*** She-Hulk (Modern) ***
Comments
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Quebbster wrote:The usefulness of green makes a dramatic jump at 5 covers, so I'd say that is mandatory as well. I still recommend at 5 green and at least 4 blue, so 4/5/4 is the best offense build while you could also go 5/5/3 if you want her specialized as a tile stealer - but I don't think it's good to give up that much on Power of Attorney.
Shulkie got screwed on this "fix"0 -
raisinbman wrote:Quebbster wrote:The usefulness of green makes a dramatic jump at 5 covers, so I'd say that is mandatory as well. I still recommend at 5 green and at least 4 blue, so 4/5/4 is the best offense build while you could also go 5/5/3 if you want her specialized as a tile stealer - but I don't think it's good to give up that much on Power of Attorney.
Shulkie got screwed on this "fix"0 -
Quebbster wrote:raisinbman wrote:Quebbster wrote:The usefulness of green makes a dramatic jump at 5 covers, so I'd say that is mandatory as well. I still recommend at 5 green and at least 4 blue, so 4/5/4 is the best offense build while you could also go 5/5/3 if you want her specialized as a tile stealer - but I don't think it's good to give up that much on Power of Attorney.
Shulkie got screwed on this "fix"0 -
raisinbman wrote:what are u talking about? we're talking about meta, you're talking about PVP most likely0
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Quebbster wrote:raisinbman wrote:what are u talking about? we're talking about meta, you're talking about PVP most likely0
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raisinbman wrote:Quebbster wrote:raisinbman wrote:what are u talking about? we're talking about meta, you're talking about PVP most likely0
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Quebbster wrote:raisinbman wrote:Quebbster wrote:raisinbman wrote:what are u talking about? we're talking about meta, you're talking about PVP most likelyraisinbman wrote:if you do not know the difference between meta and PVP padawan, I cannot show you that0
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Unclear what he is referring to, but 'meta' in online terms is usually used to define what the common themes are, or in this case, what the common teams are in PVP. You can out 'meta' the 'meta' by picking a strong team against the popular team. Sounds like people are thinking She-Hulks green is a counter to the current meta power house of 'cage + IF'. At least that is what I gather0
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barrok wrote:Unclear what he is referring to, but 'meta' in online terms is usually used to define what the common themes are, or in this case, what the common teams are in PVP. You can out 'meta' the 'meta' by picking a strong team against the popular team. Sounds like people are thinking She-Hulks green is a counter to the current meta power house of 'cage + IF'. At least that is what I gather0
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barrok wrote:Unclear what he is referring to, but 'meta' in online terms is usually used to define what the common themes are, or in this case, what the common teams are in PVP. You can out 'meta' the 'meta' by picking a strong team against the popular team. Sounds like people are thinking She-Hulks green is a counter to the current meta power house of 'cage + IF'. At least that is what I gather0
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Quebbster wrote:barrok wrote:Unclear what he is referring to, but 'meta' in online terms is usually used to define what the common themes are, or in this case, what the common teams are in PVP. You can out 'meta' the 'meta' by picking a strong team against the popular team. Sounds like people are thinking She-Hulks green is a counter to the current meta power house of 'cage + IF'. At least that is what I gather
But it's an awesome troll team to put in at 500 in PVP0 -
Just read the last couple of pages here and wondering if anyone else had any further thoughts...
I am currently sitting on 4/5/4 and just got a red.
I have gathered from others that Green really should be 5 to have it's best chance of impact and Blue at 4 gives you the extra tile. Which leaves Red at 4.
I have found her Red useful, as it often gives cascades, gets rid of annoying tiles you don't want and does reasonable damage to the enemy team.
Is there a good enough case for 5 Red with a little more tile destruction and damage over losing control of 1 special tile or 25% reduction to an enemy color?0 -
Just read the last couple of pages here and wondering if anyone else had any further thoughts...
I am currently sitting on 4/5/4 and just got a red.
I have gathered from others that Green really should be 5 to have it's best chance of impact and Blue at 4 gives you the extra tile. Which leaves Red at 4.
I have found her Red useful, as it often gives cascades, gets rid of annoying tiles you don't want and does reasonable damage to the enemy team.
Is there a good enough case for 5 Red with a little more tile destruction and damage over losing control of 1 special tile or 25% reduction to an enemy color?0 -
From my experience playing, her red causes cascades more reliably at 5 covers than at 4.
Her blue may steal 2 tiles at 4 covers, but it needs 3 tiles present to do that. For instance, against the team of Cage + Fist it won't work.
For me it's 3/5/5 as it is. If her blue were to decrease the strength of the tile it leaves for the enemy, it might be worth gimping red. Maybe not even then as it can be too random for 9 AP.0 -
yogi_ wrote:Just read the last couple of pages here and wondering if anyone else had any further thoughts...
I am currently sitting on 4/5/4 and just got a red.
I have gathered from others that Green really should be 5 to have it's best chance of impact and Blue at 4 gives you the extra tile. Which leaves Red at 4.
I have found her Red useful, as it often gives cascades, gets rid of annoying tiles you don't want and does reasonable damage to the enemy team.
Is there a good enough case for 5 Red with a little more tile destruction and damage over losing control of 1 special tile or 25% reduction to an enemy color?
YMMV, obviously. 5 green is in my opinion the only must. 5 blue may be taking it too far, but I certainly won't fault anyone for going 3/5/5.0 -
Quebbster wrote:Blue isn't used much, but when you go up against a special tile spammer (Daken, 2* Bullseye are just the start) that fourth cover in blue can make a big difference.0
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simonsez wrote:Quebbster wrote:Blue isn't used much, but when you go up against a special tile spammer (Daken, 2* Bullseye are just the start) that fourth cover in blue can make a big difference.0
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I'm happy with 4/4/5, myself, because I like the extra damage from red (since red team damage is rare, I usually end up casting Power of Attorney a lot) and because I don't really see the overriding need for 5 green. The difference between dropping a color to 0 and dropping it to 25% is often a matter of 1 or 2 AP, and the power is so cheap that you're often going to cast it again (and again, and again...) before they get a chance to build back up. Sometimes it will matter, yes, but often enough to sacrifice reliable damage or the ability to ever get a second tile from Settlement?0
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CrookedKnight wrote:I'm happy with 4/4/5, myself, because I like the extra damage from red (since red team damage is rare, I usually end up casting Power of Attorney a lot) and because I don't really see the overriding need for 5 green. The difference between dropping a color to 0 and dropping it to 25% is often a matter of 1 or 2 AP, and the power is so cheap that you're often going to cast it again (and again, and again...)0
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That is a very fair point. God knows the RNG hates all of us with a white-hot violent fervor.
Except Jamie Madrox.0
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