New Feature: Bonus Heroes! *Updated (3/1/17)
Comments
-
Vhailorx wrote:The problem is tying that very positive change to the new character vaulting system. Dilution was a real issue. But bonus heroes would go a long way towards mitigating it. Why then ALSO make this massive change to the way tokens work? (A change that just happens to appear likely to substantially slow down the rate at which vets can get their older champs up into the 340+ 4* champ promise land, and also makes long term hoard much less efficient.) Demi is fiddling with a lot of different levers all at once, and IMO the most rational explanation for makings changes this way is that they want to obfuscate of the more player-unfriendly changes by doing everything at the same time.
Imagine the outcry if they implement bonus characters, keep the token pool the same as it was, and then someone draws a 6th or greater cover on a non-covered 4* from a legendary, and then get a bonus cover that's also fits that description. It would be "what's the point of bonus covers if they're as useless as the diluted tokens we get them from?"0 -
Vhailorx wrote:New McG wrote:Because people will complain regardless, and whatever philosophy they're using for where the game is going works for them under this new method. If they did new 4 and 5* in the latest legendaries, and old 4 and 5* in the classic legendaries, some people would still be complaining to the effect of "well, I want only the old 4*, but I only want the new 5*? Why are you ruining my ability to build the exact roster I want?" There's no winning, particularly on this message board. The vocal minority on the forums aren't their typical players, and as such, shouldn't be the sole driving force behind their decisions.
Enough with the "this message board is so whiny!" meme. This is a forum on invested stakeholders on the internet. It will have people who are passionate about the game (both pro and con) and a share of internet trolls. That's the way the world works. It doesn't mean that the forum is useless or doesn't matter.
As for this change itself, I think GurlBYE is on the right track. Everyone likes the favorites system. Who wouldn't, it's 5% more covers of our choice. That's great! this game has been absolutely desperate for such a mechanic for years.
The problem is tying that very positive change to the new character vaulting system. Dilution was a real issue. But bonus heroes would go a long way towards mitigating it. Why then ALSO make this massive change to the way tokens work? (A change that just happens to appear likely to substantially slow down the rate at which vets can get their older champs up into the 340+ 4* champ promise land, and also makes long term hoard much less efficient.) Demi is fiddling with a lot of different levers all at once, and IMO the most rational explanation for makings changes this way is that they want to obfuscate of the more player-unfriendly changes by doing everything at the same time.
Well I don't agree with that last part. And you can still get your older champions up to 340, one at a time, faster than you could before. As a whole, yes, it's slower.
I definitely agree that the vaulting system does seem very much at odds with the very successful championing feature, which I'm pretty confident in saying has been the most well-received major feature they've introduced.
It will all rest on the acquisition rate of 4* covers from tokens vs from vaults, progression, and placement. I'd have to go back and look at my 4*s pretty carefully, and I doubt I can remember where I got all of those covers from. I know for all the new ones (since Peggy, probably), since they added 4*s as progression rewards in PVE, a large percentage of my 4* covers for those characters have been from that. And another significant percentage from PVP simulator. Boss events are also pretty generous in the 4* cover department (are they typically new-12 covers? Maybe. Not always. Rulk comes to mind).0 -
aesthetocyst wrote:New McG wrote:Imagine the outcry if they implement bonus characters, keep the token pool the same as it was, and then someone draws a 6th or greater cover on a non-covered 4* from a legendary, and then get a bonus cover that's also fits that description. It would be "what's the point of bonus covers if they're as useless as the diluted tokens we get them from?"
That's still quite possible. Nothing about this changes prevents it.0 -
aesthetocyst wrote:New McG wrote:Imagine the outcry if they implement bonus characters, keep the token pool the same as it was, and then someone draws a 6th or greater cover on a non-covered 4* from a legendary, and then get a bonus cover that's also fits that description. It would be "what's the point of bonus covers if they're as useless as the diluted tokens we get them from?"
That's still quite possible. Nothing about this changes prevents it.of a character/color that they already have at 5
It can happen at all tier levels0 -
New McG wrote:aesthetocyst wrote:New McG wrote:Imagine the outcry if they implement bonus characters, keep the token pool the same as it was, and then someone draws a 6th or greater cover on a non-covered 4* from a legendary, and then get a bonus cover that's also fits that description. It would be "what's the point of bonus covers if they're as useless as the diluted tokens we get them from?"
That's still quite possible. Nothing about this changes prevents it.
Uh... well, it's more likely that they'll have more covers overall of older 4*s, which would result in having more old 4* with 5 covers in one color compared to new ones.
That's not very comforting to the (statistically existent) players out there staring at their 5/0/0 Medusa and their 0/5/0 Mordo (or whatever).
I wonder if it would help if the bonus cover was guaranteed to be in a color that wouldn't be redundant. Wouldn't make a difference to champions of course, but it would make targeted championing much less painful. Too good for 5*s? Maybe. Too hard to take everything into account? Possibly, since the RNG likely can't know what you have on the vine, as it were.0 -
fmftint wrote:aesthetocyst wrote:New McG wrote:Imagine the outcry if they implement bonus characters, keep the token pool the same as it was, and then someone draws a 6th or greater cover on a non-covered 4* from a legendary, and then get a bonus cover that's also fits that description. It would be "what's the point of bonus covers if they're as useless as the diluted tokens we get them from?"
That's still quite possible. Nothing about this changes prevents it.of a character/color that they already have at 5
0 -
New McG wrote:fmftint wrote:aesthetocyst wrote:New McG wrote:Imagine the outcry if they implement bonus characters, keep the token pool the same as it was, and then someone draws a 6th or greater cover on a non-covered 4* from a legendary, and then get a bonus cover that's also fits that description. It would be "what's the point of bonus covers if they're as useless as the diluted tokens we get them from?"
That's still quite possible. Nothing about this changes prevents it.of a character/color that they already have at 5
If that's the only character you really want, it's no worse than before. It's still more covers of that character than you would see previously.0 -
Jaedenkaal wrote:Uh... well, it's more likely that they'll have more covers overall of older 4*s, which would result in having more old 4* with 5 covers in one color compared to new ones.
That's not very comforting to the (statistically existent) players out there staring at their 5/0/0 Medusa and their 0/5/0 Mordo (or whatever).0 -
Jaedenkaal wrote:If that's the only character you really want, it's no worse than before. It's still more covers of that character than you would see previously.0
-
Jaedenkaal wrote:
If that's the only character you really want, it's no worse than before. It's still more covers of that character than you would see previously.
Which is a considerable If to contend with. Provided you have only one or two favorites, you'll do better. But, if you do have more than that, the odds get considerably worse than before. So, if you want champ levels for a lot of oldies but goodies, like Iceman, 4Thor, Teen Jean, Hulkbuster, and Starlord, your odds are actually now worse off.
Math: viewtopic.php?f=7&t=603350 -
firethorne wrote:Jaedenkaal wrote:
If that's the only character you really want, it's no worse than before. It's still more covers of that character than you would see previously.
Which is a considerable If to contend with. Provided you have only one or two favorites, you'll do better. But, if you do have more than that, the odds get considerably worse than before. So, if you want champ levels for a lot of oldies but goodies, like Iceman, 4Thor, Teen Jean, Hulkbuster, and Starlord, your odds are actually now worse off.
Math: viewtopic.php?f=7&t=60335
Yup. From tokens. There's still no (publicised) change to the rates of those covers in rewards from vaults/progression/placement etc...
But yes. It'll be a faster ride, for fewer characters.0 -
firethorne wrote:Jaedenkaal wrote:
If that's the only character you really want, it's no worse than before. It's still more covers of that character than you would see previously.
Which is a considerable If to contend with. Provided you have only one or two favorites, you'll do better. But, if you do have more than that, the odds get considerably worse than before. So, if you want champ levels for a lot of oldies but goodies, like Iceman, 4Thor, Teen Jean, Hulkbuster, and Starlord, your odds are actually now worse off.
Math: viewtopic.php?f=7&t=603350 -
Anyone else annoyed that this run of EOTS is not a new charater release PVE, so its event tokens are in Vault format? EOTS is well known for its generous token rewards, and it would have been a great way to demo this new feature.0
-
Quick question: Have they said if this counts for vault tokens too? Is it any Heroic and above token, or just the blind ones (non-vault)?0
-
Dragon_Nexus wrote:Quick question: Have they said if this counts for vault tokens too? Is it any Heroic and above token, or just the blind ones (non-vault)?
It all applies to non-vault tokens only0 -
Dragon_Nexus wrote:Quick question: Have they said if this counts for vault tokens too? Is it any Heroic and above token, or just the blind ones (non-vault)?
Its only for tokens, vaults are excluded and do not have bonus heroes.0 -
Well that kinda eats =/
Oh well, a bonus is still a bonus0 -
i think dilution of the pool could be fix a little bit if all covers were non colored. it's more disheartening to sell a cover cause ur maxed out on that particular color. it'd be change to a race to get iso or HP to roster.0
-
Jaedenkaal wrote:firethorne wrote:Jaedenkaal wrote:
If that's the only character you really want, it's no worse than before. It's still more covers of that character than you would see previously.
Which is a considerable If to contend with. Provided you have only one or two favorites, you'll do better. But, if you do have more than that, the odds get considerably worse than before. So, if you want champ levels for a lot of oldies but goodies, like Iceman, 4Thor, Teen Jean, Hulkbuster, and Starlord, your odds are actually now worse off.
Math: viewtopic.php?f=7&t=60335
Yup. From tokens. There's still no (publicised) change to the rates of those covers in rewards from vaults/progression/placement etc...
But yes. It'll be a faster ride, for fewer characters.
And forget champion levels and all fantastic rewards you get, specially for 4s.
Now we are FORCED to champ chars like Wasp, Luke, Riri, Spiderwoman, Blade, etc if we want those rewards (and waste a ton of iso in some of those). And at the current speed of releases you will never be able to get them above 320 where is when they are useful again to 5 players and where the best champion rewards are.
We are loosing A LOT of iso, HP and Cps because of this.
And we are forced to hoard again so we can get the iso to champ those chars. I don't want to hoard! I was following the rule of always having half of the 4s champed before opening LTs. Now, I am obviously down this number. Really annoying.
Again, I see this change as a complete kick in the stomach for veterans. Man, every single thing they do is against their veterans. Seriously.0 -
Polares wrote:
Again, I see this change as a complete kick in the balls for veterans. Man, every single thing they do is against their veterans. Seriously.
It feels like the devs have chatted with some of the whales and got their feed back on the changes (because frankly only having the latest 12 4* releases in the draw pool is a huge bonus for whales) and decided the whales speak for all veterans. The amount of money that would need to be dropped on this game on a regular basis to keep the hamster wheel spinning is simply beyond the majority of the player base. Just when you start to get champ rewards from the current crop of 4*s they will be rotated out and it will be time to chase the next rainbow.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements