OSCORP HEROIC - MAY 8-14

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Comments

  • wathombe wrote:
    I just don't understand how D3 can change point values DURING a leaderboard event after a substantial number of players had gained points that players thereafter would not be able to gain. It just boggles my mind.

    I can totally understand how they can do it - they saw the first sub ending in ten hours and panicked. What boggles my mind is how they can take 2.5 hours to not realize that they've completely unbalanced the playing field.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    IceIX wrote:
    daveomite wrote:
    Chimaera wrote:
    Can I get an official comment on why no more first time completion bonuses then IceIX? Don't think I saw one yet.

    I'd like to know this too.

    Also why in subs, you cannot see alliance totals. Only player totals.
    First time completion bonuses - They were removed to keep overall Iso-8 influx steady, users were on the whole gaining more than desired. As these bonuses tend to be given out to the entire active playerbase, they are applicable to all users and thus served as an outlet for us to change to get Iso-8 gains back in line. There are some design issues that go with that though such as some pins becoming undesirable to play (like the lower right 3 pins in Sim Challenge) due to no particular point gain or reward, so I don't forsee just "They're gone and nothing else changes" being the final say there.

    Subs have no Alliance rewards, only Player rewards. So it doesn't need to track Alliance points there.
    Maybe offer a more enticing set of 4 finishing rewards? (going back to 100/250/500, rather than 70/100/140 or whatever)
  • IceIX wrote:
    daveomite wrote:
    Chimaera wrote:
    Can I get an official comment on why no more first time completion bonuses then IceIX? Don't think I saw one yet.

    I'd like to know this too.

    Also why in subs, you cannot see alliance totals. Only player totals.
    First time completion bonuses - They were removed to keep overall Iso-8 influx steady, users were on the whole gaining more than desired. As these bonuses tend to be given out to the entire active playerbase, they are applicable to all users and thus served as an outlet for us to change to get Iso-8 gains back in line. There are some design issues that go with that though such as some pins becoming undesirable to play (like the lower right 3 pins in Sim Challenge) due to no particular point gain or reward, so I don't forsee just "They're gone and nothing else changes" being the final say there.

    Subs have no Alliance rewards, only Player rewards. So it doesn't need to track Alliance points there.

    i lol at this more then i desired, there is no too much iso but i get what you are saying
  • Megalawl
    Megalawl Posts: 11 Just Dropped In
    Hey can someone answer something for me? Ice or someone aware of the answer.

    I was in an early sub group so I had about 2.5k points and leader is at 8k ish. I was just letting the rubberband build up.
    Now I think I saw Ice say something about how we can use the rubberband to still catch back up but... That boost reset the rubberband... How am I supposed to do it?
  • Megalawl wrote:
    Hey can someone answer something for me? Ice or someone aware of the answer.

    I was in an early sub group so I had about 2.5k points and leader is at 8k ish. I was just letting the rubberband build up.
    Now I think I saw Ice say something about how we can use the rubberband to still catch back up but... That boost reset the rubberband... How am I supposed to do it?
    Sacrifice your first-born
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    Another thanks, IceIX, for sticking it out in here and talking this through with us.
  • Megalawl
    Megalawl Posts: 11 Just Dropped In
    gobstopper wrote:
    Megalawl wrote:
    Hey can someone answer something for me? Ice or someone aware of the answer.

    I was in an early sub group so I had about 2.5k points and leader is at 8k ish. I was just letting the rubberband build up.
    Now I think I saw Ice say something about how we can use the rubberband to still catch back up but... That boost reset the rubberband... How am I supposed to do it?
    Sacrifice your first-born

    Will that give me my rubberbands back!?.... Come here kid...
  • If I am a DEV I am saying reset this ****, I don't want to work on Saturday lol
  • mouser
    mouser Posts: 529 Critical Contributor
    wathombe wrote:
    IceIX wrote:
    I say if not totally because you can't account for the play patterns of the leader. If you clear every pin once but the leader clears them 5 times, you will not catch up.

    But the leader is at a huge advantage because he doesn't HAVE to clear a node 5 times. The person at an UNFAIR disadvantage DOES have to in order to catch up.

    Also, I'm sorry, but I have to say this:
    I just don't understand how D3 can change point values DURING a leaderboard event after a substantial number of players had gained points that players thereafter would not be able to gain. It just boggles my mind.

    Not to mention the difference in scaling those two players will accumulating for catching up vs holding the lead.
  • Unknown
    edited May 2014
    so this depletion of the nodes also is greatly affecting my sub event points, the #1 in my sub is 8233 and im at 5821, and the value of highest node is 192, i dont care about missing out at the sub rewards, but it seems silly that there is no rubberband effect to catch up within the sub node
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    gobstopper wrote:
    Megalawl wrote:
    Hey can someone answer something for me? Ice or someone aware of the answer.

    I was in an early sub group so I had about 2.5k points and leader is at 8k ish. I was just letting the rubberband build up.
    Now I think I saw Ice say something about how we can use the rubberband to still catch back up but... That boost reset the rubberband... How am I supposed to do it?
    Sacrifice your first-born

    Are you sure it's just the first born? I had read on another post that it may also involve a percentage of your left leg too...but that would later get nerfed and would result in the reduction total based on how much you use that leg. If you constantly use it, you might lose it all, but if you are selective in how you use it, you may be able to retain part of it.
  • Regardless of what they do to fix the situation I think they should give everyone a free guaranteed 3* token. Kind of a "sorry, here have a lollipop". It always feels good to get free stuff. It would be even better if the token only gave heroic oscorp 3*. At the least give some Iso/HP. Buying good will from the player base keeps us happy and thinking positively.

    I don't remember any free stuff from this greedy tinykitties. Even 20 iso, lol. Thick as Thieves, previous Oscorp Heroic, first Simulator... All what we gained is silence and pokerface. Cуки, bля, пoганые...
  • daveomite wrote:
    Chimaera wrote:
    Can I get an official comment on why no more first time completion bonuses then IceIX? Don't think I saw one yet.

    I'd like to know this too.

    Also why in subs, you cannot see alliance totals. Only player totals.


    As far as the main topic, I have 3,393 points from the clear I did of all nodes just after it started (noted in detail earlier in this thread.)

    My main bracket leader: 8,654 points.

    my sub bracket leader: 7,360 points

    I may have more points as I did a clear before the change, however, considering the change, I am simply not seeing a way to catch up to either leader given the low node/pin values.

    I feel bad for anyone who didn't clear the nodes before the change, but even though I did, I'm still out of reach apparently. I'm just not convinced rubberbanding can actually balance this back out.

    There are no Alliance rewards in the sub-brackets. Only in the overall game. That is why you only see your score in the subs. If you go to the main page of the event, you will be able to see your Alliance, and how they are placing.
  • IceIX wrote:
    I say if not totally because you can't account for the play patterns of the leader. If you clear every pin once but the leader clears them 5 times, you will not catch up.

    User C is User B in different clothes. You'll be competitive in the sub and in theory be able to catch up on mains with the repeatables available there.
    In theory I can also buy a heroic 10-pack and pull Classic Spiderman covers only. Yes, if all those players ahead of me seriously slack off and I put in much more effort than them then I might be able to catch up. Provided the increased personal scaling I will be getting for the increased effort doesn't prevent me from playing at all. If those players put in the same clears as me, I won't gain a single rank. And chances are good that even if they put in significantly less clears I won't catch up enough to make it into cover range.

    Sorry for sounding rude, but I'd rather read a direct "uh, yes, we royally messed up, there's really no way you can realistically compete in this event" than some theory on when hell is going to freeze over.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    OTERSEY wrote:
    Regardless of what they do to fix the situation I think they should give everyone a free guaranteed 3* token. Kind of a "sorry, here have a lollipop". It always feels good to get free stuff. It would be even better if the token only gave heroic oscorp 3*. At the least give some Iso/HP. Buying good will from the player base keeps us happy and thinking positively.

    I don't remember any free stuff from this greedy tinykitties. Even 20 iso, lol. Thick as Thieves, previous Oscorp Heroic, first Simulator... All what we gained is silence and pokerface. Cуки, bля, пoганые...
    Sure there was. They gave free green hulks for basically showing up for his event. Twice!
  • Moghwyn wrote:
    IceIX wrote:
    I say if not totally because you can't account for the play patterns of the leader. If you clear every pin once but the leader clears them 5 times, you will not catch up.

    User C is User B in different clothes. You'll be competitive in the sub and in theory be able to catch up on mains with the repeatables available there.
    In theory I can also buy a heroic 10-pack and pull Classic Spiderman covers only. Yes, if all those players ahead of me seriously slack off and I put in much more effort than them then I might be able to catch up. Provided the increased personal scaling I will be getting for the increased effort doesn't prevent me from playing at all. If those players put in the same clears as me, I won't gain a single rank. And chances are good that even if they put in significantly less clears I won't catch up enough to make it into cover range.

    Sorry for sounding rude, but I'd rather read a direct "uh, yes, we royally messed up, there's really no way you can realistically compete in this event" than some theory on when hell is going to freeze over.

    Could not say it better. Wishing in one hand and hope in the other is the worst strategy to bring to the table...
  • If there are significant points on missions based on the main bracket leader for rubberband then the initial points will correct itself in a few days easily.

    The only way the guys who are ahead that can continue to keep their lead is if the scaling is low, not high. If scaling is low, it's technically possible to keep on clear missions at a pace that even the max rubberband modifier never made up the initial difference. This is actually what happened in the last iteration of The Hulk where the main bracket leader somehow got further and further away from the masses despite the main bracket missions are always at X10 for rubberband.

    Note that if scaling is extremely high, you're already screwed because you won't be able to clear the missions, so whatever the leader had is more than enough to win because you won't be beating anything anymore.
  • IceIX wrote:
    wathombe wrote:
    IceIX wrote:
    Case studies to keep in mind:

    B) User has 2500 points. Main bracket leader is at 9000, sub bracket leader is at 3000.
    Result - User doesn't need rubber banding for sub bracket and the sub bracket will thus offer no real points. *However*, unlike Sim Challenge, this Event has pins in the main chapter which would be subject to points gains compared to the leader who would not gain these. The user would be able to largely if not totally catch up here as a result depending on the leader's play schedule.

    (Emphasis added.)

    One more point to highlight here. Even in your explanation, you admit that the user would not "totally" be able to catch up with the leader (or by extension, anyone close the leader). Only the top 20 of 1000 get both covers. You are asking us to play an event for a major, new, limited availability, much anticipated character, and saying, "well, you'll MOSTLY be able to catch up, so it's okay!" How is that good policy?

    You haven't stated my case yet, either, though others here have posted similar points.

    c) User has 1000 points. Main bracket leader is at 10,000, user has not yet joined a sub bracket (but leader will have low points based on new pin values).
    Result - kiss your chances at a shiny new character good-bye.
    I say if not totally because you can't account for the play patterns of the leader. If you clear every pin once but the leader clears them 5 times, you will not catch up.

    User C is User B in different clothes. You'll be competitive in the sub and in theory be able to catch up on mains with the repeatables available there.

    Why cares for being "competetive in the sub" when only the main bracket really matters? I'm User C and I just woke up (it's 4AM) to clear the sub before it reaches the end only to be welcomed by... this?

    Tell me one thing - what was wrong with raising the point limit to finish the sub WITHOUT lowering the point values in nodes?


    Oh, and now I have to grind my **** out to at least have a small chance to catch up in my main bracket?

    Why am I punished for playing later than other people?

    And it's not only about Daken covers. If I want to try to obtain them (not being 100% sure if I'll be able to...) I will screw my scaling for the forthcoming events.

    Thank You. I'm going back to sleep.
  • Phantron wrote:
    If there are significant points on missions based on the main bracket leader for rubberband then the initial points will correct itself in a few days easily.
    Progression rewards say the expected top event score is 50000 points. History says we don't even reach half that much. Where are those significant points supposed to come from?
  • Moghwyn wrote:
    Phantron wrote:
    If there are significant points on missions based on the main bracket leader for rubberband then the initial points will correct itself in a few days easily.
    Progression rewards say the expected top event score is 50000 points. History says we don't even reach half that much. Where are those significant points supposed to come from?

    Unless they reset the point value back to what it was at the beginning of the game, there is no way to reach 50,000 in 6 days. But if they do, I can see a lot of people hitting it if they are daily players.