john1620b wrote: I think all 4*'s are relatively half-strength for abilities at 70, and full-strength at 270, so it doesn't make sense to add those last levels. For comparison, my level 200 Fury's abilities are: • Blue: 1388 damage for each trap (694 if you match it) • Purple: 3511 damage, with 585 strike tile Comparing against our very own Dracodad (thanks, Draco) a level 270 Fury has: • Blue: 1505 damage for each trap (752 if you match it) • Purple: 3809 damage, with 634 strike tile I assume his Yellow ability is the same. Since he's even squisher than X-Force, and doesn't gain much in ability damage from 200 to 270, I wouldn't recommend leveling him over 221.
Paintsville wrote: john1620b wrote: I think all 4*'s are relatively half-strength for abilities at 70, and full-strength at 270, so it doesn't make sense to add those last levels. For comparison, my level 200 Fury's abilities are: • Blue: 1388 damage for each trap (694 if you match it) • Purple: 3511 damage, with 585 strike tile Comparing against our very own Dracodad (thanks, Draco) a level 270 Fury has: • Blue: 1505 damage for each trap (752 if you match it) • Purple: 3809 damage, with 634 strike tile I assume his Yellow ability is the same. Since he's even squisher than X-Force, and doesn't gain much in ability damage from 200 to 270, I wouldn't recommend leveling him over 221. Out of curiosity and since I like reading analysis threads like this, why do you say level 221 when you say he doesn't get much ability damage from 200-270? Is there another factor I am missing? Health increase perhaps?
Paintsville wrote: Out of curiosity and since I like reading analysis threads like this, why do you say level 221 when you say he doesn't get much ability damage from 200-270? Is there another factor I am missing? Health increase perhaps?
Wolarsen wrote: Sorry if this has been asked before, its too many pages. Do demolition place traps on blue tiles, or on random tiles? If on random, how on earth can I protect myself from this power? Juggernaut, Storm, Ragnarok and 1* Hawkeye?
silverrex wrote: anyone know if there is anypoint in bringing my 1/4/3 Nick fury to level 172? I have one 3* cover team at about level 134-158 the rest are all 94. For those that have gone thru all the levels, I wonder if he is effective at that level or should I wait for more covers.
vudu3 wrote: I'm really surprised the best build voting is currently in favor of 3/5/5 because I think 5/5/3 is so much better. Phantron already wrote a dissertation on on the subject so I won't go into as much detail as he has; instead I'll try to make it as simple as possible. Going to 5 in Escape Plan means you steal an extra 6 AP and give you an extra 634 damage because the strike tile will be placed one turn sooner. That's it. The strike tile is placed in the same location as the CD tile so getting it out one turn sooner means you'll only get one extra turn with it. It's not like Punisher's Molitov where it generates attack tiles in random spots. In Punisher's case, reducing the CD tile by one turn often means the difference between getting an attack tile or not. That attack tile can then stick around for one turn or ten turns and the enemy now has to deal with the attack tile and the original CD tile. If the CD tile manages to stick around for a few turns the effect multiplies because you're generating attack tiles 50% faster at 5 covers vs. 3.
JessyC01 wrote: I have a question about Fury's trap tile, because a weird thing happened to me: Mine is lv250, 4/5/4. I was playing a match, opposing team only had lazythor and cmag, both at 80% health I think. Had lthor targeted, used trap, enemy set it off next turn, and it killed lthor, and then it moved on to cmag and killed him too. Most of the time all the traps will detonate at once and down just one character (even if their remaining health is less than the total output of the trap damage), but more rarely, every once it a while, it'll move onto the next character and kill both. Can anyone explain what I'm seeing? Am I missing something here?