Marvel Puzzle Quest 4th Anniversary Details *Updated (10/10/17)
Comments
-
Brigby said:
The X-Men vs. Apocalypse
Apocalypse (En Sabah Nur)- Apocalypse cannot be Stunned or sent Airborne
- The Four Horsemen
- Passive Black Power
- Apocalypse calls forth his four horsemen at the start of the battle
- The Horsemen cannot be matched away or destroyed by normal means
- Rejuvenate
- Passive Yellow Power
- At the start of the turn, if there are any Horsemen on the board, return Apocalypse to full health.
You're supposed to lose5 -
Blindman13 said:smkspy said:So 12 fan favorites at 42.5% chance
All other 4s at 42.5% chance.
What's the point of having fan favorite 4s if they have the same odds as all the other 4s.
And love the x force wolverine fan favorite troll.
So, you will be roughly 3 times more likely to get a fan favorite than one of the others.0 -
Oh boy 10 whole days of a Crash I can't complete oh boy
bring on dat anniversary0 -
Not that 5* are a big deal to me but it seems a shame that you have 2 vaults and Phoenix and OML are repeated. I see a lot of praise for Hawkeye on these forums and Goblin also, maybe they could have been in the FF vault instead.
1 -
DAZ0273 said:Not that 5* are a big deal to me but it seems a shame that you have 2 vaults and Phoenix and OML are repeated. I see a lot of praise for Hawkeye on these forums and Goblin also, maybe they could have been in the FF vault instead.1
-
broll said:DAZ0273 said:Not that 5* are a big deal to me but it seems a shame that you have 2 vaults and Phoenix and OML are repeated. I see a lot of praise for Hawkeye on these forums and Goblin also, maybe they could have been in the FF vault instead.
0 -
broll said:I'm a little bummed about the fan favorite store. Based on the wording previously I though it was only going to have the 8 5* and 12 4* and 0% chance on the other 4*s. Since I have all 12 favorites already champed it would have been fantastic to be able to chase 5*s without worrying about 4* cover waste... Well now it doesn't seem worth spending CP... shame....1
-
broll said:I'm a little bummed about the fan favorite store. Based on the wording previously I though it was only going to have the 8 5* and 12 4* and 0% chance on the other 4*s. Since I have all 12 favorites already champed it would have been fantastic to be able to chase 5*s without worrying about 4* cover waste... Well now it doesn't seem worth spending CP... shame....
Everything else looks good though, still excited.
On Apocalypse, if you are able to do enough damage in a single turn to down him can you kill him while the horsemen are still up? For example with whales, whales, whales?3 -
DAZ0273 said:Brigby said:
- Death
- Creates a countdown tile that downs the character in front when another Horseman is destroyed.
- This tile is destroyed when it is the last Horseman tile on the board
To parrot what Daz said above:
Apocalypse can't take damage when one of his horsemen is on the board, or at least he heals himself passively.
The Death Horseman tile can't be destroyed unless all of the other Horsemen are destroyed
You must kill three other horsemen to destroy their tiles.
Each time you destroy a horseman, you lose a character.
I don't understand how he can be defeated, I mean, if I read this, it's pretty much impossible.
Could someone please explain what I'm missing?
(and mind you, I think I am missing something here, I just don't understand the rules enough to figure out what I've got wrong)
Healh pack aside, it just seems impossible to beat Apocalypse.0 - Death
-
jamesh said:Do the Horsemen count as Special tiles for the purpose of Pestilence's powers? I'm assuming not, since otherwise Pestilence and Death would seem to deadlock each other and make it impossible to win.0
-
ZamWiesel said:broll said:I'm a little bummed about the fan favorite store. Based on the wording previously I though it was only going to have the 8 5* and 12 4* and 0% chance on the other 4*s. Since I have all 12 favorites already champed it would have been fantastic to be able to chase 5*s without worrying about 4* cover waste... Well now it doesn't seem worth spending CP... shame....
I was originally planning on saving up to 300 LTs. At this point with 5* becoming more and more useful with the advent of SCL based scaling and 5* nodes. I'm probably gonna start pulling LTs little by little once Ock leaves, vs waiting till Spidey is about to leave.1 -
broll said: I'm a little bummed about the fan favorite store. Based on the wording previously I though it was only going to have the 8 5* and 12 4* and 0% chance on the other 4*s. Since I have all 12 favorites already champed it would have been fantastic to be able to chase 5*s without worrying about 4* cover waste... Well now it doesn't seem worth spending CP... shame....
Agreed! If they had made the stores without the unwanted 4* and it just be the favorites then I would probably have cracked open the hoard of cp I'm sitting on. But as to be expected, they don't want people hoarding but also don't want to give people something worth spending their saved cp on. I'll take the double iso and wait for ock to leave so I can cover Spidey, DD and Gambit.ZamWiesel said:
This broll said: ZamWiesel said: broll said: I'm a little bummed about the fan favorite store. Based on the wording previously I though it was only going to have the 8 5* and 12 4* and 0% chance on the other 4*s. Since I have all 12 favorites already champed it would have been fantastic to be able to chase 5*s without worrying about 4* cover waste... Well now it doesn't seem worth spending CP... shame....
Agreed! If they had made the stores without the unwanted 4* and it just be the favorites then I would probably have cracked open the hoard of cp I'm sitting on. But as to be expected, they don't want people hoarding but also don't want to give people something worth spending their saved cp on. I'll take the double iso and wait for ock to leave so I can cover Spidey, DD and Gambit. You and I are like twins then.
I was originally planning on saving up to 300 LTs. At this point with 5* becoming more and more useful with the advent of SCL based scaling and 5* nodes. I'm probably gonna start pulling LTs little by little once Ock leaves, vs waiting till Spidey is about to leave.
and this
0 -
Roland113 said:DAZ0273 said:Brigby said:
- Death
- Creates a countdown tile that downs the character in front when another Horseman is destroyed.
- This tile is destroyed when it is the last Horseman tile on the board
To parrot what Daz said above:
Apocalypse can't take damage when one of his horsemen is on the board, or at least he heals himself passively.
The Death Horseman tile can't be destroyed unless all of the other Horsemen are destroyed
You must kill three other horsemen to destroy their tiles.
Each time you destroy a horseman, you lose a character.
I don't understand how he can be defeated, I mean, if I read this, it's pretty much impossible.
Could someone please explain what I'm missing?
(and mind you, I think I am missing something here, I just don't understand the rules enough to figure out what I've got wrong)
Healh pack aside, it just seems impossible to beat Apocalypse.
2. It's unclear if killing multiple at once will generate multiple countdown tiles or not.
3. Based on how I'm reading it it sounds like you can kill him directly without downing the horsemen if you can do 100% of his HP damage in 1 turn, which should be possible with some teams, especially early on. Whales, whales whales obviously comes to mind.
How long the countdown tiles are is the big question I have on this. If the countdown tiles are 10 then it shouldn't be too bad, if it 3 or less I could see it being quite difficult.1 - Death
-
Wolverine (X-Force), the Boaty McBoatface of MPQ!
1 -
DAZ0273 said:Brigby said:
- Death
- Creates a countdown tile that downs the character in front when another Horseman is destroyed.
- This tile is destroyed when it is the last Horseman tile on the board
I think it was just worded poorly. I think the "when another Horesman is destroyed" part goes with the first part of the sentence, not the last. That is, it should read more like "When another Horseman is destroyed, creates a countdown tile that downs the character in front when it resolves."
4 - Death
-
Yeah, what happens with those Death countdown tiles is crucial because you know that the amount of AP needed, damage dealt and amount of tiles put out that you have to get rid of by the other Horsemen is almost certainly going to increase as the event progresses. Do they stay the same, do they get shorter?!?!? We are going to all die...I prefer it when Death is on ourside via Thanos.
0 -
Bagman to increase tile duration
Wolverine X-Force to destroy death tiles
Mr F for tile swapping to help with matches
Sounds like this is the team to use - bet no-one said that before...
2
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements