TheHueyFreeman wrote: darthmental wrote: Can anyone lend me $100 so I can max him please? That only gets you 8 covers. Still not max'd sadly enough.
darthmental wrote: Can anyone lend me $100 so I can max him please?
Phantron wrote: Since the purple already has a high failure rate when used defensively (if it's placed on any available match it's obviously gone) it really helps to have the CD lowered by one to make sure it sticks around.
BelligerentGnu wrote: Phantron wrote: Since the purple already has a high failure rate when used defensively (if it's placed on any available match it's obviously gone) it really helps to have the CD lowered by one to make sure it sticks around. This is why I think NF ideally runs with at least one other special tile generator.
Phantron wrote: BelligerentGnu wrote: Phantron wrote: Since the purple already has a high failure rate when used defensively (if it's placed on any available match it's obviously gone) it really helps to have the CD lowered by one to make sure it sticks around. This is why I think NF ideally runs with at least one other special tile generator. That'd only matter against Falcon. Since Escape Plan tile can be placed on any random tile, we should assume that when used defensively, if it's placed on anything that can be matched immediately then of course a human will immedately get rid of it due to its immense threat value. Now this actually leads to two completely different solutions. You can say if it has an especially high failure rate on defense maybe you should go 5 yellow instead. Or you can say then we better have the CD reduced to 2 turns to make sure the times where it is not placed on an immediate match actually resolves. Can D3 or someone provide the actual stats of Nick Fury's yellow? It's hard to compare 'CD down to 2 turn' versus "Hulk is ready to smash things'.
Phaserhawk wrote: yeah those numbers would really help me sway which way I will end up going (ha like i'll ever max him). But just for curiotisy's sake I would also like to know. Because from rumours it sounds like IM hits for about 3500 dmg, and if Hulk comes in and does an AoE Thunderous clap for like 1200 dmg, then Fury's yellow is Thor's Lightning Strike and Call of the Storm all in one
Phaserhawk wrote: Phantron wrote: BelligerentGnu wrote: Phantron wrote: Since the purple already has a high failure rate when used defensively (if it's placed on any available match it's obviously gone) it really helps to have the CD lowered by one to make sure it sticks around. This is why I think NF ideally runs with at least one other special tile generator. That'd only matter against Falcon. Since Escape Plan tile can be placed on any random tile, we should assume that when used defensively, if it's placed on anything that can be matched immediately then of course a human will immedately get rid of it due to its immense threat value. Now this actually leads to two completely different solutions. You can say if it has an especially high failure rate on defense maybe you should go 5 yellow instead. Or you can say then we better have the CD reduced to 2 turns to make sure the times where it is not placed on an immediate match actually resolves. Can D3 or someone provide the actual stats of Nick Fury's yellow? It's hard to compare 'CD down to 2 turn' versus "Hulk is ready to smash things'. yeah those numbers would really help me sway which way I will end up going (ha like i'll ever max him). But just for curiotisy's sake I would also like to know. Because from rumours it sounds like IM hits for about 3500 dmg, and if Hulk comes in and does an AoE Thunderous clap for like 1200 dmg, then Fury's yellow is Thor's Lightning Strike and Call of the Storm all in one
mockingjay wrote: I find it dumb that a 4 star level 270 character has less health than a 3 star character level 166. Hulk, lazy thor and sentry all have more health than fury. Am I the only one that finds that disturbing?
nisamun wrote: mockingjay wrote: I find it dumb that a 4 star level 270 character has less health than a 3 star character level 166. Hulk, lazy thor and sentry all have more health than fury. Am I the only one that finds that disturbing? In comic terms, considering Fury is just a human, no. X-force has less than all of them.
BelligerentGnu wrote: nisamun wrote: mockingjay wrote: I find it dumb that a 4 star level 270 character has less health than a 3 star character level 166. Hulk, lazy thor and sentry all have more health than fury. Am I the only one that finds that disturbing? In comic terms, considering Fury is just a human, no. X-force has less than all of them. It does make a degree of sense. Hulk is the next best thing to indestructible, Sentry is a cosmic-level power, and Thor's a god. NF, on the other hand, controls and manipulates people of their level of power. You could argue that his HP is representative of the defenses he's constructed around himself, rather than the actual resilience of his body. The Hood has less HP than 2* Thor and Ares.
Handsome3314 wrote: For anyone questioning 5 blue, it's the best power in the game. You can say it's overkill but it isn't everytime. In fact I have killed all 3 players on the other team with one go of demolition. If the match detonates more than 1 bomb, then only a select number go off to kill that player. Followed by the next set to kill the next player. If more than one is detonated in a matchup, you will mostly likely win the match in that turn. 5 blue is simply insane.
BelligerentGnu wrote: Handsome3314 wrote: For anyone questioning 5 blue, it's the best power in the game. You can say it's overkill but it isn't everytime. In fact I have killed all 3 players on the other team with one go of demolition. If the match detonates more than 1 bomb, then only a select number go off to kill that player. Followed by the next set to kill the next player. If more than one is detonated in a matchup, you will mostly likely win the match in that turn. 5 blue is simply insane. Waaaiiiit...wait wait wait - *only* enough traps detonate to kill a character? If you have more than you need, the excess remain undetonated to be used later? O.O
Phantron wrote: BelligerentGnu wrote: Handsome3314 wrote: For anyone questioning 5 blue, it's the best power in the game. You can say it's overkill but it isn't everytime. In fact I have killed all 3 players on the other team with one go of demolition. If the match detonates more than 1 bomb, then only a select number go off to kill that player. Followed by the next set to kill the next player. If more than one is detonated in a matchup, you will mostly likely win the match in that turn. 5 blue is simply insane. Waaaiiiit...wait wait wait - *only* enough traps detonate to kill a character? If you have more than you need, the excess remain undetonated to be used later? O.O I think he's saying the bombs you detonate on your own matches is enough to kill people too. Remember you get half the value and half of 10K is still 5K and can certainly blow up multiple guys when you use them yourself.