daily Boss challenge where we could use all our characters (each character once per day) to deal as much damage as possible for some good rewards.
Punisher5784 said: How about finally removing the useless 2*s from Heroic tokens:Standards are 1/2*Elites are 2/3*Heroics are 3/4*Legendaries are 4/5*Alternatively you can add instant BH to 4*s in Heroics like how Standards give BH for 3*.
Spiritclaw said: I don't completely understand you, so let me take a part of what you said and try to rephrase it, in the hopes that by your telling me how I'm wrong I can understand better. :-)Story Mode and 3-Star Versus TournamentVintage 4-Star odds increased by approximately 200%Overall 4-Star odds increased by approximately 25%If you have a token specific to a Story-mode tournament or a versus tournament with a required 3*, you have a 25% greater chance to get a 4* cover in exchange for your token. We're no longer distinguishing between latest and vintage 4*s, so your chance of getting a vintage 4* will increase even more.Is that correct?
BearVenger said: Brigby , at the risk of killing the magic, would you be able to give some explicit Legendary percentages:1. Are the odds of pulling Legendary characters 1:7 (per the token screen, 14.3%) or 15%, as is stated on the forum?2. Are the odds of the Latest/Vintage characters 4x/1x (per the token screen) or 50/50, as is stated on the forum? With 65 4*s, that currently puts the Latest/Vintage split at 1/1.1; about 10% weighted towards Vintage 4*s..
broll said: -snip-Also can you clarify something. Is this only a chance to 4* odds or as in vintage vs latest or is this going to affect the odds of 2*, 3*, and/or 5* rates?
Borstock said: So, bottom line.... We're going to be pulling more 4* covers. Seems like building new characters will be done more with bonus heroes than before, but I count this as a big win for players.
LifeofAgony said: I do appreciate the irony of this getting announced after many hoards were spent just hours earlier with the addition of Okoye to packs. Glad I don’t hoard.
broll said: Borstock said: So, bottom line.... We're going to be pulling more 4* covers. Seems like building new characters will be done more with bonus heroes than before, but I count this as a big win for players. If I’m understanding that’s not correct. It’s just gonna be more varied by having the latest/vintage odds tweaked but the actual odds of getting any 4* aren’t changing. Is that right?
IceIX said: Eichen said: @IceIX Why do you have to look for more opportunities to run more 4* PvP? Why can't you just run a 4* PvP alongside the current 3*? Because with the way current tech runs, that would mean a ton of people in a lot of different tiers and time shards. Which could make things a bit... seedy for some shards. Which would then result in people trying to game the system to get "empty" shards. It's not impossible, but there's some other tech and backend work we'd have to consider to make sure that everyone gets a good experience there.
Eichen said: @IceIX Why do you have to look for more opportunities to run more 4* PvP? Why can't you just run a 4* PvP alongside the current 3*?
babinro said: Looks very promising on paper but we'll see how this all plays out. I will say its kind of funny to read things like pulls increasing by 100% or 200% odds. You'd think these changes would be more frequent and more subtle rather than 24 months and suddenly mass generosity. I'll say right off the bat that this change should come with a renewed focus to work on 4* tier character balancing as the nature of gradual power creep means that vintage 4*'s tend to be less viable.I'm excited though and definitely appreciate the effort in making 4's more accessible to the player base. I'm hoping this change will boost the player base enough to finally unleash CL10.