*** She-Hulk (Modern) ***
Comments
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raisinbman wrote:She Hulk just got a buff. Anyone else excited?
No.0 -
raisinbman wrote:She Hulk just got a buff. Anyone else excited?0
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Kolence wrote:raisinbman wrote:She Hulk just got a buff. Anyone else excited?
Her new green seems really good. But part of me is excited because I've had her sitting at level 45 12 covers for MONTHS.0 -
I'm really interested in finding out how she works. The ability to suppress the enemy with six AP bursts is intriguing. Team her with Xavier and Kamala, and that becomes quite an interesting skill. Not that that is the best team, but it is an interesting example.0
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Kolence wrote:raisinbman wrote:She Hulk just got a buff. Anyone else excited?
If so, this can be a debilitating defense (attorney) when green is maxed. The cost is so cheap too.0 -
raisinbman wrote:She Hulk just got a buff. Anyone else excited?0
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I'm glad she's a more solid unit now, I like her animations and screams lol, I just wished they buffed her red abit too. Like include the DMG from tiles destroyed, but can't win them all I guess xD0
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Thugpatrol wrote:losing the ability to handle enemy countdowns is very disappointing. Makes my overall feeling about the changes pretty meh.0
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Settlement - Cost: 9 Blue AP - NEW
She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Randomly selects up to 2 enemy Protect, Strike, or Attack tiles and redistributes them between both teams. Friendly tiles are improved by 27.
Does this simply mean that she steals 1 enemy tile and improves it? What does "redistribution" do for enemy tiles?
I also use She-Hulk's current mainly for removing countdown tiles. The resulting strike tiles are just a small bonus that I expect to get destroyed once I use her . So it matters very little to me how much she can improve them.0 -
It means what it sounds like. It takes 3 special tiles at random, possibly changing their team randomly so there's two friendly and one enemy, and increases the friendly ones by a decent amount (191, I guess).
So say you're fighting LDaken and he's got some strikes out. now, he's got 2 fewer strikes and you have two Str 250 ones.
Or CMags pops Coercive Field. Settlement and now you have 2 str 250 defense tiles.
Weaker scenarios include stealing the enemy team's single Exquisite Technique tile (it'll just come back again, but hey, attack tile.), or turning your own cheap, weak tiles into 2 strong friendly, 1 weak enemy. But it'll be best when used against heavy hitters/protectors. Black Panther's Battleplan? Thanks, dude. Summon Demons? OK, after I've taken some out, let me take two of the last three and turn them back, stronger. New Invisible Woman makes 736 worth of Protect tiles? Settlement, and now she has 368 and you have 750. Haw-Haw.0 -
ErikPeter wrote:It means what it sounds like. It takes 3 special tiles at random, possibly changing their team randomly so there's two friendly and one enemy, and increases the friendly ones by a decent amount (191, I guess).
So say you're fighting LDaken and he's got some strikes out. now, he's got 2 fewer strikes and you have two Str 250 ones.
Or CMags pops Coercive Field. Settlement and now you have 2 str 250 defense tiles.
Weaker scenarios include stealing the enemy team's single Exquisite Technique tile (it'll just come back again, but hey, attack tile.), or turning your own cheap, weak tiles into 2 strong friendly, 1 weak enemy. But it'll be best when used against heavy hitters/protectors. Black Panther's Battleplan? Thanks, dude. Summon Demons? OK, after I've taken some out, let me take two of the last three and turn them back, stronger. New Invisible Woman makes 736 worth of Protect tiles? Settlement, and now she has 368 and you have 750. Haw-Haw.
I hope it works like this, I'd really like to finally put some iso into her0 -
Oh wow, I didn't notice that it only affects enemy tiles in the description. It makes it a little less usable (doesn't do anything against XF/GT), since it doesn't target your own tiles, but that just means it WILL neutralize enemy tiles instead of say, turning your own Exquisite Technique against you. Probably more than worth it. DD's Radar Sense is great, even if it is sometimes unusable. (Then, I just use Escape Plan..)0
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ErikPeter wrote:Oh wow, I didn't notice that it only affects enemy tiles in the description. It makes it a little less usable (doesn't do anything against XF/GT), since it doesn't target your own tiles, but that just means it WILL neutralize enemy tiles instead of say, turning your own Exquisite Technique against you. Probably more than worth it. DD's Radar Sense is great, even if it is sometimes unusable. (Then, I just use Escape Plan..)
Gives compatibility with Patch, at least0 -
I already like She-Hulk even though two of her skills are meh so I'm really excited for this buff.
I usually run with Patch + She-Hulk + Daredevil so now we can do something like
Berseker Rage -> Settlement (steal enemy strike tiles & improve them) -> Radar Sense (deal higher damage + get rid of enemy's strike tiles)
You don't even have to max Radar Sense to 5 in this case since Settlement should help reduce the number of enemy strike tiles already.0 -
ErikPeter wrote:Oh wow, I didn't notice that it only affects enemy tiles in the description. It makes it a little less usable (doesn't do anything against XF/GT), since it doesn't target your own tiles, but that just means it WILL neutralize enemy tiles instead of say, turning your own Exquisite Technique against you. Probably more than worth it. DD's Radar Sense is great, even if it is sometimes unusable. (Then, I just use Escape Plan..)
Yep, that was the part that confused me. Since it only affects enemy tiles, it sounds like it selects 3 enemy tiles and steals 2 for you. But then why not just say it steals 2, unless something happens to the 3rd enemy tile?
She-Hulk was fun in the PVPs for Luke Cage and Iron Fist. Neither has an active red or blue, so a good colour combo there. But it was also great that every turn you are guaranteed at least two special tiles (including your own) to use her on. It gave Elektra something to steal if none of the opponents created strike tiles. Now I guess we would use She-Hulk instead of Elektra, rather than together.0 -
Infrared wrote:Yep, that was the part that confused me. Since it only affects enemy tiles, it sounds like it selects 3 enemy tiles and steals 2 for you. But then why not just say it steals 2, unless something happens to the 3rd enemy tile?0
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Infrared wrote:ErikPeter wrote:Oh wow, I didn't notice that it only affects enemy tiles in the description. It makes it a little less usable (doesn't do anything against XF/GT), since it doesn't target your own tiles, but that just means it WILL neutralize enemy tiles instead of say, turning your own Exquisite Technique against you. Probably more than worth it. DD's Radar Sense is great, even if it is sometimes unusable. (Then, I just use Escape Plan..)
Yep, that was the part that confused me. Since it only affects enemy tiles, it sounds like it selects 3 enemy tiles and steals 2 for you. But then why not just say it steals 2, unless something happens to the 3rd enemy tile?
She-Hulk was fun in the PVPs for Luke Cage and Iron Fist. Neither has an active red or blue, so a good colour combo there. But it was also great that every turn you are guaranteed at least two special tiles (including your own) to use her on. It gave Elektra something to steal if none of the opponents created strike tiles. Now I guess we would use She-Hulk instead of Elektra, rather than together.
I agree that not being able to target countdowns is a bummer, but overall I think she is more usable. And I have actually used her from time to time as Blue-Green-Red is a unique color combination. She makes a great meatshield for a boosted Hood since she is one of the few who is strongest in Blue.
Not sure what the best build is now. I'm leaning towards 3/5/5 since Blue is more niche than green or red.0 -
BTW I hope her new ability works like Loki's - loki never steals "0" AP0
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I thought about switching She-Hulk, but the more I think about it, if they had say 6 AP across the board, you destroy 6 of one and then 50% of a 2nd, vs 75% or 100%, I think I'll take blue at 5 , against Goon's well then green at 100% may make more sense, but the fact that it is 6 means you can use it quickly again, this gal just become a top notch defender.0
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raisinbman wrote:BTW I hope her new ability works like Loki's - loki never steals "0" AP
It does. When I tested her in the prologue she always took pink/green which were the only 2 colors the goons generated.0
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