OSCORP HEROIC - MAY 8-14

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Comments

  • Is this possible? the overall leader in my main bracket has 12K points with an eligible roster of:
    MNThor 69/3/3/5
    MNMags 29/2/2/2
    Patch 18/0/1/1
    Psylocke 15/0/1/0

    even if the person was the beneficiary of the points glitch, that seems hard to do....

    arg. and #4 in my overall bracket has 11K with an eligible roster of
    Psylocke 15/0/1/0
    Patch 15/0/1/0

    ****
  • I think that I am going to do my second sweep at 90% completion. We'll see if that ends up being too early, too late, or just right to place effectively.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    This is filling up a lot quicker than expected. I guess I messed up my timing, my nodes won't be at full value for another 4 hours.
  • Bowgentle wrote:
    This is filling up a lot quicker than expected. I guess I messed up my timing, my nodes won't be at full value for another 4 hours.

    Yes I miss timed half my nodes. They do not refresh for another 6 hours at least the other half are ready to go. So going to be about 1K short due to that error next time I will know better.
  • morgh
    morgh Posts: 539 Critical Contributor
    My Rampage just went up to 267 as I managed to clear it with all 3 heroes at ~300 HP :<

    Strangely though this scaling did not affect other nodes so it's not bracket-wide as I thought it to be but node specific apparently...
  • morgh wrote:
    My Rampage just went up to 267 as I managed to clear it with all 3 heroes at ~300 HP :<

    Strangely though this scaling did not affect other nodes so it's not bracket-wide as I thought it to be but node specific apparently...

    I've noticed this as well. enemies have very different levels between nodes, some 2x.
  • Unknown
    edited May 2014
    I may have started my clear a bit early. But I have gardening and canning to do today. CANNING4LYFE YO!

    In spite of how badly messed up the bracket thing was, the scaling that has already started to make some nodes ugly, this is pretty fun. Team compositions are interesting and matches are playing out differently, and I'm finding neat little synergies.

    Patch - 50 - 1/2/4 - was 0/1/3 before pvp ended
    Psylocke - 20 - 1/1/1
    IM40 - 20 - 1/2/1
    Cap 6 - 3/5/4
    Thor 80-3/5/5
    MNMag - 35 - 3/5/3
    Mstorm 50 - 5/5/3

    Patch is carrying just about everything, except for when I use Thor as well, who often isn't the best with Patch due to tanking some colors, making TBTI worse, so in those cases, it's hammer time. IM40 turning 6 yellow to red, stunning himself so patch holds more colors is nice. Have been able to use everyone at least once.
  • morgh wrote:
    My Rampage just went up to 267 as I managed to clear it with all 3 heroes at ~300 HP :<

    Strangely though this scaling did not affect other nodes so it's not bracket-wide as I thought it to be but node specific apparently...

    Well with me looking on the bright side Rampage is one of the 3 nodes that will not refresh in time for another round icon_e_smile.gif
  • Ghast wrote:
    I think that I am going to do my second sweep at 90% completion. We'll see if that ends up being too early, too late, or just right to place effectively.

    Rate seems to have picked up Ghast. I was gonna do same but I think we will cut it too close if we want to do a full clear.
  • My Rampage is 138 right now even though I saw nothing but 395s at the end of the Simulator. I have only played each node twice at most and have not used boosts. Patches is 122+buff. I played half the matches with my lvl1+buff 5/5/3 M. Storm, but that is the only time I varied my team.
  • scaling is going up to high and without having patch, I may have trouble in this event.

    I think its because im using my daken or low level OBW in PvP which i should probably stop doing lol....

    Here are the heroes I can only use and what levels they are buffed at.

    Thor 108
    Storm 90
    Captain America 62
    Mags 54
    Hawkeye: 42 (i decided to get his covers back for this event but he only is 1/1 right now)
  • morgh
    morgh Posts: 539 Critical Contributor
    Ghast wrote:
    My Rampage is 138 right now even though I saw nothing but 395s at the end of the Simulator. I have only played each node twice at most and have not used boosts. Patches is 122+buff. I played half the matches with my lvl1+buff 5/5/3 M. Storm, but that is the only time I varied my team.
    You lucky bastard icon_e_wink.gif I would so be happy with such levels... well I abused the hell out of C.mags even though my levels in last round of Simulator did not go over 250, something must have broken for me ;<
  • morgh wrote:
    Ghast wrote:
    My Rampage is 138 right now even though I saw nothing but 395s at the end of the Simulator. I have only played each node twice at most and have not used boosts. Patches is 122+buff. I played half the matches with my lvl1+buff 5/5/3 M. Storm, but that is the only time I varied my team.
    You lucky bastard icon_e_wink.gif I would so be happy with such levels... well I abused the hell out of C.mags even though my levels in last round of Simulator did not go over 250, something must have broken for me ;<

    With some luck when they "Balance" Sipdy and C.Mags they will take the long tail of all the high MMR and throw them back to the 84th percentile say and let it go forward from there.
  • Sumilea wrote:
    With some luck when they "Balance" Sipdy and C.Mags

    Sipdy? icon_lol.gif
  • over_clocked
    over_clocked Posts: 3,961
    Sumilea, could you be so kind and suggest the best node clearing order? I screwed up as usual but with the additional screw-up pile from the devs I need your guidance even more (and many others too, I'm sure) :>
  • At this time, my Rampage is sitting at 137. Doing a 100% clear once every 12 hours, and plan on doing an all clear when it get to the home stretch. So far scaling doesn't seem all that bad. With Patch, Mags, and Cap, only really having to use one pack per clear, mostly.
  • Zifna wrote:
    IceIX wrote:
    In every case that we've looked at so far, the user in question had their scaling rating reduced by the same amount as everyone else. In pure mathematical terms, it's working as intended, so it's not a bug. Is it good design? That's an entirely different thing and the reason this thread exists.

    I have some relevant information to you, then, because you do have a bug you appear unaware of:

    When I started this event, I was seeing ridiculous numbers that did not reflect reduced scaling - mobs in the 250s etc.

    Re-started the app. This didn't change.

    Re-started my entire phone. It changed dramatically, now showing me level 80-90 mobs instead of level 250s.

    There's something wrong that isn't making the "re-set" apply to everyone. People should be informed that re-setting their phones is a potential fix and you guys need to know that people aren't whining or making this up - there was a real bug, even if it looks fine on your end.

    Thought this sounded interesting. So I will rebooting my phone to see if it helps and thought I would pass it along as well.

    It was posted here: viewtopic.php?f=20&t=7040
  • First sub just reached 90% complete within the past five minutes, for the record.
  • Unknown
    edited May 2014
    locked wrote:
    Sumilea, could you be so kind and suggest the best node clearing order? I screwed up as usual but with the additional screw-up pile from the devs I need your guidance even more (and many others too, I'm sure) :>

    Assuming all your nodes are available, the optimal clearing order is always from lowest point to highest point while finishing the highest point just as the event ends. Of course since the highest point mission is still likely the highest point mission after missing 1 stack, in reality you usually start working on your highest point missions with about 1 hour left to go, since you need the time to clear the remaining stacks of the highest point missions.

    Now if some nodes are unavailable you should clear the ones that are available (starting with lowest points) and hope that the high point unavailable node somehow become available before the event ends.

    Of course this assumes you have no problem beating every single node without a wipeout or run out of time. I estimate there are about 2 hours left in the event (40M points to go, and pace is picking up because everyone is trying to squeeze in the last refresh). As the risk of either event increases you have to drop some of the lower point nodes for the higher points, unless the higher point nodes are so hard that you're worried about a wipe out there. The essentials are generally lowest in level and should be saved for last to maximize rubberbanding.

    To illustrate let's assume we got 5 stacks of mission A through E with the values:

    A = 50
    B = 60
    C = 120
    D = 130
    E = 140

    This is fairly representative of the typical distribution of points. Assume missions increase in difficulty with increase of points linearly (so no unreasonable easy or tough fights).

    The most ideal clearing order would be "AAAAABBBBBCCCCCDDDDDEEEEE" and finishing right as the event ends. This is hardly possible in any realistic situation, but it serves as a baseline for formulating a realistic strategy. Since you're always doing your lowest point first, this means any sudden change in rubberbanding you always have your best missions left at the end just in case.

    Now any realistic order should end with "EDCEDCEDC" because 60% of 120 is 72 which is still better than the full value of A and B. So the first question to ask is can you even do that? If you can't do it, just start working in that order immediately and see how far you can get before you wipe out or run out of time.

    The next question is what can you tack on to the ending sequence of "EDCEDCEDC". If you suspect scaling is going to be a significant issue while within this last clear, then you actually want something like 'EDCEDCEDCBA", as you're assuming by the time you're doing with clearing C, D, E 3 times, the scaling may have gotten to a point where clearing C, D, or E again is difficult.

    If you do not forsee scaling becoming a problem, you should tack on the AB at the beginning for "ABEDCEDCEDC". This increases your scaling by the time you get to C, D, and E, but it gives you an advantage in rubberbanding by having your higher point missions available at a later time compared to before.

    Now let's say you do the first two missions (AB) and found that you had a lot more time than you thought, but you're definitely not going to grind A and B down to 1 for the ideal case. You can either just wait some more time, or shift your ending sequence one a time. That is, instead of ending with 'EDCEDCEDC" you should end with "DCEDCEDCED" and do mission E first. After all, doing one more mission is still almost certainly better than doing one less mission, and you're trying to preserve the same structure as before (leave highest point mission for the end).
  • over_clocked
    over_clocked Posts: 3,961
    thanks, Phantron, I'm so behind that could try this low > high strategy anyway (usually start from high and grind down easy low nodes to get more points which is indeed silly, or just do high nodes a couple of times or fewer).