GrumpySmurf1002 wrote: Nothing is a deterrent in PvP, when you can run IF/IMHB combos, but I've been using She-Hulk/Cage a ton this week, and I've seen like 5 attacks per PvP total, and they're all coming after I'm safely over 1k (and thus finally worth enough to some people) 14k of pain in the **** is enough of a deterrent for a lot of rosters, especially when 'safer' combos like XForce/3Thor are floating around. When she's not boosted, yeah, back to the hole with her, but that's true of countless characters.
ArkPrime wrote: Nah. Ladies is still amazing in every node you can pick all 3 heroes.
Ruinate wrote: ArkPrime wrote: Nah. Ladies is still amazing in every node you can pick all 3 heroes. Who are the ladies?
Vhailorx wrote: GrumpySmurf1002 wrote: Nothing is a deterrent in PvP, when you can run IF/IMHB combos, but I've been using She-Hulk/Cage a ton this week, and I've seen like 5 attacks per PvP total, and they're all coming after I'm safely over 1k (and thus finally worth enough to some people) 14k of pain in the **** is enough of a deterrent for a lot of rosters, especially when 'safer' combos like XForce/3Thor are floating around. When she's not boosted, yeah, back to the hole with her, but that's true of countless characters. Levels must matter a lot. I took a ton of attacks all week with cage/shulk. Both of mine are covered, but only at 164/135 respectively. 900-1k was brutal for me.
ArkPrime wrote: Ruinate wrote: ArkPrime wrote: Nah. Ladies is still amazing in every node you can pick all 3 heroes. Who are the ladies? shulk(or cmags, or gt) mohawk gsbw(or kk). personally I prefer the original sh/gsbw/mohawk
GrumpySmurf1002 wrote: Vhailorx wrote: GrumpySmurf1002 wrote: Nothing is a deterrent in PvP, when you can run IF/IMHB combos, but I've been using She-Hulk/Cage a ton this week, and I've seen like 5 attacks per PvP total, and they're all coming after I'm safely over 1k (and thus finally worth enough to some people) 14k of pain in the **** is enough of a deterrent for a lot of rosters, especially when 'safer' combos like XForce/3Thor are floating around. When she's not boosted, yeah, back to the hole with her, but that's true of countless characters. Levels must matter a lot. I took a ton of attacks all week with cage/shulk. Both of mine are covered, but only at 164/135 respectively. 900-1k was brutal for me. Mine are 150/166, so 215/166 this week. But I also have a max Grocket, 200+ Squirrel, and a 250+ Blade (150 base) to go with them. So yeah, that probably helps.
Vhailorx wrote: My grocket is 153, and my blade is at 162, so that wasn't a problem. Still had trouble hopping in the those evenr.
Ruinate wrote: ArkPrime wrote: Ruinate wrote: ArkPrime wrote: Nah. Ladies is still amazing in every node you can pick all 3 heroes. Who are the ladies? shulk(or cmags, or gt) mohawk gsbw(or kk). personally I prefer the original sh/gsbw/mohawk Could you describe how those teams' synergize? I'm not seeing it. Like how is cmags and shulk interchangeable? They aren't similar. My favorite team is gsbw, witch, and cmags which I guess is somewhat close to the ladies team. Get rid of team-ups -> convert pink into green -> sniper rifle -> get rid of team ups -> blue whenever.
Ruinate wrote: Okay I thought that's where you were going with the team. I just couldn't wrap my head around using storm's green over gsbw. I'll have to try it, but I'll have to switch my shulk over to 5 red first. I've tried something similar with cmag loki and storm. It was pretty good but nowhere near as good as witch gsbw.
Marty17 wrote: So I guess 3/5/5 is a no brainer?
TheHood wrote: Marty17 wrote: So I guess 3/5/5 is a no brainer? My 4/4/5 She-Hulk isn't agree. Patch 5/3/5 + Doom 5/5/3 + She-Hulk 4/4/5 = easy win
vudu3 wrote: Marty17 wrote: So I guess 3/5/5 is a no brainer? I thought 5/3/5 was the no brainer. The only reason to go 5G is if you plan to use Furious Charge twice in a row but if you have 12 green AP there's probably a better use for it. Furious Charge is good because it's cheap and you can spam it which you're not doing if you hoard the AP until you can cast it multiple times.