DeNappa said: I think (but correct me if I'm wrong -- this is mostly based on my personal view on this :P) that most people will not have too big of a problem with the bottom set of 'paygated' nodes, where you can earn extra goodies based on how much covers/levels your Rogue is. What's more of an issue is that this is a 'earn a cover for a new character'-event (of which they have run successful ones in the past) that has stupid/arbitrary additional requirements that probably 80% or more of the players can't even meet.
OJSP said: Moon Roach said: 2880 CP ready to buy 4 covers. Umm.. 480 cps to buy 4 covers.
Moon Roach said: 2880 CP ready to buy 4 covers.
When you go bankrupt and are forced to close, I am literally going to have a party to celebrate it.
Wait, I take it back. I forgot that they paygated two CP, 10k ISO, and an LT (less that what I just earned in an hour playing PvE). They deserve to die.
aesthetocyst said: Urcookin said.... I've paid well over $500 and on day 1848 and don't have the level on the two characters I need. Two of them have been vaulted until recently so I can't just go get them. Telling me the rewards aren't for me or anyone else is about the dumbest comment I've read today. Wow, he started a year before the game launched!Theres a thread in tips that would love your input regarding days 1460 - 1868 and beyond!
Urcookin said.... I've paid well over $500 and on day 1848 and don't have the level on the two characters I need. Two of them have been vaulted until recently so I can't just go get them. Telling me the rewards aren't for me or anyone else is about the dumbest comment I've read today.
aesthetocyst said: murmit said: Is a boss rush going to happen for anneversery? I sure hope so. And i hope the bosses are all lvl 800 1*s. Wearing their single stars like big gold badges, and big black cowboy hats.Shurriff Tony #35, Taskmistress Yelena, and Boss Juggs takin' turns riding players like rented party mules.Now that's a visual!
murmit said: Is a boss rush going to happen for anneversery?
astrp3 said: When you go bankrupt and are forced to close, I am literally going to have a party to celebrate it. So because you don't like the policies of a mobile game that no one is forcing you to play and that has provided thousands of FTP players (possibly including you - not sure if you're fully FTP or not) with hundreds of hours of free entertainment derived from the work of others who weren't obligated to give anyone anything, you'd celebrate dozens of people losing their livelihoods (including those who had nothing to do with the decisions you don't like) and thousands of players who do enjoy the game being deprived of an (admittedly minor) source of enjoyment? Sounds a bit harsh to me.
Calnexin said: I was reading the forums a lot of yesterday, and got the chance to play through SHIELD training last night. The Rogue nodes mostly just seem silly to me. I could see the concept working if the cover requirements were 1-5. That would make sense - as events end you have the opportunity to earn covers and come back for the next node. But the last node full covers? How did that concept even pass the initial fit of laughter, much less through development?Dan: "OK, we want to get people really excited about our X-men anniversary event. We've got good material - these characters are constant favorites in player polls and data indicates 90% of players will invest in roster slots to have them immediately. What's the best way to monetize that?"Dave: "How about we incentivize them to fully-cover the first release in a week? Then they'll buy a roster slot and a bunch of 40-packs!"Dan: "Great idea! We'll start with Rogue, and put her in the Danger Room. No wait, we don't have rights to that... Training Simulator! At the end of that, we'll have Rogue essential nodes that needs more covers for each one to play."Dave: "Technical issue. The game isn't good at counting covers. The count algorithm interferes with the code in other ways. Level restrictions would be way easier to implement."Dan: "OK, that's fine. We'll set the minimum level requirement equal to the first level unlocked by the next cover."Dave: "That'll work. So to reach the maximum, they'll have to place first in every event, reach progression in CL9 in the next event, spend a ton of cash on random token draws, and spend 375k Iso to level Rogue. What should we set as the reward for completing progression?"Dan: "Eh, 10k sounds good."Bruce: "I hate Charlie's Angels"Dan: "OK, Bruce. We'll get right on that."
Zobaken said: Great. A PVE which gives you Rogue as a progression reward requires Rogue as an essential to do it. I have no words.