john1620b wrote: Yeah, based on how it's worded it should be 1/1 when there are only two special tiles, but it's better it's in her favor. I'm not sure why they stuck with the really confusing wording -- it should just be, "Steals up to two enemy special tiles, improving them by XX."
famousfoxking wrote: john1620b wrote: Yeah, based on how it's worded it should be 1/1 when there are only two special tiles, but it's better it's in her favor. I'm not sure why they stuck with the really confusing wording -- it should just be, "Steals up to two enemy special tiles, improving them by XX." Even weirder, if the enemy has 3 special tiles, all three "blink" then two of them turn white and go to your side, while the third remains unchanged. I think the description is what the power is actually doing: i.e. choosing 3 tiles, giving one of the three back to the AI, giving 2 to you then improving them. Why the power does that instead of just stealing 2 special tiles? I have no idea.
john1620b wrote: Based on their history of character design, I'd guess the designer actually didn't realize there was a simpler way of describing what was happening. So the code probably is actually "stealing and giving back" another special tile.
famousfoxking wrote: john1620b wrote: Based on their history of character design, I'd guess the designer actually didn't realize there was a simpler way of describing what was happening. So the code probably is actually "stealing and giving back" another special tile. Yeah, I'm guessing they just didn't touch the tile selection mechanism, and only changed the effect that happens after tiles are selected. (I love the image in your sig, but every time it cycles through the DC characters it bothers me. Not that I don't love the DC characters, but never the twain shall meet, dude!)
john1620b wrote: Ha, thanks. Yeah, I'd take out the DC ones, but I didn't create the image, just found it somewhere online. I could probably edit it, but that's more trouble than it's worth.
GrumpySmurf1002 wrote: It's not something that should bother me because it's pretty minor, but since they just reworked her, I don't understand why the scaling on her red wasn't standardized.
Hulkamania wrote: Stuck on whether to build her 454 or 445. I love her red damage but taking out two colours is tempting. Anyone have any more thoughts?
Phaserhawk wrote: Hulkamania wrote: Stuck on whether to build her 454 or 445. I love her red damage but taking out two colours is tempting. Anyone have any more thoughts? Honestly, I think you want her 4 5 4 or 3 5 5 General rule of thumb, if a character only has 1 damaging ability....max it.
Quebbster wrote: Phaserhawk wrote: Hulkamania wrote: Stuck on whether to build her 454 or 445. I love her red damage but taking out two colours is tempting. Anyone have any more thoughts? Honestly, I think you want her 4 5 4 or 3 5 5 General rule of thumb, if a character only has 1 damaging ability....max it. Agreed. Particularly since the cascade potential is much higher at 5 red.
dkffiv wrote: Phaserhawk wrote: Hulkamania wrote: Stuck on whether to build her 454 or 445. I love her red damage but taking out two colours is tempting. Anyone have any more thoughts? Honestly, I think you want her 4 5 4 or 3 5 5 General rule of thumb, if a character only has 1 damaging ability....max it. I think green is her best ability now and I'm pretty sure I want 5 in it no matter what. The next question is are you going to bring her into a situation where her blue is useless? Are her green and red strong enough that you are willing to bring her in on just those? If blue is coming into play then you definitely want at least 4 in it (unless you are specifically countering IF or Cage, even though they are frequently together). 4-5 blue is an additional +68 per tile (technically 55%), 4-3 red is more than a 50% reduction in damage. 4-5 red is a 30% increase in damage and a minor increase in cascades. Having a hard time not picking 4/5/4.
Pwuz_ wrote: Her Red is still hands down her best ability in my opinion as the team damage & cascade chances make it very useful, I'm excited that they are handing out a Red progression reward during Enemy of the State. Between that & the Green cover I have left over from that Heroic, my 5/4/4 Shulk is ready for me to chose my preferred build. While I understand the logic that 5 in Green is significantly more useful defensively (especially considering the chance that the 2nd casting could reduce 100% of the pool it reduced partially last casting), I'm not sold. #1. Since the opponent could potentially collect just 1 AP between casts for the same result, how often are you going to be casting it back to back? The AI certainly will never collect that much Green AP unless it was saving for a different team member's ability and they get killed off before casting. Which leads to #2. How many better outlets are there for Green than just a purely defensive maneuver? Given the choice, I can't think of a single Green ability I'd forgo given the choice between them or this. Going 4/4/5 is just as useful in that respect as 5/3/5. Then there is the fact that Blue is not nearly as contested as Green. Sure it's a circumstantial ability that has NO VALUE against teams without a special tile generator. Then there is my final point. Besides the rare occasions that Shulk is required, how often am I really going choose to use her? I've got a decent enough roster that it'll be a rare combination between needing health packs & her being buffed. Circumstantial is about all she's got.
Dauthi wrote: Pwuz_ wrote: Her Red is still hands down her best ability in my opinion as the team damage & cascade chances make it very useful, I'm excited that they are handing out a Red progression reward during Enemy of the State. Between that & the Green cover I have left over from that Heroic, my 5/4/4 Shulk is ready for me to chose my preferred build. While I understand the logic that 5 in Green is significantly more useful defensively (especially considering the chance that the 2nd casting could reduce 100% of the pool it reduced partially last casting), I'm not sold. #1. Since the opponent could potentially collect just 1 AP between casts for the same result, how often are you going to be casting it back to back? The AI certainly will never collect that much Green AP unless it was saving for a different team member's ability and they get killed off before casting. Which leads to #2. How many better outlets are there for Green than just a purely defensive maneuver? Given the choice, I can't think of a single Green ability I'd forgo given the choice between them or this. Going 4/4/5 is just as useful in that respect as 5/3/5. Then there is the fact that Blue is not nearly as contested as Green. Sure it's a circumstantial ability that has NO VALUE against teams without a special tile generator. Then there is my final point. Besides the rare occasions that Shulk is required, how often am I really going choose to use her? I've got a decent enough roster that it'll be a rare combination between needing health packs & her being buffed. Circumstantial is about all she's got. In pvp I don't think "oh no, she is going to hit my whole team for 1.5k damage and some shake up!" You will never lose against an AI hulk from her red, and you won't win games because of it. What I am more worried about is: "She could potentially wipe all all of color X that I saved, essentially starting me back to square one and possibly losing the match". Now when she has 5 in green, the potential game changer doubles and at the cheap cost of 6 she is virtually guaranteed to cast it once. Using it offensively goes something like this: you save green until they can potentially fire an ability. If this happens before 12, you fire your 6 off and your odds are decent that you have just saved yourself from that ability. If you get to 12 green, as soon as they get an ability ready to fire, you get to basically reset their entire AP collection. That is a crazy game changer. Losing 300 damage from red is nothing compared to having to start back at square one. If you think blue is not good because it is circumstantial, you really need to try her blue out in both current PVE events. It is ridiculously good, and you will love yourself for not axing her blue. Yes, not so great in PVP, but with 4/5/4 you get the best of both worlds with very marginal loss. You just have to be willing to give up 300 damage on her already low damaging AOE. With so many other colors up to bat for damage now, it's nice to see green putting out a debuff alternative that can compete. Embrace it, I say.