Matt Murdock wrote: The part I dread the most is blowing the rest of my hoard to finish latest 5*s, and finding myself with a gigantic pile of waste which would have been significantly smaller a week ago.
Fightmastermpq wrote: Matt Murdock wrote: The part I dread the most is blowing the rest of my hoard to finish latest 5*s, and finding myself with a gigantic pile of waste which would have been significantly smaller a week ago. Huh? How could you write such a well thought out and reasoned argument and then arrive at this totally backwards conclusion??? You have 26 4*s on your roster that are max covered, but not champed, so 60%. Of the newest 12 you have 7 that are max covered but not champed or 58%. Your "gigantic pile of waste" will be nearly identical. Moreover, should you feel the need to save up enough ISO to champ every waste cover you could draw you'd be saving a mere 2.6M ISO compared to the 9.8M under the old system. "Waste" is NOT a real problem with this new system. See this is exactly what I'm talking about. Everyone is so quick to dismiss this new system when they could spend 5 minutes looking at their own roster and realize that they are really better off in some of the exact areas that they are complaining about.
kyo28 wrote: Here's my typical progression, as a semi-casual PVE player: * 1 cover from the first event a new 4*is introduced through personal placement: sometimes I get 1 cover, mostly 0 * 0 cover for alliance placement as we are a T250 alliance * 1 cover from the first event the new 4* is featured: 1 cover from progression * all the other covers come from LT pulls. For that I need CP. I get about 300 CP a month so that's 12 LT pulls a month. That's 96 pulls over 8 months = 128 covers divided amongst 12 4*s = 8 covers average per character * I get 1 LT extra through DDQ every 10-15 days = 16 extra covers a over 8 months = 1.33 covers per character average * I don't play PVP hard enough to earn CP or LT's * I don't have high enough placement in PVE to get additional LT's So I get 0(or1) + 1 + 8 + 1.33 = 10.33 or 11.33 covers average per new character. And that's counting the maximum of 8 months the characters stays in there.
OneLastGambit wrote: I agree with this part. There are good and bad aspects to both system and both system benefit players depending on your roster stage. Old system - definitely favours established 4* players with multiple champed 4s if not all - due to championing system New system - Favours transitioners as they can cover characters and move into the 4* tier much quicker - they will just be transitioning into Carol instead of Iceman
JVReal wrote: Since they have a mechanism in place that allows a "Bonus" character to be pulled from a limited, user selected, group of characters... why can't they limit the general pool to be from a group of user selected characters? You pick your 'favorite 12' that you want included in the pool of characters and your bonus characters come from that same pool. Everyone's pools will be customized.
Pylgrim wrote: If that is your level of engagement, have you calculated how slowly would you be covering characters, new or old, when they are 45 (and always counting up!) in the pool? To make it easy and for the sake of the argument, let's pretend that you have zero 4*s and D3 gives you, say, 200 legendary tokens. Presuming an average distribution, you'll end up with 4-5 covers of each character in the game under the old scenario and 16-17 covers for only the latest 12 4*s under the new one. I hope I don't have to explain to you how having the latter characters would make you greatly more competitive and efficient than the alternative, thus increasing your accrual of LTs and CP (and all the other resources) making your progress through the game cyclically better.
Matt Murdock wrote: Some people still seem to be unclear on the overall effect bonus heroes will have on 4* progression, and how it does not overcome the drawbacks inherent in vaulting every character other than the 12 newest. Let me explain with concrete numbers.
Pylgrim wrote: There's a number of players who upon finding a feature that they don't like, they default to a "pfft yet another beneficial feature for veterans and whales, no wonder they are defending it