3* GamBat (0/0/5) build - Is this good for the game?
Comments
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Undecided - Greatness at the cost of only 4742 health on a 3*....I could go either way.Thank goodness for 0/0/5 Gambit. At least that adds a little variety in Balance of Power. Otherwise there would be even more (or almost all) teams of Gamora/Rocket &Groot/Medusa.2
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Honestly I dont have an issue. It happens that a character comes along and sets the cat among the pigeons every now and then.
I welcome it.
It changes the way people think about and approach what is a very repetitive game, I think thats not a bad thing.
Sooner or later counter measures will be found, or another new release will counter...1 -
RemoDestroyer said:Thank goodness for 0/0/5 Gambit. At least that adds a little variety in Balance of Power. Otherwise there would be even more (or almost all) teams of Gamora/Rocket &Groot/Medusa.
Yeah, now it is all Gambat/Spider-Gwen/[optional] instead. Much better.0 -
Every team has a counter in BoP, and every team can be beaten easily.
Medusa/Grocket/Gamora can beat any team in a few moves.
Thing/Gwen/005 Gambit can beat that team rather easily.
Peggy/Gwen/005 Gambit can beat any 005 Gambit team by slowing them down so you can go first.
I generally switch between those three teams depending on who I'm fighting.
I'm not going to comment on 005 Gambit as I'm abusing him as well, but remove him from the equation and ALL you would see out there is Medusa/Grocket/Gamora. I actually think this event would be worse without him.5 -
Undecided - Greatness at the cost of only 4742 health on a 3*....I could go either way.Sm0keyJ0e said:Every team has a counter in BoP, and every team can be beaten easily.
Medusa/Grocket/Gamora can beat any team in a few moves.
Thing/Gwen/005 Gambit can beat that team rather easily.
Peggy/Gwen/005 Gambit can beat any 005 Gambit team by slowing them down so you can go first.
I generally switch between those three teams depending on who I'm fighting.
I'm not going to comment on 005 Gambit as I'm abusing him as well, but remove him from the equation and ALL you would see out there is Medusa/Grocket/Gamora. I actually think this event would be worse without him.
Can't say I blame people for exploiting it. His squishiness at 0/0/5 doesn't make him any more or less of a liability on defense than Hood, but Hood takes time and the right board conditions to turn the tide of a battle. Gambattery needs neither. It will be interesting to see if they tackle this via or nerfing, or introducing new characters/rebalancing old characters to counter it. For example, with Mordo's rebalanced purple, he will one-shot practically anyone that Gambat charges up if you stun them before they can fire the ability. But how often will you actively get the AP to do this before a team that can passively get the same AP? Not sure whether to be excited or scared at how they will address this.0 -
Undecided - Greatness at the cost of only 4742 health on a 3*....I could go either way.a 0/0/5 gambatt isn't necessarily bad nor good for the game (except BOP that is, where at he is king, and you can just skip him until next BOP where you'll have one of your own i guess, so for 1 event for the duration of your gametime).
But a complete lack of playtesters at demi's side is definitely bad.
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aesthetocyst said:BoyWonder1914 said:
Can you think of an effective counter though without having to mirror him with your own GamBattery?
Leave out BSSM gwenbattery, and you'll take hits from other kinds of gambatteries. Round and round we go. All has a counter, like Sm0key said.
Yeah, most of my hits (and those who wiped) were using Medusa/Gamora/R&G. I use this team to take down Peggy/Gwen/005 Gambit. Pretty much can get Gwen down in 3-4 moves. Yes, she will stun two of you and possibly get one red off, but once she's down the match is very much in your favor. Peggy don't do much and Gambit does nothing at all. Save him for last.
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No - This much AP gain to be used by any team as they please breaks the game balanceI may have to change my opinion. I just used a non boosted Gambit and Gwen in SCL9's 5* PvE essential, with an underwhelming IM, and basically won a 10 minute perma-stun match. If it's that easy to win a match where everyone on my team is 175+ levels below the competition, and I'm not even using Thing, it's probably OP.
I think I was wrong. The other side is right.0 -
Borstock said:I may have to change my opinion. I just used a non boosted Gambit and Gwen in SCL9's 5* PvE essential, with an underwhelming IM, and basically won a 10 minute perma-stun match. If it's that easy to win a match where everyone on my team is 175+ levels below the competition, and I'm not even using Thing, it's probably OP.
I think I was wrong. The other side is right.1 -
No - This much AP gain to be used by any team as they please breaks the game balanceAny character that is crazy good at 0,0,5 is bad for the game. His trade off with the AP generation is it is suppose to block other characters red and purple power. The fact that there is a Work around to get the AP generation for other more powerful abilities should not be allowed.0
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Borstock said:I may have to change my opinion. I just used a non boosted Gambit and Gwen in SCL9's 5* PvE essential, with an underwhelming IM, and basically won a 10 minute perma-stun match. If it's that easy to win a match where everyone on my team is 175+ levels below the competition, and I'm not even using Thing, it's probably OP.
I think I was wrong. The other side is right.
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No - This much AP gain to be used by any team as they please breaks the game balancerobertbah said:Borstock said:I may have to change my opinion. I just used a non boosted Gambit and Gwen in SCL9's 5* PvE essential, with an underwhelming IM, and basically won a 10 minute perma-stun match. If it's that easy to win a match where everyone on my team is 175+ levels below the competition, and I'm not even using Thing, it's probably OP.
I think I was wrong. The other side is right.1 -
No - This much AP gain to be used by any team as they please breaks the game balanceNo it probably should be addressed sooner than later but until then I will keep using mine. I prefer calling him Goombit since he acts like a super goon (ie Muscle, Thug, etc at 0/0/5).0
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Has anyone had at look at other colours? Would 0/0/5 be okay if gambit had the first two colours changed?
Blue - a lot of stuns in this colour too, so maybe avoid
Green - aoe damage but abilities tend to cost more
Yellow - safest colour
Gambit becomes green, yellow, black?0 -
No - This much AP gain to be used by any team as they please breaks the game balancePongie said:Has anyone had at look at other colours? Would 0/0/5 be okay if gambit had the first two colours changed?
Blue - a lot of stuns in this colour too, so maybe avoid
Green - aoe damage but abilities tend to cost more
Yellow - safest colour
Gambit becomes green, yellow, black?0 -
Jaedenkaal said:Pongie said:Has anyone had at look at other colours? Would 0/0/5 be okay if gambit had the first two colours changed?
Blue - a lot of stuns in this colour too, so maybe avoid
Green - aoe damage but abilities tend to cost more
Yellow - safest colour
Gambit becomes green, yellow, black?0 -
No - This much AP gain to be used by any team as they please breaks the game balancePongie said:Jaedenkaal said:Pongie said:Has anyone had at look at other colours? Would 0/0/5 be okay if gambit had the first two colours changed?
Blue - a lot of stuns in this colour too, so maybe avoid
Green - aoe damage but abilities tend to cost more
Yellow - safest colour
Gambit becomes green, yellow, black?
Also, I bet 5* SL would look suddenly pretty appealing with 3 AP per turn for both of his powers.0
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