Half way mark of the PVP season, how is it going for you?
Comments
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I quit PVP due to these changes and might come back if they changeelvy75 said:dr tinykittylove said:aesthetocyst said:agarber said: ... Probably the current state of the game is "you must hoard unless you want wasted covers" at EVERY stage of the game?
Slightly off topic but it needs to be said. You can be in the absolute end game state with all 2, 3, 4 and 5*s champed, and still be forced to waste covers! Praise be to RNGesus!2 -
Yes I like the changes, and playing more PVPSlightly off topic but it needs to be said. You can be in the absolute end game state with all 2, 3, 4 and 5*s champed, and still be forced to waste covers! Praise be to RNGesus!0
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No I hate the changes, but playing the same PVPCovers sold for iso are wasted covers minus 1*. That's why I currently have 37 2*. I will roster and build dupes if I don't have the iso to champ at that moment.0
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Yes I like the changes, and playing more PVPThe rockett said:Covers sold for iso are wasted covers minus 1*. That's why I currently have 37 2*. I will roster and build dupes if I don't have the iso to champ at that moment.0
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No I hate the changes, and playing less PVPDax317 said:The rockett said:Covers sold for iso are wasted covers minus 1*. That's why I currently have 37 2*. I will roster and build dupes if I don't have the iso to champ at that moment.
2* cover = 250 iso --> Most 2* champ levels are 250 iso. But there's also heroics, HP, and CP given. There are also levels that give 500, and 1000 iso.
3* cover = 500 iso --> Most 3* champ levels give 500 iso. But then there's heroics, legendary tokens, HP, CP, and iso sums of 1000, 1500, and later 2000.
4* cover = 1000 iso ---> Argument seriously breaks down here. No 4-star champ levels give anything less than 2500 iso, every 10 champ levels gets you an LT, and CP & HP sums get pretty ridiculous the higher you go.
I don't know the 5-star champ track, but I would only imagine it's even nicer. Not everyone wants a farm, I get that, but there's no arguing the value of the champ levels themselves.1 -
Yes I like the changes, and playing more PVPI wouldn't mind going back to the old system with one change. Once you reach any progression level your points can not fall below that threshold. It is a compromise of the 2 systems. Lower level players don't feel like they are getting crushed into oblivion and can't get progression rewards and higher level players have their old system back. The low level players could only fall so far.
@BoyWonder1914 You correct on every single one of those points. However, you didn't factor in time for Champing dupes. Some people do not want to take the time to champ them. So there is more value, in time and effort, in just selling extra covers and trying for new ones. There are always different perspectives.1 -
No I hate the changes, and playing less PVPYeah I currently have 8 3-stars now that have hit 266, and am now working on dupes. Had I decided to be content with just having them maxed, I'm sure I would be loving just selling of the extra covers for the iso to use on someone else.0
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Yes I like the changes, and playing more PVPIt is what makes our world amazing. There are many ways to do the same things. I hope you have many wonderful hours playing the game we all enjoy. Have a great day!0
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No I hate the changes, and playing less PVPaesthetocyst said:dr tinykittylove said:aesthetocyst said:
If you are truly at the pinnacle of rosterbuilding and management, you are able to champ all new characters without waste, by bringing massive volume to bear. If you are at this end state, you always have enough iso/cp hoard to cover and champ even all 5s, because you have nothing else to spend it on.
If this is not the case, you're not at The End.
(If not obvious, the 'very end game' was a sarcastic statement. only a sliver of a percentile of us will ever get there)
But even hoarders and whales know well the pain of trying to cover a 5/5/0 or 3/3/5 character, whether it's an Ares for your champ farm or, having maxchamped your OML, trying to cover a fresh OML from the Gambit store. It's been the eternal complaint of the mpq populace at large. I don't understand why this issue is even worth debating? RNGesus is almighty, tremble before him and beg his mercy.0 -
AlexxKats said:sh81 said:
May be you should reconsider your approach and build healthier relationship with the game?
Thats exactly what I have done, and I am much happier for it.
A player that advertises no competitive play, or any intention of competitive play, or any revenue for the game, or any sign that he will proceed to the 5* tier, is counter intuitive to everything the game needs to be healthy.
Even you must realize that, right?
I am a product of the game. It pushed past the limit I was willing to cede and so I changed my perspective and expectations for a happier life.
I was competitive, I was on the wheel, I was playing literally one full day of every week.
Man, read what I just typed.
OUT OF EVERY 7 DAYS I WAS SPENDING ONE FULL DAY MATCHING TILES.
Then the game demands even more of my time. Something had to give, either my sanity or my competitiveness.
So now I play to progression in both PVE and PVP. Im not committed. I "just play". And I enjoy it more than at any other point of my 1004 days,
This is, IMO, the natural culmination of the game. It pushes you, unrelenting, until eventually you give out. There is no end game, no respite, no "winning". Just ever more grinding, unless you change, because that element of the game will not.0 -
acescracked said:sh81 said:...
I do hope at some point you get the chance to reflect.0 -
No I hate the changes, but playing the same PVP@Wumpushunter do you mean like this would be the thread to comment on about pvp? Lol0
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No I hate the changes, and playing less PVPsh81 said:AlexxKats said:sh81 said:
May be you should reconsider your approach and build healthier relationship with the game?
Thats exactly what I have done, and I am much happier for it.
A player that advertises no competitive play, or any intention of competitive play, or any revenue for the game, or any sign that he will proceed to the 5* tier, is counter intuitive to everything the game needs to be healthy.
Even you must realize that, right?
I am a product of the game. It pushed past the limit I was willing to cede and so I changed my perspective and expectations for a happier life.
I was competitive, I was on the wheel, I was playing literally one full day of every week.
Man, read what I just typed.
OUT OF EVERY 7 DAYS I WAS SPENDING ONE FULL DAY MATCHING TILES.
Then the game demands even more of my time. Something had to give, either my sanity or my competitiveness.
So now I play to progression in both PVE and PVP. Im not committed. I "just play". And I enjoy it more than at any other point of my 1004 days,
This is, IMO, the natural culmination of the game. It pushes you, unrelenting, until eventually you give out. There is no end game, no respite, no "winning". Just ever more grinding, unless you change, because that element of the game will not.
Like most of what the forum poll suggests, correct?
You also seem to not have voted on that poll you are commenting at btw0 -
AlexxKats said:sh81 said:AlexxKats said:sh81 said:
May be you should reconsider your approach and build healthier relationship with the game?
Thats exactly what I have done, and I am much happier for it.
A player that advertises no competitive play, or any intention of competitive play, or any revenue for the game, or any sign that he will proceed to the 5* tier, is counter intuitive to everything the game needs to be healthy.
Even you must realize that, right?
I am a product of the game. It pushed past the limit I was willing to cede and so I changed my perspective and expectations for a happier life.
I was competitive, I was on the wheel, I was playing literally one full day of every week.
Man, read what I just typed.
OUT OF EVERY 7 DAYS I WAS SPENDING ONE FULL DAY MATCHING TILES.
Then the game demands even more of my time. Something had to give, either my sanity or my competitiveness.
So now I play to progression in both PVE and PVP. Im not committed. I "just play". And I enjoy it more than at any other point of my 1004 days,
This is, IMO, the natural culmination of the game. It pushes you, unrelenting, until eventually you give out. There is no end game, no respite, no "winning". Just ever more grinding, unless you change, because that element of the game will not.
Like most of what the forum poll suggests, correct?
You also seem to not have voted on that poll you are commenting at btw
The game has always, IMO, been one or the other.
People are either serious PVE or PVP players.
I was a PVE player caught on the wheel of 'must champ must roster must champ....' which lead me to dabbling on PVP as well.
And I was happy with that for a while. Then the game asked, basically, that I focus on one. It seems that the intent is to have a commitment to one "discipline" or neither and just go for Progression.
I chose neither.
I wouldnt say its "killing me" as some have. I wont be demanding to be heard from my corner of the game. I adapted to make the situation best suit me. And Im grateful for having been prompted into that decision, because Im actually enjoying it now more than before.
I dont see that its necessary to select an option on the poll to have a place in the conversation, not sure what your point is.
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No I hate the changes, and playing less PVPmexus said:Wrote in another tread.
About half-way through the season I hit the final reward (15 CP if I remember correctly). I have never done that before so I go that going.
Since I never, in the old system, hit 1200 this new system / structure generated a bit more CP.
I was not 1,2k players so i doesn't really bother me that the CP was moved away from progression (actually I've got it once already from top10 finish). But making it so hard to get 4* and the CP for the season is a spat in the face.1 -
at halfway. i had cleared shield cleared and still needed 26 more wins to get level 4 cover. the joy of hitting 1 pointers to just get that rogue card win was no fun at all.
i see at my bracket for top gun pvp. top 1 till 3 has 1600 points. 4 till rest has like 700 points and less with 12 hours to go. seems people are playing less and less.
i burned out after 3 pvp with this new system. i placed 2 times fourth. third time 11th and did not get the 15cp. after that i thought, screw this. just get 10 cp and call it a day.1 -
No I hate the changes, and playing less PVPI wasn't as opposed to wins pvp as most other vets. I disliked the 15cp to top10 and thought 40 wins was too much. The system as a whole I thought would work.
After playing several events pvp has become mind numbing boring. No matter how easy or hard the team is...1 win. No matter how many points the other team has...1 win. There's no thrill to it anymore for me. I stopped trying to get 40 wins after the 3rd event. I stopped trying to get to 1200 last event. In s2 I was able to get top10 with 1000. I'm going to try to do at least that for the rest of the season for my alliance. After that? I don't know. I started playing this game just to fill idle moments at work. 2 1/2 years later I might go back to that. Or find something else.4 -
I play the game alot, everyday and I stayed optimistic about the changes.
They aren't that great for me and my 5's team. I have to play almost 3 times as much to get the same rewards of past, and for a progression game...that sucks. So I've finally built up my roster and now I have to play more, can't beat up on people I'm stronger than and really have no advantage over moving up a tier.
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No I hate the changes, and playing less PVPthedarkphoenix said:I play the game alot, everyday and I stayed optimistic about the changes.
They aren't that great for me and my 5's team. I have to play almost 3 times as much to get the same rewards of past, and for a progression game...that sucks. So I've finally built up my roster and now I have to play more, can't beat up on people I'm stronger than and really have no advantage over moving up a tier.
You can say, "Well I just won't go into 5-star land". This is absolutely horrendous for the future of the game if a large portion of the player base is scared to enter the end game because they are afraid of difficulty. The point of earning all these resources and chasing these covers is to build your roster, so what sense does that ultimately make for you to gate yourself off from the highest level of play? Now that PVE no longer punishes you for improving your roster, game difficulty should no longer be a valid excuse.
MAYBE, it's because you come to the realization that you won't be feeling so great about this system anymore once you're eventually in the same boat, having to fight through 5-star team after 5-star team, for 1 win a piece. You can say all you want about your new play style now, and how much "easier" it is, how you get to use more teams and less healthpacks, etc, but all roster improvement has the same final destination regardless of how much you try to stall yourself to get there. I'm certainly guilty myself of trying to delay entering 5* land by champing all of my 4-stars first. However I started 2017 with 0 4-star champs, and now will have 41 with Rogue in the next week. Will probably finish the year knocking on the door of 50. I will probably be caught up and ahead of the release schedule before Summer 2018, and will then have nowhere to go but up. Even though I don't relate to 5-star concerns now, I know I will eventually be in their shoes, so they can't be treated as some far-off eventuality that doesn't affect you.1
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