**** Nick Fury (Director of S.H.I.E.L.D) ****
Comments
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I want him now. Tear drop lol. Here's hoping he doesn't get nerfed by the time I get him0
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I feel like the only person willing to experiment that still has a 70 Fury.
1370 damage with 2 yellow at base 70.
Edit: and the yellow animations are reduced in size and play simultaneously, so brief. Cap was top left, IM bottom right.0 -
He's a 4* and EXTREMELY rare. There is no way the devs will nerf him. There would literally be a meltdown.
On another note, I'm disappointed in his yellow move. I figured that all of the "Lazy" versions were foreshadowing for Nick Fury so that his Yellow move would assemble every 3* Avenger. This is another reason why I'm going with 5 Purple.0 -
seems like people are getting confused with what hulk and IM does exactly for fury yellow.
i think people could segregate the results by getting 12 yellow and just 5 red to summon only IM, then second time getting 12 yellow and just 5 green to summon only hulk. that way people would be able to itemize specifically what each avenger does.
i only have a 1/1/1 fury so won't be able to try. probably someone out there have max covers willing to try this out?0 -
Confirmed. Only what you have 5 AP when you cast AA will that character go. No matter if it is a level 1 character or the level 5 character.0
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Handsome3314 wrote:No that's not what I'm saying. I'm saying in the same move if the match matches 2 or more of the bombs, it will divide the explosions to only using what is needed to kill the opponent, then using the remainder for the next one.
Okay, now I'm still confused. Let's lay out a scenario to make things clear.
There are 10 bombs on board. We are currently targeting Hulk who needs 5 bombs to kill. Enemy Punisher requires 3 bombs, and Enemy Hood requires 2 bombs.
Tell me which scenario is accurate to what you're talking about:
1) Enemy makes a blue match. A minimum of one of these blue tiles is a bomb. The detonations go off. All three enemies die.
2)Enemy makes a blue match. Two of the blue tiles matched are bombs. Detonations kill Hulk and Punisher.
2b)Enemy makes a blue match. Three of the blue tiles matched are bombs. Hulk, Punisher and Hood die.
3)Enemy makes a blue match. Two of the blue tiles matched are bombs. Hulk, Punisher, and Hood all die.0 -
I just tried on a Daken + 2 goon node. I have 3 traps that do 900 damage each, and Daken was down to 400 HP while the 2 goons have 1K. Daken matched trap and died, but the goons are at 100% and all my traps are gone. It even says the traps detonate in unison when matched an opponent.
In another scenario, I again got Daken down to about 400 HP with the same traps. I then matched one of the traps, which did 450 damage and killed Daken, but my other two traps are still around. So you can use them strategically to knock out people who are already low on HP when 10000 is overkill.0 -
You can say it's overkill but it isn't everytime. In fact I have killed all 3 players on the other team with one go of demolition. If the match detonates more than 1 bomb, then only a select number go off to kill that player. Followed by the next set to kill the next player. If more than one is detonated in a matchup, you will mostly likely win the match in that turn. 5 blue is simply insane.
This is the bit that's confusing me.
He seems to be implying that if the enemy matches a set of 3 gems, and 2 of those gems are bombs, then the computer will divide the damage of the detonated bombs. If so, then with large amounts of bombs the ability does gain a sort of 'critical' mode.0 -
BelligerentGnu wrote:Handsome3314 wrote:No that's not what I'm saying. I'm saying in the same move if the match matches 2 or more of the bombs, it will divide the explosions to only using what is needed to kill the opponent, then using the remainder for the next one.
Okay, now I'm still confused. Let's lay out a scenario to make things clear.
There are 10 bombs on board. We are currently targeting Hulk who needs 5 bombs to kill. Enemy Punisher requires 3 bombs, and Enemy Hood requires 2 bombs.
Tell me which scenario is accurate to what you're talking about:
1) Enemy makes a blue match. A minimum of one of these blue tiles is a bomb. The detonations go off. All three enemies die.
2)Enemy makes a blue match. Two of the blue tiles matched are bombs. Detonations kill Hulk and Punisher.
2b)Enemy makes a blue match. Three of the blue tiles matched are bombs. Hulk, Punisher and Hood die.
3)Enemy makes a blue match. Two of the blue tiles matched are bombs. Hulk, Punisher, and Hood all die.0 -
Traps are random colour, not just blue. But you were probably using blue as an example?
Indeed.0 -
If looking at Fury from a shield hopping perspective, 5 yellow is more useful because stockpile boosts will most likely be used.
R/Y G/B +all will get you halfway, and cover the ap requirements for both damage avengers (IM and hulk)0 -
Reasons on why I think 5/5/3 is better than 3/5/5 or 4/5/4:
* 9 AP from their strongest colour...the times when you'll actually get 9 AP i think are pretty rare. And looking at "strongest colours": (for example) the colour I want to deny from Sentry/Thor are green, but it'll steal red. So I think strongest colour is of dubious merit anyway.
* I'm pretty sure pumping extra covers into purple doesn't help the strike tiles strength any; I think if it did that would be the biggest reason for increasing purple past 3. I may be wrong on this point though
* Having 5 yellow scales with the level of Fury, since Hulk's aoe will be greater. Stealing 9 AP and having a 2 turn countdown doesn't scale.
For people thinking 5 blue may be overkill, it's not about the damage it's about the increased chance of it triggering sooner from having 7 tiles over 5 or 4. (Also, they do stupid amounts of damage just from self triggers).0 -
hamsingame wrote:Reasons on why I think 5/5/3 is better than 3/5/5 or 4/5/4:
* 9 AP from their strongest colour...the times when you'll actually get 9 AP i think are pretty rare. And looking at "strongest colours": (for example) the colour I want to deny from Sentry/Thor are green, but it'll steal red. So I think strongest colour is of dubious merit anyway.
* I'm pretty sure pumping extra covers into purple doesn't help the strike tiles strength any; I think if it did that would be the biggest reason for increasing purple past 3. I may be wrong on this point though
* Having 5 yellow scales with the level of Fury, since Hulk's aoe will be greater. Stealing 9 AP and having a 2 turn countdown doesn't scale.
For people thinking 5 blue may be overkill, it's not about the damage it's about the increased chance of it triggering sooner from having 7 tiles over 5 or 4. (Also, they do stupid amounts of damage just from self triggers).
The main reason though to go 5P is that your countdown tile goes from 3->2, which puts you one turn closer to a monster strike tile very similar to Sentry's "Sacrifice" tile.
The 5 yellow though is contingent on you having those colors to pull it off. So either you have to run Hood or use boosts to help you get them easier, otherwise you're wasting time getting AP to stockpile for a move which, while it does some good damage, not great, you could put it towards other moves to end the match quicker. I think i saw on an earlier post here where at 5Y the damager output was about 3k to target and 1500 to teammates. If it is higher, I would love to know because that is definitely something I have been thinking, and it's such a cool move.
I had mine 4/4/5 before I respecced to 3/5/5 because I just didn't get the whole move off, or the stun is completely worthless on a character who is already pretty much dead.0 -
BelligerentGnu wrote:Handsome3314 wrote:No that's not what I'm saying. I'm saying in the same move if the match matches 2 or more of the bombs, it will divide the explosions to only using what is needed to kill the opponent, then using the remainder for the next one.
Okay, now I'm still confused. Let's lay out a scenario to make things clear.
There are 10 bombs on board. We are currently targeting Hulk who needs 5 bombs to kill. Enemy Punisher requires 3 bombs, and Enemy Hood requires 2 bombs.
Tell me which scenario is accurate to what you're talking about:
1) Enemy makes a blue match. A minimum of one of these blue tiles is a bomb. The detonations go off. All three enemies die.
2)Enemy makes a blue match. Two of the blue tiles matched are bombs. Detonations kill Hulk and Punisher.
2b)Enemy makes a blue match. Three of the blue tiles matched are bombs. Hulk, Punisher and Hood die.
3)Enemy makes a blue match. Two of the blue tiles matched are bombs. Hulk, Punisher, and Hood all die.
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I think until we get full numbers on Fury's yellow, we can't really determine what skill works the best. Sure Purple is fine and good, but if I cast yellow and so happen to have some red and green and I do 5K target damage and 2500 AoE damage, I just found myself another Thor.0
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BelligerentGnu wrote:You can say it's overkill but it isn't everytime. In fact I have killed all 3 players on the other team with one go of demolition. If the match detonates more than 1 bomb, then only a select number go off to kill that player. Followed by the next set to kill the next player. If more than one is detonated in a matchup, you will mostly likely win the match in that turn. 5 blue is simply insane.
This is the bit that's confusing me.
He seems to be implying that if the enemy matches a set of 3 gems, and 2 of those gems are bombs, then the computer will divide the damage of the detonated bombs. If so, then with large amounts of bombs the ability does gain a sort of 'critical' mode.
Yes this is what I mean.0 -
++ to request for people with 5 yellow to post a video with all 5 avengers kicking ****?0
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Handsome3314 wrote:BelligerentGnu wrote:You can say it's overkill but it isn't everytime. In fact I have killed all 3 players on the other team with one go of demolition. If the match detonates more than 1 bomb, then only a select number go off to kill that player. Followed by the next set to kill the next player. If more than one is detonated in a matchup, you will mostly likely win the match in that turn. 5 blue is simply insane.
This is the bit that's confusing me.
He seems to be implying that if the enemy matches a set of 3 gems, and 2 of those gems are bombs, then the computer will divide the damage of the detonated bombs. If so, then with large amounts of bombs the ability does gain a sort of 'critical' mode.
Yes this is what I mean.
Enemy IM made a match 4 that included 2 traps - those two went off and killed IM.
Then the rest of the traps detonated and killed the enemy Thor.
That ability is insane.0 -
Bowgentle wrote:Enemy IM made a match 4 that included 2 traps - those two went off and killed IM.
Then the rest of the traps detonated and killed the enemy Thor.
That ability is insane.
That behaviour has happened for me once, but other times not. Can you recall off-hand if the traps from the actual match would have downed the current target? Maybe that's when it'll chew through 2 guys?
Edit: Some damage data. At level 209, Iron Man did 2543 damage, Hulk did 12810 -
hamsingame wrote:Bowgentle wrote:Enemy IM made a match 4 that included 2 traps - those two went off and killed IM.
Then the rest of the traps detonated and killed the enemy Thor.
That ability is insane.
That behaviour has happened for me once, but other times not. Can you recall off-hand if the traps from the actual match would have downed the current target? Maybe that's when it'll chew through 2 guys?0
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