*** She-Hulk (Modern) ***
Comments
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GrumpySmurf1002 wrote:
Nothing is a deterrent in PvP, when you can run IF/IMHB combos, but I've been using She-Hulk/Cage a ton this week, and I've seen like 5 attacks per PvP total, and they're all coming after I'm safely over 1k (and thus finally worth enough to some people)
14k of pain in the **** is enough of a deterrent for a lot of rosters, especially when 'safer' combos like XForce/3Thor are floating around.
When she's not boosted, yeah, back to the hole with her, but that's true of countless characters.
Levels must matter a lot. I took a ton of attacks all week with cage/shulk. Both of mine are covered, but only at 164/135 respectively. 900-1k was brutal for me.0 -
A couple people were talking about playing Squirrel Girl / Captain Marvel / She-Hulk in the Cover Squirrel thread. Not sure if it is that or something else.0
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Vhailorx wrote:GrumpySmurf1002 wrote:
Nothing is a deterrent in PvP, when you can run IF/IMHB combos, but I've been using She-Hulk/Cage a ton this week, and I've seen like 5 attacks per PvP total, and they're all coming after I'm safely over 1k (and thus finally worth enough to some people)
14k of pain in the **** is enough of a deterrent for a lot of rosters, especially when 'safer' combos like XForce/3Thor are floating around.
When she's not boosted, yeah, back to the hole with her, but that's true of countless characters.
Levels must matter a lot. I took a ton of attacks all week with cage/shulk. Both of mine are covered, but only at 164/135 respectively. 900-1k was brutal for me.
Mine are 150/166, so 215/166 this week. But I also have a max Grocket, 200+ Squirrel, and a 250+ Blade (150 base) to go with them. So yeah, that probably helps.0 -
ArkPrime wrote:
Could you describe how those teams' synergize? I'm not seeing it. Like how is cmags and shulk interchangeable? They aren't similar.
My favorite team is gsbw, witch, and cmags which I guess is somewhat close to the ladies team. Get rid of team-ups -> convert pink into green -> sniper rifle -> get rid of team ups -> blue whenever.0 -
GrumpySmurf1002 wrote:Vhailorx wrote:GrumpySmurf1002 wrote:
Nothing is a deterrent in PvP, when you can run IF/IMHB combos, but I've been using She-Hulk/Cage a ton this week, and I've seen like 5 attacks per PvP total, and they're all coming after I'm safely over 1k (and thus finally worth enough to some people)
14k of pain in the **** is enough of a deterrent for a lot of rosters, especially when 'safer' combos like XForce/3Thor are floating around.
When she's not boosted, yeah, back to the hole with her, but that's true of countless characters.
Levels must matter a lot. I took a ton of attacks all week with cage/shulk. Both of mine are covered, but only at 164/135 respectively. 900-1k was brutal for me.
Mine are 150/166, so 215/166 this week. But I also have a max Grocket, 200+ Squirrel, and a 250+ Blade (150 base) to go with them. So yeah, that probably helps.
My grocket is 153, and my blade is at 162, so that wasn't a problem. Still had trouble hopping in the those evenr.0 -
Vhailorx wrote:
My grocket is 153, and my blade is at 162, so that wasn't a problem. Still had trouble hopping in the those evenr.
I'm out of ideas, someone must hate you, or like me. Or both.0 -
Ruinate wrote:ArkPrime wrote:
Could you describe how those teams' synergize? I'm not seeing it. Like how is cmags and shulk interchangeable? They aren't similar.
My favorite team is gsbw, witch, and cmags which I guess is somewhat close to the ladies team. Get rid of team-ups -> convert pink into green -> sniper rifle -> get rid of team ups -> blue whenever.
The name of the game for this team is AP generation.
She Hulk x/x/5
GSBW 5/3/5
Mohawk 5/5/3
I would say only the 5 in GSBW purple and the 5 in mohawk green are necessary, but this is the best configuration to use this team. You will be using She Hulk red, GSBW purple, and Mohawk green/yellow. The best colors to focus on first are green or purple. You either use purple to make green or get enough green to fire off Storm's green. Storm yellow and She Hulk red are used for board shake leading to cascades and a little bit more damage to increase the speed of the team. Fire off the yellow before storm green or GSBW purple to get worthless TU tiles out of the way. I usually rotate through all of the three enemies, leaving them around the same HP, so that I can eventually finish them off with a Sniper Rifle or Power of Attorney. I easily took down Sim 41 and 42 with level 395 enemies in the last Gauntlet using this team. The main issue with this team is that if one of them dies, you are basically screwed, but once you get the machine running the enemy rarely gets another turn.0 -
What Ebola said. Also when it goes wrong it usually goes wrong early, like a cascade into juggs headbutt. It takes a little while to get used to it, but you eventually start to see the adaptations you have to make (for instance it's often better to use GSBW purple on a 4-of that collects 3 or 4 red than to make it a crit, if you have to pick).0
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Okay I thought that's where you were going with the team. I just couldn't wrap my head around using storm's green over gsbw. I'll have to try it, but I'll have to switch my shulk over to 5 red first.
I've tried something similar with cmag loki and storm. It was pretty good but nowhere near as good as witch gsbw.0 -
Ruinate wrote:Okay I thought that's where you were going with the team. I just couldn't wrap my head around using storm's green over gsbw. I'll have to try it, but I'll have to switch my shulk over to 5 red first.
I've tried something similar with cmag loki and storm. It was pretty good but nowhere near as good as witch gsbw.0 -
I was using her every now and then for PvE with Patch, it was hilarious but incredibly costly to convert Patch's tiles back to your team, better off with Loki or Daredevil or even Falcon. I didn't pay attention to them messing up her Settlement, it's pretty sad to see actually because as people have said, because now even Moonstone is a better alternative for stealing tiles. At least she has her shotgun AP drain that may or may not hit anything you want.
That being said, It's still fun stealing and buffing big tiles like Sentry's sacrifice, but I'll only use her in PvP if everyone else at that level is dead.0 -
So I guess 3/5/5 is a no brainer?0
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TheHood wrote:Marty17 wrote:So I guess 3/5/5 is a no brainer?
Patch 5/3/5 + Doom 5/5/3 + She-Hulk 4/4/5 = easy win
I'm also a fan of the 4/4/5 build, although I've never tried your team combo. People are freaking out about the change to blue, when it really only changed what happens when the enemy has exactly two tiles.
Old Blue:
1 tile - steal one tile
2 tiles - steal two tiles
3+ tiles - steal two tiles
Fixed Blue:
1 tile - steal one tile
2 tiles - steal one tile
3+ tiles - steal two tiles
Enemies that create more than 2 tiles at once:
Professor X
Patch
Black Panther
Beast
Doom
Falcon
Gamora (possibly)
HT
CMags
Groot
Squirrel Girl
Storm
Punisher with 5 green
Enemies that create exactly two tiles:
Hulkbuster
Blade
Daken
Doc Ock
IW with 3 yellow
With Daken and Blade, it is very likely they will have more than 2 tiles out by the time you get enough for the blue.
The reason I don't mind 4 green instead of 5 green is that it is still enough to get the job done on defense. The 5 green really only helps in the case of using the ability more than once in a row, and the AI is never going to do that in its current state. On offense, I tend to have another green power user and only use her green if someone is about to get something off.0 -
Marty17 wrote:So I guess 3/5/5 is a no brainer?0
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vudu3 wrote:Marty17 wrote:So I guess 3/5/5 is a no brainer?0
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vudu3 wrote:Marty17 wrote:So I guess 3/5/5 is a no brainer?
This is wrong.
5 blue is worse than a bunch of similar powers.
Green is peerless. It does something that no other power is capable of doing. You fight xfist and a bad cascade gives the opponent 15 purple and 15 black. With any other character you are done. With sh you have a significant chance to take one or both pools back to zero. For 6 green. Not taking 5 green is insane.0
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