Fight for Wakanda... again... already?
Comments
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Chiming in with "gads the enviormental tiles combined with Ultron minions are absolutely awful to play against". I used my 3 boosted heroes and am still getting destroyed. 2 with 15000 health and Robbie with 30000 health, and because of tiles + ultron I'm basically losing to the board exploding and cascading. Last night I just gave up before even finishing one clear.
(Someone mentioned using Medusa; but not everyone has specific 4 star heroes, especially newer players).
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Brigby said:Hi Everyone. So just to clarify, the major concerns players have with the Fight for Wakanda event are the Exploding Tiles and the Dark Avenger/Ultron Minions combination of enemies? Is that correct?
What's worse, the random chance of appearance actually punishes you for making "good moves". If your goal is to create cascades so you can do damage and collect AP, you're just increasing the potential number of hazards you're going to have to deal with. I've suggested before that either the number of hazards on the board at one time be capped, or that new countdowns get placed with longer countdown periods based on the number of hazards already present on the board to offset the spamming.
Everyone hates Dark Avengers for one of two reasons: a) they're ubiquitous and therefore just boring opponents b) their abilities are ridiculously cheap and relatively damaging in terms of AP (they're also cheap in terms of "not cool, Moonstone"). Ultrons exacerbate this by providing multiple rounds of board shake during the AI turn, which generally results in cascade's worth of AP for the enemy team while also flooding the board with specials (which often leads to heals and criticals for the other team).2 -
They really need to bring the 7 day events, gauntlet and heroics back as playing the same 5 events over and over in PvE is getting terribly boring. You don't have to run 7 day events and heroics a lot but throw one in every fourth event. Also run the gauntlet during team events so that there is something else available while you are waiting for 8 hour refreshes that only take 15 minutes to clear.1
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My personal view is the sentry fighters are worse than dark avengers. They are significantly making all the event they are in more annoying. Sentry fighters always get ridiculous cascades and generate tons of AP. Ares onslaught me on their first turn is stupid.
I want to call for a SENTRY FIGHTER NERF!2 -
Warbringa said:Also run the gauntlet during team events so that there is something else available while you are waiting for 8 hour refreshes that only take 15 minutes to clear.0
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I hate hate hate hate this event. It's as though whoever designed it has absolutely no concept of the single most important attribute of a good game, ie,, it should be fun. EVERYTHING about this event comes off as though it was scientifically calculated to be as annoying as humanly possible. It's single handedly making me hate this game. What could the motivation possibly be...to make new events so annoying that people are forced to shell out money to get supports designed to make said events bearable?
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I see they are still being too tight to give us a 4th 3500 iso battle with the loaner node. No change their then.0
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Is it just me, or does this event seem leveled a little too hard. Maybe one if the characters is too high, or the hazard is too aggressive. Just seems to take twice as long to play this one.0
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Hats off to the devs for making this the least fun event in the game. Considering they've got so many PVE events under their belts, you'd have thought they'd have learned a thing or two. Alas...
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Put Kraven with a tank and let the sentry bots/Ultron teams dies with Kraven purple passive. Logan reccommended as tank but mockingbird also works fine with the enemy cascades.
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marshall said:Ha, don't worry, Nico was twice the required character on that event already!
Someone on LINE had it right, this is Kraven's time to shine!
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A McB said:Is it just me, or does this event seem leveled a little too hard. Maybe one if the characters is too high, or the hazard is too aggressive. Just seems to take twice as long to play this one.
Its exactly why I hate the event. It takes so much longer to do clears.0 -
twistmonkey said:Considering they've got so many PVE events under their belts, you'd have thought they'd have learned a thing or two.
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I like this PvE. The hazard tiles could probably use a slight rebalance, but in general I like this being a tough one. Doing CL9 with a level 255 one cover GR is a challenge and I am yet to wipe on a match. Done 7 clears on all the sub events till now0
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madoctor said:I like this PvE. The hazard tiles could probably use a slight rebalance, but in general I like this being a tough one. Doing CL9 with a level 255 one cover GR is a challenge and I am yet to wipe on a match. Done 7 clears on all the sub events till now
Who do you use as your 2nd and 3rd on the 5* essential?
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BlackBoltRocks said:Just wanna add my thanks to @Brigby for taking the time to read the gripes and pass feedback to the devs. Hopefully subsequent runs of Wakanda won't be so tedious
It's not like we didn't give the same feedback regarding hazard tiles and enemy compositions back in February when this first ran.
Of course that was only 3 months reaction time, so naturally there wasn't enough time to fix it, on Demi's glacial timeline.
Rest assured, the feedback will be ignored again.0 -
Rockwell75 said:madoctor said:I like this PvE. The hazard tiles could probably use a slight rebalance, but in general I like this being a tough one. Doing CL9 with a level 255 one cover GR is a challenge and I am yet to wipe on a match. Done 7 clears on all the sub events till now
Who do you use as your 2nd and 3rd on the 5* essential?
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Nick441234 said:A McB said:Is it just me, or does this event seem leveled a little too hard. Maybe one if the characters is too high, or the hazard is too aggressive. Just seems to take twice as long to play this one.
Its exactly why I hate the event. It takes so much longer to do clears.
Edit - And on the "bright" side, my 5-star Thor took so much damage from cascades, attack tiles from Doc Ock, and Muscle strike tiles from Kingpin's yellow (and AOE from his black), that his passive activated in the second playthrough of that node.
Edit #2 - The "Neutral" tiles also don't trigger either of Medusa's passives if you match them. Any ideas why they don't trigger hers, but do trigger Doc Ock's?0 -
I've had to push hard on the last sub to try to reach max progression, as the first three days are slow and tricky, with all the exploding tiles, Ultron Sentries and the rest. The last sub is by far the easiest and most enjoyable to play.
Cleared all the final day's nodes four times this morning, hopefully there are still at least 9k points available so I can get those CP.0 -
Just found out that the Random Stuns can affect invisible Characters. And if they're stunned, they're no longer invisible. Does the fun ever stop?
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