Demiurge Lead Designer wrote: As you recall, we’ve been focusing on character updates that increase the power of those characters, and monitoring how well that’s impacted team diversity and the competitive experience. Over time, we’ve seen that 4-star character positive rebalances have significantly improved those characters’ usability and ability to win battles. However, the same has not been true of improvements to 5-stars such as Silver Surfer (Skyrider) and Steve Rogers (First Avengers), due in largest part to the ubiquity and strength of Wolverine (Old Man Logan). Old Man Logan, as one of our first 5-stars and one of our first characters with multiple sets of powers, is stronger and significantly more useful than most other options for one’s team, even when he’s at low covers. Over 10% of all battles won include an Old Man Logan on the player’s team. This is higher than the win or play rate of any other character in the game even when those characters are Powered-Up. We believe that his ubiquity and power is reducing options for team composition - Old Man Logan is significantly better even than other 5-stars at low covers, and he’s pushing out otherwise viable 4-star and 5-star options because he warrants a permanent place on the team. To that end, Old Man Logan will be our first major rebalance to decrease power since the start of our regular season rebalances. We hope that this change to Old Man Logan will be sufficient and that we can return to the rebalances that increase power we’ve been doing. We’ll continue to monitor how the metagame and team composition evolves - if you have feedback on character rebalances, such as this one, please let us know!
bowla33 wrote: Where's the actual changes?
Brigby wrote: bowla33 wrote: Where's the actual changes? I just updated the post. The development team is finalizing all the details, and we'll be posting the upcoming changes tomorrow.
Brigby wrote: Hi Everyone, There is going to be an upcoming character change to Wolverine (Old Man Logan). Here to talk about it some more is the Lead Designer from Demiurge: Demiurge Lead Designer wrote: As you recall, we’ve been focusing on character updates that increase the power of those characters, and monitoring how well that’s impacted team diversity and the competitive experience. Over time, we’ve seen that 4-star character positive rebalances have significantly improved those characters’ usability and ability to win battles. However, the same has not been true of improvements to 5-stars such as Silver Surfer (Skyrider) and Steve Rogers (First Avengers), due in largest part to the ubiquity and strength of Wolverine (Old Man Logan). Old Man Logan, as one of our first 5-stars and one of our first characters with multiple sets of powers, is stronger and significantly more useful than most other options for one’s team, even when he’s at low covers. Over 10% of all battles won include an Old Man Logan on the player’s team. This is higher than the win or play rate of any other character in the game even when those characters are Powered-Up. We believe that his ubiquity and power is reducing options for team composition - Old Man Logan is significantly better even than other 5-stars at low covers, and he’s pushing out otherwise viable 4-star and 5-star options because he warrants a permanent place on the team. To that end, Old Man Logan will be our first major rebalance to decrease power since the start of our regular season rebalances. We hope that this change to Old Man Logan will be sufficient and that we can return to the rebalances that increase power we’ve been doing. We’ll continue to monitor how the metagame and team composition evolves - if you have feedback on character rebalances, such as this one, please let us know! We will be finalizing and posting more specific details about these changes tomorrow in anticipation of the upcoming Power Season.
VForVictory wrote: I'd tread very carefully retooling oml. A lot of lack of diversity in use of 5*s is due to lack of options. I have two champed 5*s and since my mmr says all I see are champed 5*s in pvp I have little choice but to use the two I have. If it becomes painful to win with those two then I'm not going to keep playing. Many other people are in this exact situation.
Buret0 wrote: To be fair, OML is the only tank in the game and the only automatic strike tile generator. His ability to create automatic strike tiles means that every match and every attack ends the game faster. Strike tiles are the reason cascades of doom exist. Strike tiles turn AoE damage into a nuke. He tanks for some of the best strike tile boosters in 4* land, such as Carol and Wasp. He's also so prevalent because of how long he's been around. His usage ends games faster and without wasting health packs. This nerf is going to hurt.