Marvel Puzzle Quest 4th Anniversary Details *Updated (10/10/17)
Comments
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No Dazzler!!
WORSE ANNIVERSARY EVER
*heads off to delete entire roster and uninstall the game
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Brigby said:
- Famine
- Destroys the player's AP.
- This tile is destroyed when the player has enough AP in their strongest color
I'm assuming this goes off at the beginning of every turn and obviously (???) it can't destroy all of your AP, but can it destroy the AP in your strongest color (I'm assuming yes), and if so, how much?
Also, if Death''s CD downs one of your characters and that causes your strongest color to change and if you have enough AP in your new strongest color, does that instantly down Famine? Or will that happen at the beginning of the next turn (assuming Famine doesn't steal your AP first)? Or will that result in a glitch that prevents you from ever downing Famine?
This seems pretty complicated for a new event with ample opportunity for programming errors. Am I the only one that has a sense of impending doom?
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@Brigby I don't want to sound ungrateful. This lineup sounds great and we all look forward to the anniversary event. However, in a world which now has a 5* required node in PVE, why does Round 8 of boss event not reward a 5* cover? Could you please go back to the Dev's and ask them to have a change of heart on that one and make an emergency update to rewards before launch? Seems like all boss events should now end with a 5* cover.
Thanks you.9 -
astrp3 said:Brigby said:
- Famine
- Destroys the player's AP.
- This tile is destroyed when the player has enough AP in their strongest color
I'm assuming this goes off at the beginning of every turn and obviously (???) it can't destroy all of your AP, but can it destroy the AP in your strongest color (I'm assuming yes), and if so, how much?
Also, if Death''s CD downs one of your characters and that causes your strongest color to change and if you have enough AP in your new strongest color, does that instantly down Famine? Or will that happen at the beginning of the next turn (assuming Famine doesn't steal your AP first)? Or will that result in a glitch that prevents you from ever downing Famine?
This seems pretty complicated for a new event with ample opportunity for programming errors. Am I the only one that has a sense of impending doom?
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madsalad said:@Brigby I don't want to sound ungrateful. This lineup sounds great and we all look forward to the anniversary event. However, in a world which now has a 5* required node in PVE, why does Round 8 of boss event not reward a 5* cover? Could you please go back to the Dev's and ask them to have a change of heart on that one and make an emergency update to rewards before launch? Seems like all boss events should now end with a 5* cover.
Thanks you.Do The Math. Give it for free? Please.0 -
bluewolf said:madsalad said:@Brigby I don't want to sound ungrateful. This lineup sounds great and we all look forward to the anniversary event. However, in a world which now has a 5* required node in PVE, why does Round 8 of boss event not reward a 5* cover? Could you please go back to the Dev's and ask them to have a change of heart on that one and make an emergency update to rewards before launch? Seems like all boss events should now end with a 5* cover.
Thanks you.Let's see. A buy club with everyone spending $100=140 CP per person. That's $2000.
25CP/pull. Chance of Gambit is approx 1/20. 20 pulls is 500 CP. That's 4 buys at $100 to get 560 CP, or $8000. For one cover. If everyone wants 13, that's $104,000.
Disney needs more money.
Those other people are going to whale it anyway.0 -
madsalad said:bluewolf said:madsalad said:@Brigby I don't want to sound ungrateful. This lineup sounds great and we all look forward to the anniversary event. However, in a world which now has a 5* required node in PVE, why does Round 8 of boss event not reward a 5* cover? Could you please go back to the Dev's and ask them to have a change of heart on that one and make an emergency update to rewards before launch? Seems like all boss events should now end with a 5* cover.
Thanks you.Let's see. A buy club with everyone spending $100=140 CP per person. That's $2000.
25CP/pull. Chance of Gambit is approx 1/20. 20 pulls is 500 CP. That's 4 buys at $100 to get 560 CP, or $8000. For one cover. If everyone wants 13, that's $104,000.
Disney needs more money.
Those other people are going to whale it anyway.
But they gave 5* covers one time, in Civil War's first run. Seems unlikely to do it again.0 -
bluewolf said:madsalad said:mbluewolf said:madsalad said:@Brigby I don't want to sound ungrateful. This lineup sounds great and we all look forward to the anniversary event. However, in a world which now has a 5* required node in PVE, why does Round 8 of boss event not reward a 5* cover? Could you please go back to the Dev's and ask them to have a change of heart on that one and make an emergency update to rewards before launch? Seems like all boss events should now end with a 5* cover.
Thanks you.Let's see. A buy club with everyone spending $100=140 CP per person. That's $2000.
25CP/pull. Chance of Gambit is approx 1/20. 20 pulls is 500 CP. That's 4 buys at $100 to get 560 CP, or $8000. For one cover. If everyone wants 13, that's $104,000.
Disney needs more money.
Those other people are going to whale it anyway.
But they gave 5* covers one time, in Civil War's first run. Seems unlikely to do it again.0 -
madsalad said:bluewolf said:madsalad said:mbluewolf said:madsalad said:@Brigby I don't want to sound ungrateful. This lineup sounds great and we all look forward to the anniversary event. However, in a world which now has a 5* required node in PVE, why does Round 8 of boss event not reward a 5* cover? Could you please go back to the Dev's and ask them to have a change of heart on that one and make an emergency update to rewards before launch? Seems like all boss events should now end with a 5* cover.
Thanks you.Let's see. A buy club with everyone spending $100=140 CP per person. That's $2000.
25CP/pull. Chance of Gambit is approx 1/20. 20 pulls is 500 CP. That's 4 buys at $100 to get 560 CP, or $8000. For one cover. If everyone wants 13, that's $104,000.
Disney needs more money.
Those other people are going to whale it anyway.
But they gave 5* covers one time, in Civil War's first run. Seems unlikely to do it again.
I mean, they gotta make money and I get that. I just feel like there will be a tipping point with more and more characters and lower and lower odds of covering them.1 -
madsalad said:@Brigby I don't want to sound ungrateful. This lineup sounds great and we all look forward to the anniversary event. However, in a world which now has a 5* required node in PVE, why does Round 8 of boss event not reward a 5* cover? Could you please go back to the Dev's and ask them to have a change of heart on that one and make an emergency update to rewards before launch? Seems like all boss events should now end with a 5* cover.
Thanks you.
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5 in Ghost rider black and try ride that puppy out till you can one shot him I think for me1
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Kinda sucks that the 15% chance you would get the new 5-star is now split among 3 5-stars total, as I'm sure Gambit is probably going to be an Essential soon. Love everything else though, probably should have got bought some HP during the sale if they're not doing another one for Anniversary specifically.0
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Wonder if Riri's Magnetic Repulsors could grab those CD tiles and convert them to red for you. Add Hulkbuster to just straight up punch Apocalype to the moon afterwards.0
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madsalad said:@Brigby I don't want to sound ungrateful. This lineup sounds great and we all look forward to the anniversary event. However, in a world which now has a 5* required node in PVE, why does Round 8 of boss event not reward a 5* cover? Could you please go back to the Dev's and ask them to have a change of heart on that one and make an emergency update to rewards before launch? Seems like all boss events should now end with a 5* cover.
Thanks you.0 -
DAZ0273 said:Yeah, what happens with those Death countdown tiles is crucial because you know that the amount of AP needed, damage dealt and amount of tiles put out that you have to get rid of by the other Horsemen is almost certainly going to increase as the event progresses. Do they stay the same, do they get shorter?!?!? We are going to all die...I prefer it when Death is on ourside via Thanos.
- player kills a horseman (other than death)
- Death creates a countdown tile somewhere on the board
- If the player matches away or otherwise destroys the countdown tile, then they've ended Death's threat until another horseman is taken down
- If the player manages to take out the rest of the non-Death horsemen before the countdown expires, the countdown goes away (and so does Death).
- If the countdown tile resolves, the front player character is killed instantly.
It also looks like Death can take out at most two of your characters, since he'll only create countdowns for the first two horsemen. When you take out the third, Death will commit suicide rather than creating another countdown.
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This definitely sounds interesting. Hopefully it was tested well and fitting0
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madsalad said:bluewolf said:madsalad said:mbluewolf said:madsalad said:@Brigby I don't want to sound ungrateful. This lineup sounds great and we all look forward to the anniversary event. However, in a world which now has a 5* required node in PVE, why does Round 8 of boss event not reward a 5* cover? Could you please go back to the Dev's and ask them to have a change of heart on that one and make an emergency update to rewards before launch? Seems like all boss events should now end with a 5* cover.
Thanks you.Let's see. A buy club with everyone spending $100=140 CP per person. That's $2000.
25CP/pull. Chance of Gambit is approx 1/20. 20 pulls is 500 CP. That's 4 buys at $100 to get 560 CP, or $8000. For one cover. If everyone wants 13, that's $104,000.
Disney needs more money.
Those other people are going to whale it anyway.
But they gave 5* covers one time, in Civil War's first run. Seems unlikely to do it again.
It is getting to be time for them to start giving out 5*s more freely, otherwise they won't be able to reasonably expand to a 6* tier in the next year or two. I suspect they're going to have to, sooner or later, to keep the top end interested in the game. For a start, they should start putting the 5* as the top tier reward for these type events, and probably put them in the Vault of any PVE that they're featured in.
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I find the horsemen mechanic wonderfully designed into flavour.
lets see how the fights actually go, but for the moment congratulations to designers!!4 -
How the fight works:Basically when the battle starts apocalypse gets four horsemen tiles. They can't be matched or destroyed. They each have an effect on the board and require a specific "achievement" to get rid of them.War reduces your damage output, and requires a threshold of damage dealt over the battle to be destroyed (like ghost rider penance stare).Pestilence makes attack tiles. You need to get rid of all attack tiles to destroy it.Famine destroys 1ap in your strongest color each turn, and requires a threshold of AP in your strongest color to be destroyed.Each time a horseman gets destroyed, Death makes a CD that downs the target. It destroys itself when all other horseman are destroyed. The CD ranges from 6 to 4 turns.Meanwhile, as long as there's a horseman tile, apocalypse returns to full health every turn. So you either have to get rid of all tiles first, or one-shot him.And he has an ability (red) that deals damage to the lowest level teammate. (Deny red)
-quoted from dev on Discord8
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