Spoit wrote: mags1587 wrote: Colognoisseur wrote: I'll be fooling around with Fury in both Hood PvP and SHIELD sim for the next day or so; if you want to see how he works in the AI hands go ahead and have some fun. You showed up for me in the Hood tourney. I had to give it a try. Played one match to win (and succeeded), played a second match to let Fury get off his abilities. My first impressions? Sentry's a tougher opponent than Fury. Don't get me wrong, if Fury gets off his abilities it's pretty much "oh **** I'm screwed". That strike tile is ridiculous and avoiding the traps is pure luck. But during the first match I didn't have any trouble denying Fury the AP he needed. Sentry's yellow and green are harder to deny. Sentry got off his yellow and then very nearly got off his green (thank you, Hood) during that first match. The lack of color overlap between Fury and Sentry may have played into it, too -- it's pretty hard to deny the opposing team every color. That's what makes fury interesting. Both yellow and purple are fairly low priority colors, so you're split between denying them, or denying the more popular colors (and powering your own abilities)
mags1587 wrote: Colognoisseur wrote: I'll be fooling around with Fury in both Hood PvP and SHIELD sim for the next day or so; if you want to see how he works in the AI hands go ahead and have some fun. You showed up for me in the Hood tourney. I had to give it a try. Played one match to win (and succeeded), played a second match to let Fury get off his abilities. My first impressions? Sentry's a tougher opponent than Fury. Don't get me wrong, if Fury gets off his abilities it's pretty much "oh **** I'm screwed". That strike tile is ridiculous and avoiding the traps is pure luck. But during the first match I didn't have any trouble denying Fury the AP he needed. Sentry's yellow and green are harder to deny. Sentry got off his yellow and then very nearly got off his green (thank you, Hood) during that first match. The lack of color overlap between Fury and Sentry may have played into it, too -- it's pretty hard to deny the opposing team every color.
Colognoisseur wrote: I'll be fooling around with Fury in both Hood PvP and SHIELD sim for the next day or so; if you want to see how he works in the AI hands go ahead and have some fun.
Phantron wrote: escobero wrote: I think that they should make his blue trigger ALL TRAPS when opponent matches them. This would make him slightly better but at the same time make Daredevil much better as well it would give some more room to develop cool "trap" Characters. It sounds like you trigger every trap minus the one the opponent matched, but it's impossible to test this with only 1 cover (2 traps results 1 trap triggered, which is impossible to tell whether it detonated the one that was triggered or the one that wasn't triggered). Can someone who can put down more than 2 traps verify? Right now, the 2 trap behavior goes like this. Suppose trap does 300 damage per trap, if enemy matches it, you'll see both traps go off but the enemy will only take 300 damage, so there's no way to tell which trap counted for the detontation other than that it's not all of them.
escobero wrote: I think that they should make his blue trigger ALL TRAPS when opponent matches them. This would make him slightly better but at the same time make Daredevil much better as well it would give some more room to develop cool "trap" Characters.
BelligerentGnu wrote: Phantron wrote: escobero wrote: I think that they should make his blue trigger ALL TRAPS when opponent matches them. This would make him slightly better but at the same time make Daredevil much better as well it would give some more room to develop cool "trap" Characters. It sounds like you trigger every trap minus the one the opponent matched, but it's impossible to test this with only 1 cover (2 traps results 1 trap triggered, which is impossible to tell whether it detonated the one that was triggered or the one that wasn't triggered). Can someone who can put down more than 2 traps verify? Right now, the 2 trap behavior goes like this. Suppose trap does 300 damage per trap, if enemy matches it, you'll see both traps go off but the enemy will only take 300 damage, so there's no way to tell which trap counted for the detontation other than that it's not all of them. Confirmed. Fired Demolition twice in a match, creating 4 tiles. Enemy matched one, and all traps detonated, dealing 1044 damage. Damage = number of traps -1.
malfunkshen wrote: hey guys, I see a bunch of people running around with Nick Fury 0/5/5@lvl 189. Is it possible to have that much ISO and HP?
malfunkshen wrote: hey guys, I see a bunch of people running around with Nick Fury 0/5/5@lvl 189. Is it possible to have that much ISO and HP? The worst thing is, the last cover isn't released, so even if they did have the points, wouldn't they want to wait until the last cover is released so they don't waste two extra covers? I see a couple of rosters that are like that, and in my bracket, there is currently a user with that setup. Just curious as to how they are doing it when I can barely get 141 characters maxed.
colebavery21 wrote: .
Phantron wrote: Having that kind of iso isn't very hard from just playing. Getting 0/5/5 would take 8*2500 = 20K HP, so basically $100. If it deters other people from attacking you, that's not a bad investment.
ThatOneGuyjp189512 wrote: they have all his powers and 7 traps....at 189 they do 1194 each....like....damnhttp://marvelpuzzlequest.wikia.com/wiki/Nick_Fury_(Director_of_S.H.I.E.L.D.)
arktos1971 wrote: ThatOneGuyjp189512 wrote: they have all his powers and 7 traps....at 189 they do 1194 each....like....damnhttp://marvelpuzzlequest.wikia.com/wiki/Nick_Fury_(Director_of_S.H.I.E.L.D.) Yep, I filled this page up Finally understood that when the trap tile is matched by the enemy all traps explode. Thought it was a bug at first. So blue is not so good after all. See how much damage is done by Daken for 5 tiles ? The shift is a good thing because Fury would not be so good otherwise, for the cost.
BelligerentGnu wrote: Has anyone confirmed whether the bug fix on his demolition has gone through yet?