End of WIN Season Follow up, how did you enjoy the WIN system?
Comments
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No I disliked the win based system and played the same or lessI have to qualify my vote because I actually played WAY MORE sim than I usually would. Normally I join in the last weekend, and more often than not, I don't even bother to make it all the way to 2000. This time, I had a 2/5/5 Rogue with 4 expiring covers and I could never draw the final green, so I put in 72+ matches into sim to get that last green Rogue cover. I hit 2000 at 32 or 34 wins (I forget which one exactly) and then just had to grind it out trading hits with friends, etc. So - I played way more sim than usual, but way less "normal" PvP than usual.
Now I would say the bigger part of this change affecting me is the move of CP to placement. Because of this, I tended to join in the last 5 hours or so (of s5), climb to 900-1k, and shield out. This tended to take maybe around 20-22 matches depending on how many hits I might take. I skipped one event entirely, and I did push for 40 wins twice. Once for Nightcrawler at the very beginning, and once more for someone else I can't even remember (rulk maybe?). Those events were terrible. I tried to join early and climb with 4* to hopefully be a juicier target, but I still wouldn't take many hits, so I felt like I had to search harder for matches than I really wanted to. Also as someone else mentioned, gambatt was the only thing making these huge match numbers even remotely bearable, which to me says something is wrong.
As for my numbers, I finished around 11800 points, was 58th in season (CL8 I think), and did probably around 350 matches when all was said and done, since I ended up doing 100+ in Sim (I was just hitting retals for 3-4 days after reaching 72).1 -
No I disliked the win based system and played the same or lessI tried, I gave it a chance, I ended up playing until I got Rogue and the 10-pack. I actually like the win system for the simulator, but for the 3 day event it was horrible. Way to much time required to get to the 10 cp reward (16 wins) and the scaling is so messed up it was not worth trying in most of the events anyway. I did not do any pvp with 10 days left in season, nothing but pve. I am planning on only doing pve and simulator next season unless they lower the win requirements. I could always knock out the 575 point in about an hour now it is 2+, I would rather spend my time in pve. Still not opposed to the idea but it needs a lot of work.1
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No I disliked the win based system and played the same or lessI just don't have the time to do 40+ matches that are 5 minutes each and use up a few healthpacks. I switched to a more casual alliance because I don't have the time to get a decent score more than a few times per season.1
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No I disliked the win based system and played the same or lessSo I tried to go with the wins based system at the CL I should be in CL8 and found out that I could not get 40 wins and top 10 placement. Things like work and family, and little things like life would just get in the way. I consistently scored over 1500 points each PVP but it was sporadic if I got top 10 based on the players in my bracket. I ended up to start later and fen went down to CL5 to get top 10 eventually but still scored over 150 points all events but 1. I would typically play around 32 matches. I did not grind sim and did under 15 matches because the grind was not worth the reward as I was over 800 points in sim when it ended. I did get the 15 CP from max progression for the season at the end of the 9th PVP and scored a total of 17K plus points so it took me 2X as long to get max progression for the season. Win based has potential to be ok but the goal poles are just way to far away for me.2
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Indifferent to the win based system and played the same or lessI greatly appreciated never losing progress. I only played to 40 wins once or twice because I needed the cover, but I'd never play to 40 just for a champ level — it's just way too tedious. The season progression rewards also need to be improved. After you get your 10-pack, they fall off quickly and become sparse, which took a lot of the motivation away during the second half of the season.2
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No I disliked the win based system and played the same or lessFor a while, it was fine. But between the week-long Sakaar lightning rounds, PvE, and PvP, by the time the IF PvP came around, I was spent. Just couldn't be bothered to hit 40 wins again.
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No I disliked the win based system and played the same or lessI hate this new system and can't name one redeeming quality about it. Please get rid of it. Less rewards for 3x as many matches feels like a forced march on an endless treadmill. There was no reason to ever switch from the old PVP system. If you wanted to succeed all you had to do was put in the effort. Same can be said for the new system BUT you'd have to put in an effort level an order of magnitude higher than you've ever done before in order to receive the same awards AND the CP rewards from placement is not guaranteed if you are in a death bracket with higher rosters that score in the 3000's and 4000's. I would rather not play PvP than continue with this drudgery.5
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I Quit PVP due to the win based system22500 pts, 35th in CL8 with 5-600 wins.
I got t10 in 9/10 events but between the need to grind 40 wins per event, having to fight tooth and nail for the 15cp and spending half a season skipping teams with a boosted 5* (and the second half mostly skipping teams with said 5*) I have never felt so burnt out and fed up with a game that at its core can still be very enjoyable.
I voted quitting PvP, but having chatted with alliance mates may play to 16 wins to get the 10cp per event. So that puts me (day 1153 with 10 champed 5*s) in the same position lots of 3-4* transitioners were a season ago. Bravo.
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No I disliked the win based system and played the same or lessAt first I played to give it an honest try. Then I mostly played as a commitment to my alliance. At the end I started doing the seed thing: set an alarm and start at event start, and play minimal teams against seed teams for retals.
Next season I'm playing PVE. PVP is 16 and out unless I'm desperate for a cover, and with only 6 4* not champed, I don't expect to be desperate very often.
Listen to @aesthetocyst and implement his reward system.3 -
Don't see an option for "liked the system but the implementation needs work."
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No I disliked the win based system and played the same or lessI chose to play for position rather than progression. I started by joining early and sandbagging in CL5, then scoring went mental, pushing me out of top 10, so started bracket sniping higher up. Sometimes it worked, others it was a disaster and I didn't even manage to get the 10 cp. I never even tried for the Rogue cover in Sim - just couldn't face it.
All in all I lost out on around 100-115 Cp, 11 x 4* covers, 9 x 3* covers, a bunch of HP and around 14 event tokens compared to the previous 2 seasons.
But i did post a similar score (12668 from around 266 fights) to previous seasons, which was good for alliance score, and the last 2 events were really fun climbs with Thanos/Daredevil, so the season wasn't a total wash.
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I Quit PVP due to the win based systemI played the first 6 events to 40 wins and then barely played the 7th event. Didn't even bother going to the pvp tab after that. It's taken all fun out of PVP. I'll keep playing PVE but I think I'm completely done with PVP.1
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No i disliked the win based system but played moreYou left out the option of:
I didn't like win based then I got Gambatt and wins came a lot faster.0 -
No I disliked the win based system and played the same or lessI found it tedious. But, I should add the caveat that I don't think the concept of a win based system is what is truly at fault. Instead, it is their implementation is off. They have the win counts set far too high. The reward versus time spent equation is, as usual, crazy.
It is sort of like if you managed to develop a car that could run on water, but could only travel at a maximum speed of 2 MPH. It isn't that the concept of cars that can run on water aren't good. Its just that your car kind of sucks.5 -
Yes i liked the win based system and played moreI play magnitudes more, since my prior PvP participation level was effectively zero - can't resist those 10 CP's when got some time to fill.0
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No i disliked the win based system but played moreI can't say for sure if I played slightly more or about the same, but since I hit the 40 win total once, and I climbed the 74 win total for the Rogue cover in Sim, I lean toward more. (Previously I was a 575 and out kind of PVP player in most, but not all events.)
But...now that the season is over...I can say for certain that 40 wins is significantly over what I'm willing to play for all but a small number of covers, and 74 wins? Ridiculous.
Still, I like win-based in theory, and I'm happy that it exists because I'm confident that the devs are more likely to fix it, rather than leave it the same, or send it back to the way it was.2 -
No I disliked the win based system and played the same or lessIt started off ok but I just found it increasingly difficult to push through the wins. By the last few events of the season I was so ground down by the system that I stopped even getting the 10CP at 16 wins.
I’m not done yet but this feels like the deathknell for versus. At least it is for me. I’m not usually prone to hyperbole so maybe this is the beginning of the end after three and a half years.1 -
Yes i liked the win based system and played moreI enjoyed it a lot. I was able to nab top progression in more than a few events. What I really liked about it was opening my app, seeing the pop up telling me i lost 10,000 points and not caring, because, hey, I got the 4* already. It never impacted me to play for placement, because I'm not that hardcore. Placing in top 50 was a treat but 100 was where i would normally land. and bottom in overall. so, yeah. I liked it.0
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No I disliked the win based system and played the same or lessAt first I liked the idea but its too much. I could get to 575 in an hour or less. Now? Pfft.1
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No I disliked the win based system and played the same or lessI hate it, I basically now play the same for less rewards. I got to 16 wins for the CP in most events but each time I was already at 800 points. So I had no motivation to continue to 40 wins when I was only 100 points away in the old system.
I used to be able to hit 900 whenever I wanted, so I basically got no 4 star covers and no final progression or the shield SIM progression. I refuse to play more to get the same rewards I would usually have got. By the end of the season I was just totally bored of it and couldn't even be bothered to get to 16 wins.
I'm a 4 star player with hardly any 5s, and am now just stuck thanks to this change. I don't get the requirement to mindlessly grind and play so much. The PvE change to 5 clears stopped me getting max progression due to time constraints and now this. The 1200 CP I never got anyway but taking that away is an evil move for the people who could get it
I'm sure it's great for people who have lots of time to dedicate to the game and can stomach grind after grind. I was probably in the minority who actually enjoyed the old PvP way and preferred to play it over PvE for its better rewards Vs time commitment.
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