Budapest1980 wrote: Do people really think that settlement is worse than control shift, or is this just a rhetorical device? Seems to me like improving the stolen tiles by up 192 makes up for one less stolen tile and 1 more ap cost..
ArkPrime wrote: 5 blue is worse than a bunch of similar powers. Green is peerless. It does something that no other power is capable of doing. You fight xfist and a bad cascade gives the opponent 15 purple and 15 black. With any other character you are done. With sh you have a significant chance to take one or both pools back to zero. For 6 green. Not taking 5 green is insane.
vudu3 wrote: ArkPrime wrote: 5 blue is worse than a bunch of similar powers. Green is peerless. It does something that no other power is capable of doing. You fight xfist and a bad cascade gives the opponent 15 purple and 15 black. With any other character you are done. With sh you have a significant chance to take one or both pools back to zero. For 6 green. Not taking 5 green is insane. But at 3G you have the same odds of either reducing the AP to zero or half as you do with 5G. By reducing it to half you get the same net effect as reducing it to zero--namely that the enemy can't spam you with abilities. I'm not saying that Furious Charge is a bad move, I just don't think it necessitates 5 covers. As I said before, unless you're planning to use it twice in a row the benefit of increasing from 3G to 5G is minimal. If 5G reduced one color AP to zero and two other colors to 50% then I'd jump on the 5G bandwagon but as it stands I don't see any reason to neuter Settlement. Settlement at 3B is completely useless but 5B is very respectful. On another topic, are you ever going to bring She-Hulk into a fight against X-Force and Iron Fist? Didn't think so. You bring She-Hulk along to fights where you need to steal a few key special tiles (eg. against Mafia Muscles).
vudu3 wrote: If you're taking She-Hulk into any goon fight that doesn't include Mafia Muscle then you're doing it wrong. And for the Mafia Muscle nodes you absolutely want 5 blue covers.
vudu3 wrote: Marty17 wrote: So I guess 3/5/5 is a no brainer? I thought 5/3/5 was the no brainer. The only reason to go 5G is if you plan to use Furious Charge twice in a row but if you have 12 green AP there's probably a better use for it. Furious Charge is good because it's cheap and you can spam it which you're not doing if you hoard the AP until you can cast it multiple times.
Marty17 wrote: So I guess 3/5/5 is a no brainer?
Vhailorx wrote: 4/5/4 seems like the best compromise build for her. 5green means double casting wipes out 4/7 ap pools, giving you a better than 50/50 shot of hitting which ever pool you really care about. 4 blue lets you steal 2 of any 3 enemy tiles. not great, but a significant step up from 3 blue. And while dropping to 4 red does reduce the boardshake and aoe damage, the loss isn't crippling because even at 5, her red is only mediocre. You are bringing her for her other powers and her high health. the damage is just icing.
Lerysh wrote: vudu3 wrote: Marty17 wrote: So I guess 3/5/5 is a no brainer? I thought 5/3/5 was the no brainer. The only reason to go 5G is if you plan to use Furious Charge twice in a row but if you have 12 green AP there's probably a better use for it. Furious Charge is good because it's cheap and you can spam it which you're not doing if you hoard the AP until you can cast it multiple times. No.. Furious Charge is good because you can deplete an AP pool before you get punched in the face by IMHB. To do that you must hit Red. (For example.) To do THAT you want as much green as possible. Might take 6, might take 18. Yes it's good because it's cheap, but cheap does not mean "cast as soon as available". Vhailorx wrote: 4/5/4 seems like the best compromise build for her. 5green means double casting wipes out 4/7 ap pools, giving you a better than 50/50 shot of hitting which ever pool you really care about. 4 blue lets you steal 2 of any 3 enemy tiles. not great, but a significant step up from 3 blue. And while dropping to 4 red does reduce the boardshake and aoe damage, the loss isn't crippling because even at 5, her red is only mediocre. You are bringing her for her other powers and her high health. the damage is just icing. Let's be honest here. Her , even hyper boosted to 290, isn't going to win you any games. There are a ton of better red powers out there, a lot of em on 4*s, but what are you going to do. Also a ton better AoEs. At the damage level of Power of Attorney you may as well just pile on to a single target rather than splash damage multiples. May as well just make She Hulk into what she is, a special tile handling AP denying anti-PvE scaling monster (who is terrible at PvP). 5/5/3 for me.
OnesOwnGrief wrote: You're doing over 4K AOE with just 4 in Red as well. Not really much of an argument for her use. On a single target, it's still gonna be pretty poor for 9 AP.
Phaserhawk wrote: Her best build is dependent upon your use. With the upcoming Ultron you will want 5/3/5. More than 3 green is a waste against bots you keep generating AP Against players, 3/5/5 is far superior If you want to be able to play her in both your only option is 4/5/4. This gives you the power of green in PvP while giving you the best of blue and red. If you don't play PvE at all then go 3/5/5, if you don't play PvP then go 5/3/5. If you play both, 4/5/4 that's it I play both therefore 4/5/4 is the only viable option