Upcoming Character Change to Wolverine (Old Man Logan)
Comments
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Why do they constantly bring a hammer to fix things instead of a screw driver to just tweak.
Elektra ????????????????????????????????????????
OML????????????????????????
Carnage ????????????????????????????????????????
Honestly OML they could have just left the numbers and just got rid of counting him to heal, but....red also needs to have its self dmg reduced. This is big time not fair. Black. Meh too much but hopefully can still 1 shot
Carnage. Ugh... You literally gutted this guy demurige. Red I can live with but you should boost the aoe dmg as compensation. Black, omg. Why would I pay 5 black ap to create self dmg, those tiles duck but were meant to combo with black. So now a solid dmg move that cost 11 green now costs me 5 black and 8 green and will do literally no dmg. You should have dropped green to 6 or better yet. NOT TOUCHED CARNAGE AT ALL!!!! Seriously how about fixing Sentry before you start messing around in 4 and 5 star land. This is why I stopped paying money. Thank you for reminding me.
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They needed to change Carnage due to how he plays with Medusa and her team passive healing.Also being it seems the developers will not reply or answer any of the questions and comments about the nerf, I think the most efficient way of voicing your opinion and having the developers listen is to honestly rate the game on your respected game/app store.1
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I'm echoing everyone else's sentiments (and trying to keep this on the first page) but the fact OML can no longer heal when by himself is some wild design. Even 2 star Wolvie can heal by himself!7
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@Brigby Is there anyway a dev can post information specifically regarding the intent behind the immense nerf OML has sustained? He took a hit on all fronts and it really feels like it was an over-nerf to his powers. I would love to know what playtesting was done, in what environment and against what teams. For instance, his base healing stat was basically halved, and then that was reduced by 1/3 by not allowing him to heal when both teammates are down. So, his healing was reduced by about 2/3, which is crazy. That, along with reduced damage all around and now reduction in the amount of damage he takes from his passive read ability. It's all too much.
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LFChikarason said:I'm echoing everyone else's sentiments (and trying to keep this on the first page) but the fact OML can no longer heal when by himself is some wild design. Even 2 star Wolvie can heal by himself!7
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You have a forum for two way communication, why not use it? @madsalad mentions a few key points that could be responded to.
I won't sell OML, because:- your compensation offer sucks, and
- I live in hope that you'll see that you've screwed up with *some* of the latest round of changes and the extent of them, and roll them back (and perhaps win back some community support?)
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I am still using OML in my PVE grinds as much as I can (33%) just to keep his usage the same as before the nerf (up around 10%?) and see if they nerf him some more... why not? That's all it takes.
We should all agree to team him with Carnage whenever we use him and see if we can get them to nerf them both again purely based on usage stats.
I used to be irritated that I was at 3/4/0 and had no red cover... now I'm glad I have no red cover. Not sure that was their intent, but like IM40 used to be... it's bad design when you have to avoid covers to keep a character functional. And I still can't believe he can't heal when he's all by himself... ridiculous.
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I wonder what else they have planned to smash up?
This feels like part of a huge process to destroy the game. Obviously they don't intend to destroy the game, they think they're building towards some big glorious end plan, but when the player base screams "you have done this wrong!" they're just moving on to the next untested rollout without any player feedback.2 -
It's clear that D3/Demiurge doesn't listen to or care about their customers' concerns. With so many issues that need to be fixed, that they choose to do this instead is insulting. I've spent hours a day playing this for over two years and also spent money semi regularly. I've been addicted to the game over that time. I want to thank D3/Demiurge for making a decision that shows how much they disregard us. It's been a sobering experience that has made it easy to quit cold turkey.3
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I wonder if they had made the first 3 nodes of PVE restricted rosters (excluding 5* usage)... if that would have dropped his overall usage statistics to a more realistic, accurate usage of OML in fights that matter?
I suppose they could check those numbers by excluding those uses from their data set... but that may be asking them to do too much research and we all know they don't like to go beyond superficial assumptions when it comes to their stats.
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madsalad said:@Brigby Is there anyway a dev can post information specifically regarding the intent behind the immense nerf OML has sustained? He took a hit on all fronts and it really feels like it was an over-nerf to his powers. I would love to know what playtesting was done, in what environment and against what teams. For instance, his base healing stat was basically halved, and then that was reduced by 1/3 by not allowing him to heal when both teammates are down. So, his healing was reduced by about 2/3, which is crazy. That, along with reduced damage all around and now reduction in the amount of damage he takes from his passive read ability. It's all too much.4
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JVReal said:I wonder if they had made the first 3 nodes of PVE restricted rosters (excluding 5* usage)... if that would have dropped his overall usage statistics to a more realistic, accurate usage of OML in fights that matter?
I suppose they could check those numbers by excluding those uses from their data set... but that may be asking them to do too much research and we all know they don't like to go beyond superficial assumptions when it comes to their stats.
let me put on my tin cap, i don't think usage of oml was the thing that made the nerf happen. peeps not buying enough health packs made them nerf oml.
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The Herald said:I wonder what else they have planned to smash up?
This feels like part of a huge process to destroy the game. Obviously they don't intend to destroy the game, they think they're building towards some big glorious end plan, but when the player base screams "you have done this wrong!" they're just moving on to the next untested rollout without any player feedback.
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lol "playtest" i think the only new content that gone without a hitch is 4* specials and duck season. and maybe DDQ after they got rid of enemy team-ups in crash of the titans.
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killerkoala said:JVReal said:I wonder if they had made the first 3 nodes of PVE restricted rosters (excluding 5* usage)... if that would have dropped his overall usage statistics to a more realistic, accurate usage of OML in fights that matter?
I suppose they could check those numbers by excluding those uses from their data set... but that may be asking them to do too much research and we all know they don't like to go beyond superficial assumptions when it comes to their stats.
let me put on my tin cap, i don't think usage of oml was the thing that made the nerf happen. peeps not buying enough health packs made them nerf oml.killerkoala said:JVReal said:I wonder if they had made the first 3 nodes of PVE restricted rosters (excluding 5* usage)... if that would have dropped his overall usage statistics to a more realistic, accurate usage of OML in fights that matter?
I suppose they could check those numbers by excluding those uses from their data set... but that may be asking them to do too much research and we all know they don't like to go beyond superficial assumptions when it comes to their stats.
let me put on my tin cap, i don't think usage of oml was the thing that made the nerf happen. peeps not buying enough health packs made them nerf oml.1 -
pheregas said:madsalad said:@Brigby Is there anyway a dev can post information specifically regarding the intent behind the immense nerf OML has sustained? He took a hit on all fronts and it really feels like it was an over-nerf to his powers. I would love to know what playtesting was done, in what environment and against what teams. For instance, his base healing stat was basically halved, and then that was reduced by 1/3 by not allowing him to heal when both teammates are down. So, his healing was reduced by about 2/3, which is crazy. That, along with reduced damage all around and now reduction in the amount of damage he takes from his passive read ability. It's all too much.
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So I went ahead and uninstalled the game on my devices today. I just want to make it crystal clear: I quit because of the developers not taking the player base into consideration, and the abysmal treatment we get from the team. This game has so much potential to be really fun and competitive, and they have made poor decisions time and time again that anger the playerbase. I saw a screengrab from a developer on Disqus that essentially said "we do what we want, if you don't like it then quit." So I quit. I truly hope that you guys get your heads out of the sand and actually start listening to your player base.11
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I hope if they ever come to their senses they offer us a way to get him back. Basically being forced to sell your best pve character because they robbed him of his 5* status. He was basically made a 3* with a lot of health. I'm not going to quit yet. Just going casual and completely finished spending money on the game.1
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Still waiting for one of them to get a spine admit they made a mistake and fix it. Until then speaking with my pocket book and that includes the others in my family that play.2
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Syleye said:Still waiting for one of them to get a spine admit they made a mistake and fix it. Until then speaking with my pocket book and that includes the others in my family that play.
Unfortunately you may have to wait a long time for this. There has been many unpopular Changes in the history of the game and few if any have ever been reversed.2
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