ArkPrime wrote: You can cast green twice with 12 ap and with 5 in green you will always hit 4 ap pools, while with green at 4 you'll often hit three. This is a huge functional difference. On top of that you'll often use her green against goons that produce up to 9 ap a turn, so the 75% one could easily leave 5 or 6 ap behind. It's 6 ap to send goons back to the stone age. Take 5 and be merry.
Phaserhawk wrote: Blue has to be 4, I learned that the hard way this PvE, however I think to drop red to 4 for bumping up blue is a bad idea, because the 325 x 3 damage you lose IMO does not equal the possible 136 extra damage per turn assuming you steal a strike or attack tile, that's an extra 2.3 attacks on each guy so almost 7 triggers of the 2 tiles you stole to recoop the damage lost on red, and considering her red boosted does hit hard I cannot justify taking 5 blue over it.
Dauthi wrote: Phaserhawk wrote: Blue has to be 4, I learned that the hard way this PvE, however I think to drop red to 4 for bumping up blue is a bad idea, because the 325 x 3 damage you lose IMO does not equal the possible 136 extra damage per turn assuming you steal a strike or attack tile, that's an extra 2.3 attacks on each guy so almost 7 triggers of the 2 tiles you stole to recoop the damage lost on red, and considering her red boosted does hit hard I cannot justify taking 5 blue over it. The problem here is you didn't calculate that damage being done to you by the extra tile you (which can be by far more powerful than 136) have stolen using her blue. If a character or goon drops a powerful special tile, it is now yours and no longer doing damage to you but is doing it to them instead, and is buffed by She Hulk. 4 In blue takes 2 of them. It may be a little know fact as well, that at 4 in blue there only has to be 2 enemy special tiles on the board for you to take both. How did she strike such a good deal in her favor where the enemy gets nothing? She is a damn good lawyer I guess lol
Phantron wrote: You get about 120 extra special tile strength from blue 4 -> blue 5 and that's not an insignificant amount if it's strike tiles. Okay it might be a trivial amount if you just stole 2 Threaten tiles, but that's about it. Getting 120 more strike tile strength will generally easily beat the extra damage from red 3 -> red 4. Of course you might not have anything you can steal to begin with, so that's why there's a tradeoff.
TheHood wrote: So, now which are the best teams to play with She-Hulk after the update? I know she has nice synergy with Patch, but I would prefer use her also without Patch in the team.
Thanos wrote: I've been using her with Black Panther and Kamala in PvE to good effect.
Marc Spector wrote: Thanks again for another detailed and helpful analysis, Phaserhawk. However, could you and others in this thread please start referring to builds in order of the character's in-game color-order? I know that She-Hulk is one of the many characters in the game whose color-order doesn't match her color-strengths (And that does still bug me, 1.5 years later) -- although for most part, characters with that issue all have their powers listed in in-game order in the forum. I believe She-Hulk and Beast are the only two exceptions - maybe a mod or the OP could correct the order in the page 1 poll for both of those?