Quebbster wrote: The usefulness of green makes a dramatic jump at 5 covers, so I'd say that is mandatory as well. I still recommend at 5 green and at least 4 blue, so 4/5/4 is the best offense build while you could also go 5/5/3 if you want her specialized as a tile stealer - but I don't think it's good to give up that much on Power of Attorney.
raisinbman wrote: Quebbster wrote: The usefulness of green makes a dramatic jump at 5 covers, so I'd say that is mandatory as well. I still recommend at 5 green and at least 4 blue, so 4/5/4 is the best offense build while you could also go 5/5/3 if you want her specialized as a tile stealer - but I don't think it's good to give up that much on Power of Attorney. at this point, if you want a specialized tile stealer u should just use moonstone/loki/etc. Shulkie got screwed on this "fix"
Quebbster wrote: raisinbman wrote: Quebbster wrote: The usefulness of green makes a dramatic jump at 5 covers, so I'd say that is mandatory as well. I still recommend at 5 green and at least 4 blue, so 4/5/4 is the best offense build while you could also go 5/5/3 if you want her specialized as a tile stealer - but I don't think it's good to give up that much on Power of Attorney. at this point, if you want a specialized tile stealer u should just use moonstone/loki/etc. Shulkie got screwed on this "fix" Totally different animals. Loki only steals strike and protect tiles- being able to steal attack tiles is incredibly usable. Moonstone does have a better power, true, but she also has half the HP Shulkie has - one of Jen's main selling points is that she takes a while to put down.
raisinbman wrote: what are u talking about? we're talking about meta, you're talking about PVP most likely
Quebbster wrote: raisinbman wrote: what are u talking about? we're talking about meta, you're talking about PVP most likely What's the difference? I like using She-Hulk in both PvP and PvE. I have been breaking her out in the Simulator to break up those pesky Cage/Iron Fist tag teams, for instance. Tends to work quite well for me at least.
raisinbman wrote: Quebbster wrote: raisinbman wrote: what are u talking about? we're talking about meta, you're talking about PVP most likely What's the difference? I like using She-Hulk in both PvP and PvE. I have been breaking her out in the Simulator to break up those pesky Cage/Iron Fist tag teams, for instance. Tends to work quite well for me at least. if you do not know the difference between PVE and PVP padawan, I cannot show you that
Quebbster wrote: raisinbman wrote: Quebbster wrote: raisinbman wrote: what are u talking about? we're talking about meta, you're talking about PVP most likely What's the difference? I like using She-Hulk in both PvP and PvE. I have been breaking her out in the Simulator to break up those pesky Cage/Iron Fist tag teams, for instance. Tends to work quite well for me at least. if you do not know the difference between PVE and PVP padawan, I cannot show you that I tend to do well in both, thank you very much. I was wondering what the difference between you discussing "meta" and me "probably discussing PvP" was. If you can't or don't want to explain that's fine though.
raisinbman wrote: if you do not know the difference between meta and PVP padawan, I cannot show you that
barrok wrote: Unclear what he is referring to, but 'meta' in online terms is usually used to define what the common themes are, or in this case, what the common teams are in PVP. You can out 'meta' the 'meta' by picking a strong team against the popular team. Sounds like people are thinking She-Hulks green is a counter to the current meta power house of 'cage + IF'. At least that is what I gather
Quebbster wrote: barrok wrote: Unclear what he is referring to, but 'meta' in online terms is usually used to define what the common themes are, or in this case, what the common teams are in PVP. You can out 'meta' the 'meta' by picking a strong team against the popular team. Sounds like people are thinking She-Hulks green is a counter to the current meta power house of 'cage + IF'. At least that is what I gather I certainly like it. She-Hulk + Hood + Loki is almost a cheat code against overpowered PVP nodes as you can pretty much make sure the opposition never has the AP to fire any abilities.
Just read the last couple of pages here and wondering if anyone else had any further thoughts... I am currently sitting on 4/5/4 and just got a red. I have gathered from others that Green really should be 5 to have it's best chance of impact and Blue at 4 gives you the extra tile. Which leaves Red at 4. I have found her Red useful, as it often gives cascades, gets rid of annoying tiles you don't want and does reasonable damage to the enemy team. Is there a good enough case for 5 Red with a little more tile destruction and damage over losing control of 1 special tile or 25% reduction to an enemy color?
yogi_ wrote: Just read the last couple of pages here and wondering if anyone else had any further thoughts... I am currently sitting on 4/5/4 and just got a red. I have gathered from others that Green really should be 5 to have it's best chance of impact and Blue at 4 gives you the extra tile. Which leaves Red at 4. I have found her Red useful, as it often gives cascades, gets rid of annoying tiles you don't want and does reasonable damage to the enemy team. Is there a good enough case for 5 Red with a little more tile destruction and damage over losing control of 1 special tile or 25% reduction to an enemy color?
Quebbster wrote: Blue isn't used much, but when you go up against a special tile spammer (Daken, 2* Bullseye are just the start) that fourth cover in blue can make a big difference.
simonsez wrote: Quebbster wrote: Blue isn't used much, but when you go up against a special tile spammer (Daken, 2* Bullseye are just the start) that fourth cover in blue can make a big difference. The question to ask is, if you're going up against a tile spammer, is she you're best option? I'm thinking not so much anymore. I've finally given up and decided to go 3 blue, because it no longer seems relevant. A nice bonus, but not the reason I'm going to bring her into a battle.
CrookedKnight wrote: I'm happy with 4/4/5, myself, because I like the extra damage from red (since red team damage is rare, I usually end up casting Power of Attorney a lot) and because I don't really see the overriding need for 5 green. The difference between dropping a color to 0 and dropping it to 25% is often a matter of 1 or 2 AP, and the power is so cheap that you're often going to cast it again (and again, and again...)