GrumpySmurf1002 wrote: The only question I really have at this point is "What was the rush in deploying this immediately after announcing it?"
Jarvind wrote: I think this could be accurately summed up with one question: "What problem(s) was vaulting the old characters meant to solve?" Sadly, I'm guessing you'll either get no answer (most likely) or a canned "We sure think this is fun for our players, because of reasons! This system is just aces! Thumbs up guys!"
Jarvind wrote: I think this could be accurately summed up with one question: "What problem(s) was vaulting the old characters meant to solve?"
Straycat wrote: To me, they tried to address a few complaints: the pool is diluted, it takes too long to cover new characters, we keep getting characters we don't want, it relies on RNG too much. A lot of those complaints are related to each other, mainly that the pool was diluted. Provided you get bonus heroes often enough, this could accelerate how you cover an old 4* if you only have one favorite. Other people have posted some statistics on the odds or the time it takes if you rely only on pve progression, but in the end it might still be faster than the old system. It especially helps the 3* tier. Another possibility is that they could have found that they were giving out 4*s too quickly. Guaranteed covers in champ rewards, progression in pve, boss events, vaults, gauntlet was easier, cp flow if you just want to purchase it, and it being a little easier (for me at least, never did it before a few months ago and now do it fairly regularly) to hit 900 in pvp. Maybe they wanted to balance out the 4*s. It could also have been a way to make bonuses more appealing. It might have been less impactful without the vaulting. I tend to give them the benefit of the doubt, but I don't think their thinking was that nefarious.
OneLastGambit wrote: Jarvind wrote: I think this could be accurately summed up with one question: "What problem(s) was vaulting the old characters meant to solve?" I think the answer to that question is "token dilution problem" Which in fairness it did actually solve...it just created a new problem at the same time. The solution should have been to separate into two tokens like they did with Legendaries.
Daredevil217 wrote: Question 1: Why the change?
Daredevil217 wrote: Question 2: Should new players be focusing on a smaller pool of heroes now?
Daredevil217 wrote: Question 3: What is in place for those who want to level evenly?
Daredevil217 wrote: Question 4: If vaulting didn’t work in the past, why bring it back?
Daredevil217 wrote: Question 5: Is this change designed to encourage hoarding?
Daredevil217 wrote: Question 6: With older characters being more of a rarity, how are newcomers supposed to compete for these characters without having these essential characters in the first place?
Daredevil217 wrote: Question 7: Is this change meant to slow (or in some cases eliminate) champing?
Daredevil217 wrote: Question 8: If enough people voice concern, would you be willing to end vaulting?
n25philly wrote: This is easy to answer as it's clear. They wanted to vault character to force everyone into the new ones. Since that would never go over well they made the bonus hero component to distract everyone with free covers. If they give notice of vaulting without people getting those covers right away the forums would be a lot angrier than they already are. You don't give notice when you are going to screw someone
n25philly wrote: There are absolutely 0 good reasons for vaulting.
Jaedenkaal wrote: n25philly wrote: There are absolutely 0 good reasons for vaulting. Of course there are, and they've been mentioned in this thread already. You clearly don't like them, and that is totally your right, but that doesn't make them good reasons.I definitely agree that it's weird that this feature appears to remove a lot of player choice, while being designed to improve it, and I also think that that isn't helped by the fact that even the bonus heroes system is deceptively complicated. In terms of slowing champing, yes, I think that was intended, at least at an implied level. They've made it easier to get new characters up to the level of your highest characters both by increasing the rate of acquisition of new characters, and by slowing the overall rate of growth of older characters. If I had to speculate further on my speculation (must... go... deeper...) I'd guess that they're attempting to prolong the 4* tier because the 5* tier still isn't in a place they're happy with.
astrp3 wrote: n25philly wrote: This is easy to answer as it's clear. They wanted to vault character to force everyone into the new ones. Since that would never go over well they made the bonus hero component to distract everyone with free covers. If they give notice of vaulting without people getting those covers right away the forums would be a lot angrier than they already are. You don't give notice when you are going to screw someone Sorry, but the idea that they concocted bonus heroes strictly as a cover story as part of a plot to force us to use the new characters seems pretty far-fetched to me - not to mention the lack of tangible evidence for it. I think it much more likely that the explanations they gave in the video and the Puzzle Warriors interview are correct (no, I don't think they were a put-up job to dupe gullible dopes like me) and that they weren't expecting so much backlash (if there really is so much backlash). I find it more plausible that they came up with the limited stores to address concerns that people weren't able to get the new 4*s covered (as they said in the video) and thought bonus heroes would allow people to concentrate on the specific older characters they wanted and give them more covers for the buck and simply didn't fully consider the effect this would have on people who wanted to have a large number of older 4*s covered or realize the difficulty of doing so by relying on event rewards.
Straycat wrote: To me, they tried to address a few complaints: the pool is diluted, it takes too long to cover new characters, we keep getting characters we don't want, it relies on RNG too much. A lot of those complaints are related to each other, mainly that the pool was diluted. Provided you get bonus heroes often enough, this could accelerate how you cover an old 4* if you only have one favorite. Other people have posted some statistics on the odds or the time it takes if you rely only on pve progression, but in the end it might still be faster than the old system. It especially helps the 3* tier.
Another possibility is that they could have found that they were giving out 4*s too quickly. Guaranteed covers in champ rewards, progression in pve, boss events, vaults, gauntlet was easier, cp flow if you just want to purchase it, and it being a little easier (for me at least, never did it before a few months ago and now do it fairly regularly) to hit 900 in pvp. Maybe they wanted to balance out the 4*s.
It could also have been a way to make bonuses more appealing. It might have been less impactful without the vaulting. I tend to give them the benefit of the doubt, but I don't think their thinking was that nefarious.
n25philly wrote: Again, why do they need to take away the old characters to make it easier to gain the newer ones? All they would have to do is split them. You want to get the new characters then open the new ones and you get them. Those of us who want the old ones still can get them. It makes no sense to take the old ones away. This is forcing the new characters on us, not helping people get them. Bonus heroes is only say they can say there is still a way to get them to try and lessen complaints. The limit store does help people get the new ones and bonus heroes does help get specific ones, but again, why do they have to vault characters to accomplish that, both could accomplish this without taking away the older characters.,
fmftint wrote: The root issue was whales with EVERY classic 4 already @370. They are the main financiers of the game and they were tossing 75% of their token draws and that is UNACCEPTABLE! With this vaulting they will now be able to use 100% of their token draws