scottee wrote: I agree on it being a part of the alliance system, but people complaining that a 4* isn't reachable is just ridiculous. 4*'s are basically just trophy prizes. It'll be at least 4 months before we see anyone have Nick Fury at a usable level and actually running him instead of a maxed 3*.
jozier wrote: DaveyPitch wrote: Wow, a new character that's restricted to the top 100 alliances. D3 sure love to kick the community in the balls don't they? He's a rare 4*, do you complain tha IW/X Force are reserved for the top players overall?
DaveyPitch wrote: Wow, a new character that's restricted to the top 100 alliances. D3 sure love to kick the community in the balls don't they?
Rarre28 wrote: Is the season 1 shield training cumulative or is it like the prologue?
MerC 47 wrote: scottee wrote: I agree on it being a part of the alliance system, but people complaining that a 4* isn't reachable is just ridiculous. 4*'s are basically just trophy prizes. It'll be at least 4 months before we see anyone have Nick Fury at a usable level and actually running him instead of a maxed 3*. Agreed, but how quickly will he be required for a big points mission in the next event?
Colognoisseur wrote: Rarre28 wrote: Is the season 1 shield training cumulative or is it like the prologue? My assumption is it will get reset with each season. This is the change many many people have been asking for. It will always be there for new players to get a lot of covers for the early progression awards. It will be a low impact active iso farm for the other players plus it will have consequences for the standings. This is another case of the devs listening to the players. Well done on first glance IMO
Impulse wrote: MerC 47 wrote: scottee wrote: I agree on it being a part of the alliance system, but people complaining that a 4* isn't reachable is just ridiculous. 4*'s are basically just trophy prizes. It'll be at least 4 months before we see anyone have Nick Fury at a usable level and actually running him instead of a maxed 3*. Agreed, but how quickly will he be required for a big points mission in the next event? Fours don't get used for required nodes much. Invisible woman unlocked some in last hunt, but i think that's the only time. The required nodes are to push cover packs, and fours are just too rare to make cover packs enticing. I doubt we're going to see nick fury nodes coming up.
Chops wrote: I think many people are missing the point of the "Season" PVP feature. 1) The "Season" aggregates ALL PVP events that take place during the season (in this case, it appears 25 days). Just as it includes Hollowpoint, it will include Lightning Rounds, etc... 2) The Shield Simulator Season 1, is an ongoing PVP (yes, much like the one in Prologue) where you can work on your Season ranking, without having to play the "shorter" PVP events. Whether because you don't have/like a certain required character, or are unable to compete due to level/etc, you can keep plugging away to earn points towards your season. 3) Think of the "Season" as a 25-day "Main-bracket", while EVERY PVP event is a sub-bracket. My question for IceX and/or devs, is whether the accumulated season points drop when you get hit in an affiliated PVP event, or are does the main only go up? I'm excited. Makes me want to work a little harder in PVP now.
WolfmanX25 wrote: Black Hulk cover at an easy 3000 is a nice surprise. I wonder if the season 1 of SHIELD training is as useless as regular SHIELD training. At worst it's an additional 1000 points for the season.
gamar wrote: Chops wrote: I think many people are missing the point of the "Season" PVP feature. 1) The "Season" aggregates ALL PVP events that take place during the season (in this case, it appears 25 days). Just as it includes Hollowpoint, it will include Lightning Rounds, etc... 2) The Shield Simulator Season 1, is an ongoing PVP (yes, much like the one in Prologue) where you can work on your Season ranking, without having to play the "shorter" PVP events. Whether because you don't have/like a certain required character, or are unable to compete due to level/etc, you can keep plugging away to earn points towards your season. 3) Think of the "Season" as a 25-day "Main-bracket", while EVERY PVP event is a sub-bracket. My question for IceX and/or devs, is whether the accumulated season points drop when you get hit in an affiliated PVP event, or are does the main only go up? I'm excited. Makes me want to work a little harder in PVP now. If I recall, IceIX said only "standard" PVP will count, not lightning rounds
volos wrote: Interestingly, you cannot shield in the season 1 shield simulator. I wonder how high the points totals will go, with max progression rewards over 3k??