eidehua wrote: atomzed wrote: Has shehulk blue been changed with the patch? There were 2 enemy tiles but my 4 cover blue did not convert both tiles to my charge. When there is 1 enemy tile, you steal it (and boosted). When there is 2, randomly one is stolen. When there are 3 or more, 2 are randomly stolen and boosted. That's the "redistributing" and "odd tiles are yours" stuff that made more sense before the blue change.
atomzed wrote: Has shehulk blue been changed with the patch? There were 2 enemy tiles but my 4 cover blue did not convert both tiles to my charge.
dkffiv wrote: Confirmed that they "fixed" her blue, it now only takes 1, 2 if 3 are present. Nerf to an already mediocre character. Was seriously considering going 5/5/3 too.
atomzed wrote: dkffiv wrote: Confirmed that they "fixed" her blue, it now only takes 1, 2 if 3 are present. Nerf to an already mediocre character. Was seriously considering going 5/5/3 too. I won't say she's mediocre. She is an excellent support character. Maybe not the nuke, but her green definitely is difficulty to play against.
dkffiv wrote: atomzed wrote: dkffiv wrote: Confirmed that they "fixed" her blue, it now only takes 1, 2 if 3 are present. Nerf to an already mediocre character. Was seriously considering going 5/5/3 too. I won't say she's mediocre. She is an excellent support character. Maybe not the nuke, but her green definitely is difficulty to play against. She's moderately annoying to play against but boring to play with. Red is meh, blue is pretty **** now and green isn't reliable. I've missed the one color I was trying to sap with 18 green a few times. Most of the time I will use another green over hers if I have the option to do so.
ArkPrime wrote: I'd say the new build is a clear 355 now. If we're going to take a one tile might as well max red
Phaserhawk wrote: Bah, you guys are using her wrong. I've played her every which way and 4/5/4 is the way to go. She is a pve character that has solid pvp features. Her green makes her dangerous in pvp, thus she needs to be your only green user defensively or with a very high cost green like cots. Her best friend right now is Elektra. Try them together their purple/blue is solid, I like cyclops as a 3rd, even starlord is scary with this. The key is to make sure your 3rd doesn't disrupted blue/purple and green
Pylgrim wrote: This sounds good, but I'm not convinced... 7 Purple and 9 Blue give you 2 strike tiles of power 200 or so, while leaving one for the opponent? Black Panther does better with just 9 Yellow. Her Green is potentially powerful but the randomness is a big hit against. You have literally only 1 chance in 3 of hitting the one pool that you really want to empty. Think about it: Enemy gathered enough AP for their nuke and you cast Furious Charge. 2 out of 3 times you find yourself in that situation, in average, you still will be hit by the nuke next turn and you wasted your AP for nothing. Yes, you have a better chance if you cast it twice, but for 12 Green, I'd rather bring Kamala or Patch and kill the guy outright before he fires the nuke.
Pylgrim wrote: Phaserhawk wrote: Bah, you guys are using her wrong. I've played her every which way and 4/5/4 is the way to go. She is a pve character that has solid pvp features. Her green makes her dangerous in pvp, thus she needs to be your only green user defensively or with a very high cost green like cots. Her best friend right now is Elektra. Try them together their purple/blue is solid, I like cyclops as a 3rd, even starlord is scary with this. The key is to make sure your 3rd doesn't disrupted blue/purple and green This sounds good, but I'm not convinced... 7 Purple and 9 Blue give you 2 strike tiles of power 200 or so, while leaving one for the opponent? Black Panther does better with just 9 Yellow. Her Green is potentially powerful but the randomness is a big hit against. You have literally only 1 chance in 3 of hitting the one pool that you really want to empty. Think about it: Enemy gathered enough AP for their nuke and you cast Furious Charge. 2 out of 3 times you find yourself in that situation, in average, you still will be hit by the nuke next turn and you wasted your AP for nothing. Yes, you have a better chance if you cast it twice, but for 12 Green, I'd rather bring Kamala or Patch and kill the guy outright before he fires the nuke.
Phaserhawk wrote: Pylgrim wrote: Phaserhawk wrote: Bah, you guys are using her wrong. I've played her every which way and 4/5/4 is the way to go. She is a pve character that has solid pvp features. Her green makes her dangerous in pvp, thus she needs to be your only green user defensively or with a very high cost green like cots. Her best friend right now is Elektra. Try them together their purple/blue is solid, I like cyclops as a 3rd, even starlord is scary with this. The key is to make sure your 3rd doesn't disrupted blue/purple and green This sounds good, but I'm not convinced... 7 Purple and 9 Blue give you 2 strike tiles of power 200 or so, while leaving one for the opponent? Black Panther does better with just 9 Yellow. Her Green is potentially powerful but the randomness is a big hit against. You have literally only 1 chance in 3 of hitting the one pool that you really want to empty. Think about it: Enemy gathered enough AP for their nuke and you cast Furious Charge. 2 out of 3 times you find yourself in that situation, in average, you still will be hit by the nuke next turn and you wasted your AP for nothing. Yes, you have a better chance if you cast it twice, but for 12 Green, I'd rather bring Kamala or Patch and kill the guy outright before he fires the nuke. Unless you double cast and if some pools are depleted the % goes up. Buffed she's a nice counter in this Blade PvP
Pylgrim wrote: Phaserhawk wrote: Pylgrim wrote: Phaserhawk wrote: Bah, you guys are using her wrong. I've played her every which way and 4/5/4 is the way to go. She is a pve character that has solid pvp features. Her green makes her dangerous in pvp, thus she needs to be your only green user defensively or with a very high cost green like cots. Her best friend right now is Elektra. Try them together their purple/blue is solid, I like cyclops as a 3rd, even starlord is scary with this. The key is to make sure your 3rd doesn't disrupted blue/purple and green This sounds good, but I'm not convinced... 7 Purple and 9 Blue give you 2 strike tiles of power 200 or so, while leaving one for the opponent? Black Panther does better with just 9 Yellow. Her Green is potentially powerful but the randomness is a big hit against. You have literally only 1 chance in 3 of hitting the one pool that you really want to empty. Think about it: Enemy gathered enough AP for their nuke and you cast Furious Charge. 2 out of 3 times you find yourself in that situation, in average, you still will be hit by the nuke next turn and you wasted your AP for nothing. Yes, you have a better chance if you cast it twice, but for 12 Green, I'd rather bring Kamala or Patch and kill the guy outright before he fires the nuke. Unless you double cast and if some pools are depleted the % goes up. Buffed she's a nice counter in this Blade PvP Yeah, it was playing her in that PVP that I got this disappointed. I was all like "this is the time you've been waiting for, your time to shine!" and she was like "whatever". "Steal those huge KYEC attack tiles!", "Nah, I like these strike tiles better". "Hulkbuster got 13 red from a cascade, empty that pool!" "What? No. He has 1 Blue, so only 8 more til he places those protect tiles. I hate those, so down with Blue. But hey, I got the 15 Team-Up AP pool, so there's that too!". "Quick, clear all those enemy strike tiles from the second and third bottom row with your Red!" "Nah, I'll rather go for the huge KYEC attack tile on the fourth row this time. Oh wait, that one was yours, oops!"
Pylgrim wrote: Yeah, it was playing her in that PVP that I got this disappointed. I was all like "this is the time you've been waiting for, your time to shine!" and she was like "whatever". "Steal those huge KYEC attack tiles!", "Nah, I like these strike tiles better". "Hulkbuster got 13 red from a cascade, empty that pool!" "What? No. He has 1 Blue, so only 8 more til he places those protect tiles. I hate those, so down with Blue. But hey, I got the 15 Team-Up AP pool, so there's that too!". "Quick, clear all those enemy strike tiles from the second and third bottom row with your Red!" "Nah, I'll rather go for the huge KYEC attack tile on the fourth row this time. Oh wait, that one was yours, oops!"
dkffiv wrote: I don't think she's really a deterrent and she definitely isn't solid enough to justify using her in PvP in any situation other than being forced to. I was using her a lot in PvE but with this "fix" I feel she's pretty damn useless. Her red is mostly in direct conflict with her blue. During EotS I was running She Hulk / Falcon / (Blade or Panther) on the Survival nodes. I'd build up a lot of protect and strike tiles, steal the enemies Turn to Smoke tiles, and have Nightstalkers running. 90% of the time I didn't want to use her red because I'd end up destroying all my special tiles. If her red only destroyed basic / enemy tiles and skipped over your own it would be a massive buff and push her into usable range. Against Moonstone I've had her steal 2 of my tiles, I use blue and steal 1 back and I'm in a worse overall situation even though I'm playing reactively.