Update to 4-Star Pack Odds (6/4/18)
Comments
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So after all the vitriol of vaulting and you come to a reasonable and agreeable compromise. Now you’ve decided to throw that out the window? Without actual odds it’s hard to really say but gut reaction is that this is not a good change.
Also can you clarify something. Is this only a chance to 4* odds or as in vintage vs latest or is this going to affect the odds of 2*, 3*, and/or 5* rates?2 -
veny said:Soooo... slighly better PvE tokens (good) PvP tokens (useless for me) and more PvP events (also useless for me).
How about making PvP finally playable and actually entertaining. Or how about making roster useful - i mean i have 150+ characters i am barely using. Give us some daily Boss challenge where we could use all our characters (each character once per day) to deal as much damage as possible for some good rewards.
PvP is quite playable and entertaining.
Try it with some of the characters that you are complaining about that don't get enough action... and you'll see for yourself.
Great to hear that the overall 4* draw rates are increasing. Thanks for the improvements! Looking forward to what the 'unusable covers' review could produce as well.
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How about finally removing the useless 2*s from Heroic tokens:
Standards are 1/2*
Elites are 2/3*
Heroics are 3/4*
Legendaries are 4/5*
Alternatively you can add instant BH to 4*s in Heroics like how Standards give BH for 3*.15 -
Punisher5784 said:How about finally removing the useless 2*s from Heroic tokens:
Standards are 1/2*
Elites are 2/3*
Heroics are 3/4*
Legendaries are 4/5*
Alternatively you can add instant BH to 4*s in Heroics like how Standards give BH for 3*.12 -
Spiritclaw said:I don't completely understand you, so let me take a part of what you said and try to rephrase it, in the hopes that by your telling me how I'm wrong I can understand better. :-)Story Mode and 3-Star Versus TournamentIf you have a token specific to a Story-mode tournament or a versus tournament with a required 3*, you have a 25% greater chance to get a 4* cover in exchange for your token. We're no longer distinguishing between latest and vintage 4*s, so your chance of getting a vintage 4* will increase even more.
- Vintage 4-Star odds increased by approximately 200%
- Overall 4-Star odds increased by approximately 25%
Is that correct?BearVenger said:Brigby , at the risk of killing the magic, would you be able to give some explicit Legendary percentages:
1. Are the odds of pulling Legendary characters 1:7 (per the token screen, 14.3%) or 15%, as is stated on the forum?
2. Are the odds of the Latest/Vintage characters 4x/1x (per the token screen) or 50/50, as is stated on the forum? With 65 4*s, that currently puts the Latest/Vintage split at 1/1.1; about 10% weighted towards Vintage 4*s..
2) After the changes, there will no longer be a distinction between Latest and Vintage. All 4-Star characters will have the same pack odds spread evenly across them, subsequently increasing the odds of acquiring a Vintage character. In addition, some Comic Stores will have increased overall odds of acquiring any 4-Star character.broll said:-snip-
Also can you clarify something. Is this only a chance to 4* odds or as in vintage vs latest or is this going to affect the odds of 2*, 3*, and/or 5* rates?6 -
So, bottom line.... We're going to be pulling more 4* covers. Seems like building new characters will be done more with bonus heroes than before, but I count this as a big win for players.
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Borstock said:So, bottom line.... We're going to be pulling more 4* covers. Seems like building new characters will be done more with bonus heroes than before, but I count this as a big win for players.0
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Looks very promising on paper but we'll see how this all plays out.I will say its kind of funny to read things like pulls increasing by 100% or 200% odds. You'd think these changes would be more frequent and more subtle rather than 24 months and suddenly mass generosity.I'll say right off the bat that this change should come with a renewed focus to work on 4* tier character balancing as the nature of gradual power creep means that vintage 4*'s tend to be less viable.I'm excited though and definitely appreciate the effort in making 4's more accessible to the player base.I'm hoping this change will boost the player base enough to finally unleash CL10.2
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I do appreciate the irony of this getting announced after many hoards were spent just hours earlier with the addition of Okoye to packs. Glad I don’t hoard.2
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LifeofAgony said:I do appreciate the irony of this getting announced after many hoards were spent just hours earlier with the addition of Okoye to packs. Glad I don’t hoard.0
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Overall, a good change as of now until I have the time to figure out the odds. A featured character with 10x odds means the chance of covering him gets easier than before.
Does this increase the number of 4* in story events vault?0 -
Will the taco vault feature more 4 stars?1
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@IceIXNo, I don't mean choose 3* or 4* PvP. I mean both, two events, at the same time.
Because with the way current tech runs, that would mean a ton of people in a lot of different tiers and time shards. Which could make things a bit... seedy for some shards. Which would then result in people trying to game the system to get "empty" shards. It's not impossible, but there's some other tech and backend work we'd have to consider to make sure that everyone gets a good experience there.
I'm on the forum because I'm in shield jail. If there were 4* PVP to play also I could do that while I wait for my shields to reset. (Not to mention I would then be spending double on shields)
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broll said:Borstock said:So, bottom line.... We're going to be pulling more 4* covers. Seems like building new characters will be done more with bonus heroes than before, but I count this as a big win for players.
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broll said:Borstock said:So, bottom line.... We're going to be pulling more 4* covers. Seems like building new characters will be done more with bonus heroes than before, but I count this as a big win for players.
But for PVP tokens (regardless if it's a 3 or 4-star event) and for Story tokens, it should be going up.Story Mode and 3-Star Versus TournamentUsing the Sinister Six packs as an example, with 1:17 odds to pull a 4*, that's roughly 5.9%, so that should increase to 7.3% (with equal odds of pulling any character, "Vintage increase by 200%" is the positive/optimistic way of saying "the 4x bonus on Latest characters is going away because we're treating them all equally going forward")- Vintage 4-Star odds increased by approximately 200%
- Overall 4-Star odds increased by approximately 25%
You would see the same kind of increase in, say, the Predator and Prey tokens for the 3* Panther PVP that just passed. But the event is over so I can't see them to have base odds and do the math. Of course, in the Sinister Six packs, Red Hulk has a 15x modifier, and that does not seem to be addressed in this post (What exactly happens to Featured 4*s in Story Packs?)4-Star Versus Tournament- All 4-Star characters added to packs. Same odds as Story Mode and 3-Star Versus Tournament.
- New Release / Featured at higher odds than all 4-Star characters:
- 1x odds for featured character is approximately 10x higher than other 4-Star characters
- 10x odds for featured character is approximately 20x higher than other 4-Star characters
- Overall 4-Star odds increased by approxiamtely 100%
Made-Up Name currently gives tokens to the Spider-Man & Friends vault (the one that should have been named Spider-Man & His Amazing Friends, but I digress). Which means we don't have base odds to do math with, unfortunately (same with the 3* PVP).
But 4PVP tokens will basically treat the 4*s the same, you'll have twice the odds of pulling a 4* from 4PVP packs in general, with the featured 4* getting a big 10x stamp on them (a 20x if you buy a 10-pack, if I'm reading this correctly; I believe the 1x/10x at the start of the line refers to single pulls or the 10-pack, as 1x/10x is the nomenclature used on the store artwork within the game, with apparently no change to the 40x for some reason).
I think, I THINK, that this will be hugely beneficial to people who hoard, mainly for HP. Going from ~5.9% to ~7.3% doesn't sound great, but if you spread that across a few hundred tokens it adds up, you know? Being able to dump HP on a 4*PVP event with a 20x bonus towards getting that PVP's 4* "should" mean that if you desperately want a specific 4* character you can have a better chance going after them when their PVP event rolls around. (how fast those events roll around, and how much HP you have to spend for it to be "worth it" are still things that are up in the air, and influenced by personal wants/needs, as I bet someone could still wait for months and months for the 4* they want and still get no covers because of RNG, put shifting things so that the 4* packs are desirable especially if you want that character is still an improvement, and is one that'll add up more in the long run than it will shock and awe when first going live)
But it would be nice if they could post some example tokens from recent events, and some before/after odds. Like what I did (or at least attempted) with the Sinister Six tokens, but with actual odds from the devs and someone that is more confident with their math than I am.0 -
The odds of 4* in story vault is 3/80. Is it always 1 essential, 1 vintage and 1 latest? It looks to be so. In that case, we would see 3 vintage instead in story event vaults?0
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LifeofAgony said:I do appreciate the irony of this getting announced after many hoards were spent just hours earlier with the addition of Okoye to packs. Glad I don’t hoard.
What IS ironic is I just posted in another thread earlier that I’m NOT opening my hoard until Spidey gets into tokens because he needs levels to be effective and I want to champ and beef him up because he seems really fun. Whelp... while I’ll still wait, I’m probably looking at a few BH covers rather than having him surpass my level 280+ Miles. D3, you did it again!
What’s even funnier is after people cried about vaulting and then cried when it was taken away we finally had a character ratio that people were all okay with. Why mess with that now when no one was asking for it?0 -
IceIX said:Eichen said:@IceIX
Why do you have to look for more opportunities to run more 4* PvP? Why can't you just run a 4* PvP alongside the current 3*?0 -
babinro said:Looks very promising on paper but we'll see how this all plays out.I will say its kind of funny to read things like pulls increasing by 100% or 200% odds. You'd think these changes would be more frequent and more subtle rather than 24 months and suddenly mass generosity.I'll say right off the bat that this change should come with a renewed focus to work on 4* tier character balancing as the nature of gradual power creep means that vintage 4*'s tend to be less viable.I'm excited though and definitely appreciate the effort in making 4's more accessible to the player base.I'm hoping this change will boost the player base enough to finally unleash CL10.
I hardly ever get a 4 from versus tokens or story tokens. I almost always pull 2s with the occasional 3. I can count the 4s I’ve pulled in the last year probably on one hand. So while increasing the odds there by 25% is a nice token (see what I did there) gesture, it’s such a small bump overall (and of course wasn’t applied to Heroics), that it feels like a way to make the return of full scale dilution more palatable to the masses. The way the data is presented further leads me to believe this.2 -
So is this the final nail in the coffin of Vaulting? Well, at least the developers aren't afraid to admit it when they make mistakes.
Does this mean Supports will be gone in a year, too?3
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