OSCORP HEROIC - MAY 8-14
Comments
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My situation: 1052 points in main, leader has 9800.
282 points in sub, leader has 7700.
Looking at current node point values I don't think I can even catch up to the sub leader with a full clear.0 -
demiser951 wrote:So in uther words do nothing just play as is, is the answer here?0
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NorthernPolarity wrote:Are there repeatable nodes in the main bracket? I was under the impression that thrre wasnt, in which case the rubber gained from the main bracket should be negligible.0
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IceIX wrote:User has 2500 points. Main bracket leader is at 9000, sub bracket leader is at 3000.
Result - User doesn't need rubber banding for sub bracket and the sub bracket will thus offer no real points. *However*, unlike Sim Challenge, this Event has pins in the main chapter which would be subject to points gains compared to the leader who would not gain these. The user would be able to largely if not totally catch up here as a result depending on the leader's play schedule.0 -
Regardless of what they do to fix the situation I think they should give everyone a free guaranteed 3* token. Kind of a "sorry, here have a lollipop". It always feels good to get free stuff. It would be even better if the token only gave heroic oscorp 3*. At the least give some Iso/HP. Buying good will from the player base keeps us happy and thinking positively.0
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IceIX wrote:NorthernPolarity wrote:Are there repeatable nodes in the main bracket? I was under the impression that thrre wasnt, in which case the rubber gained from the main bracket should be negligible.
When would case B ever happen then? Main bracket guy is at 9k points, and if there are no repeatable nodes available right now, that means that most of his points was gained in the sub (say 8k points), which means that the global subbracket leader is currently at 8k points. If you revert the rubberbanding/point values back to how it was before the change, this lets everyone catch up to the 8k point guy in the next refresh for the current subbracket, which means that everyone catches up by the end of the first sub. There must be something I'm completely missing: is rubberbanding now based off of the local subbracket leader or something? Or is it that you can't make up the defecit with 1 full clear of all the repeatable nodes in the subbracket?0 -
But yeah, someone who's complaining, can you confirm or deny my statement? (I just got home now, haven't started yet)
Was the problem that that the points reset to default point values, losing all the rubberbanding? Specifically for the subs?
And wouldn't that specifically make case A not work?0 -
Unless your saying playing 3 essential nodes will put us on par with leaders after they grind out their nodes post refresh, rubber banding is not a solution. Also if ruberbanding was a solution all my Unplayed nodes would still be worth 1k...
Reset or just jack back up the point. Worst case everyone hits the progression reward that equal 1 patch cover and 500 ISO....0 -
(Courtesy of TheUnwiseOne)
Okay Mr.Hot Bod - I am joining a bracket now! So excited to add the hottest cover yet to my roster!
Woot! Everyone looks hotter with rain effects!0 -
Moghwyn wrote:Well, I don't know how this looks for other players, but I'm at 1431 points in the main bracket, the leader at 9841. I haven't started a sub bracket yet due to the uncertainity involved. Main bracket size is 1000, so it's a very safe bet that even if half of those players somehow fail to show up for a whole week I won't even get close to catching up. No amount of effort on my side will get me there.
This is me exactly. And it looks pretty tinykittying grim.0 -
IceIX wrote:Case studies to keep in mind:
A) User has 2500 points. Main bracket leader is at 9000, sub bracket leader is at 6000.
Result - User will get rubber banding kicking in allowing at latest next refresh to make up much of the deficit to the 6000 player. The 6000 player will not have rubber banding *and* the reduced pins, so will be unable to continue springing ahead with the same lead. This goes for the 9000 main bracket leader as well.
User has 2500 points. Main bracket leader is at 9000, sub bracket leader is at 3000.
Result - User doesn't need rubber banding for sub bracket and the sub bracket will thus offer no real points. *However*, unlike Sim Challenge, this Event has pins in the main chapter which would be subject to points gains compared to the leader who would not gain these. The user would be able to largely if not totally catch up here as a result depending on the leader's play schedule.
The chances of a best-case for some users complete Event reset, point wipe, or some kind of point delta change is unlikely. Worst case for some users, everything stays as is. With normal play schedules for most affected users, they'll be able to make up the gap through either sub event or main event rubber banding. It may not be necessary to make any further changes as a result. That being said, still looking into things, waiting on a designer and an engineer at the moment.
Soooooo... will you suspend your **** scaling for the event since apparently i'm meant to grind the hell out of this sub to catch up? Assuming that even works since rubber banding is pathetic ATM
EDIT: Also, if case B works in practice then you are saying the subs don't really matter at all for placing high up and everything can be made up on main bracket nodes (which I HIGHLY doubt)?0 -
Can I get an official comment on why no more first time completion bonuses then IceIX? Don't think I saw one yet.0
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Spoit wrote:But yeah, someone who's complaining, can you confirm or deny my statement? (I just got home now, haven't started yet)
Was the problem that that the points reset to default point values, losing all the rubberbanding? Specifically for the subs?
And wouldn't that specifically make case A not work?0 -
bonfire01 wrote:IceIX wrote:Case studies to keep in mind:
A) User has 2500 points. Main bracket leader is at 9000, sub bracket leader is at 6000.
Result - User will get rubber banding kicking in allowing at latest next refresh to make up much of the deficit to the 6000 player. The 6000 player will not have rubber banding *and* the reduced pins, so will be unable to continue springing ahead with the same lead. This goes for the 9000 main bracket leader as well.
User has 2500 points. Main bracket leader is at 9000, sub bracket leader is at 3000.
Result - User doesn't need rubber banding for sub bracket and the sub bracket will thus offer no real points. *However*, unlike Sim Challenge, this Event has pins in the main chapter which would be subject to points gains compared to the leader who would not gain these. The user would be able to largely if not totally catch up here as a result depending on the leader's play schedule.
The chances of a best-case for some users complete Event reset, point wipe, or some kind of point delta change is unlikely. Worst case for some users, everything stays as is. With normal play schedules for most affected users, they'll be able to make up the gap through either sub event or main event rubber banding. It may not be necessary to make any further changes as a result. That being said, still looking into things, waiting on a designer and an engineer at the moment.
Soooooo... will you suspend your **** scaling for the event since apparently i'm meant to grind the hell out of this sub to catch up? Assuming that even works since rubber banding is pathetic ATM
this is true we have to grind now scalling wil lget outa control for personal and community0 -
I know that I am one of the people complaining but I want to thank you IceIX for sticking in here and vommunicating with us even if it is a message we are not pleased to hear.0
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Also, if the solution is to grind and count on ruberbanding, that will kill peoples scaling. It like a double middle finger, you have to work twice as hard then the others and yep you are going to screw up your MMR in the process.0
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NorthernPolarity wrote:When would case B ever happen then? Main bracket guy is at 9k points, and if there are no repeatable nodes available right now, that means that most of his points was gained in the sub (say 8k points), which means that the global subbracket leader is currently at 8k points. If you revert the rubberbanding/point values back to how it was before the change, this lets everyone catch up to the 8k point guy in the next refresh for the current subbracket, which means that everyone catches up by the end of the first sub. There must be something I'm completely missing: is rubberbanding now based off of the local subbracket leader or something? Or is it that you can't make up the defecit with 1 full clear of all the repeatable nodes in the subbracket?0
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IceIX wrote:NorthernPolarity wrote:When would case B ever happen then? Main bracket guy is at 9k points, and if there are no repeatable nodes available right now, that means that most of his points was gained in the sub (say 8k points), which means that the global subbracket leader is currently at 8k points. If you revert the rubberbanding/point values back to how it was before the change, this lets everyone catch up to the 8k point guy in the next refresh for the current subbracket, which means that everyone catches up by the end of the first sub. There must be something I'm completely missing: is rubberbanding now based off of the local subbracket leader or something? Or is it that you can't make up the defecit with 1 full clear of all the repeatable nodes in the subbracket?
This means you guys changed the rubberbanding to be based off of your current subbracket leader, and not the global subbracket leader then?0 -
It is a major screw up when points per node are changed midway through a sub. I understand that the PvE mechanics have changed and that this sub is quite experimental. It is fine to tweak the overall target that needs to be reached. But changing the point value of nodes is seriously wrong. I started this heroics at around 6+am my time which is 6+pm EST. I need to get to work so I only do some nodes. By 8am, the points on the nodes have changed so much that those who continued to play after starting have a huge advantage.
IceIx, hope you read this. DO NOT change point values midway through. Changing the overall target doesn't significantly impact players. But, changing the point values midway through seriously screws things up. It means full grind for me whilst others had an easy time doing only 1 cycle through the nodes. Wait till the next sub starts and the points for the next sub can be set to the desired value right from the beginning.0
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