New Feature: Bonus Heroes! *Updated (3/1/17)
Comments
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aesthetocyst wrote:GurlBYE wrote:
For my 5/0/5 hulkbuster and 5/05 carnage. thats the only road i've got.....
Not at all. 360cp, Hulkbuster champed. Wouldn't worry about Carnage. Don't waste bonus draws on them; they'll likely go to waste.
Actually 240 CP.. AFTER s/he FINALLY pulls a Black cover. The devs refusal to implement a colorless system is the real issue.0 -
Ok Various questions for the Development Team:
Will there be a rotation of the various available characters from the opening of tokens? If yes, how often will this rotation occur? Will it be a slow rotation of only the newest characters, or will it be a larger subset?
Would you guys consider a rotation of newer and older characters?
Did the draw rate from opening a single Legendary Token to get a 5 star drop from 15% to 14.25%? I am aware that the bonus chance of 0.75% exist and that in theory a person could draw two five star characters from a single token exist.
Will you change the rotation of boosted 4 stars and 3 stars in PVP and PVE to reflect the availability of the newest characters?
Will you guys consider allowing all the four star characters to be available in either the Legendary Classics or Legendary Token pool again, and only doing the newest 4 stars in just one of the token pools instead of both?
More questions to follow, but these seem like the most important.0 -
fmftint wrote:mags1587 wrote:The more I think about this, the more it seems that vaulting the majority of 4*s is going to kill the value of championing characters. Before this change, I was working on champing all my 4*s. Now, I don't know why I would bother. I'm not going to pull rewards for Drax or Mr. F randomly, and I certainly won't try to place for events in which they're rewarded. The only time I'll get them is from a vault pull or progression - not enough covers to make championing them worth it.
I'd love a dev response on how they see vaulting working with championing. Because right now it seems like vaulting characters is conflicting with the champion system.
(It also feels I just wasted the effort I spent over the last however many months to champ everyone I could and I wish I could get that ISO back.)
10.2m iso
That's how much I have invested in the 27 champ 4who are now outside the draw pool, characters who will now see roughly 5 covers/YEAR. This is a sad sad week
Question: How many legendary tokens (earned or CP-bought) do you open in average in a month?0 -
Pylgrim wrote:fmftint wrote:
10.2m iso
That's how much I have invested in the 27 champ 4who are now outside the draw pool, characters who will now see roughly 5 covers/YEAR. This is a sad sad week
Question: How many legendary tokens (earned or CP-bought) do you open in average in a month?
A fair amount of tokens and comps coming from champ levels of 29 4s, all 3
s champed and a 2
farm
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Omega Red wrote:Lots of players here seem unwilling or unable to adapt to change. Back when the selling price for two star champs was boosted to 65,000 many saw it as an opportunity to accelerate progression through farming. It's been what, nine, ten months since that change and today, despite the evidence, we still have players refusing to farm because they don't want to spend over 10,000 HP in roster slots, not realizing how this is an investment, not an expense.
Then we had the death of cupcakes and a revamp of PVE. PVP sucks, but PVE was made easier and better rewarded (less clears, no need to play at multiple times of the day, four star in progression reward and more tokens) so I became a PVE player (previously I was sort of hybrid) and my progression has accelerated because of that.Now we have this new set of changes and I decided to open 30 classic tokens today. I needed all the covers available in those tokens so there was no incentive to wait any longer. Thanks to this I just champed Peggy. Moon knight, Blade and Carol are now one cover shy of being completed. Last but not least, all my four characters but the newest are now usable, cover-wise. Now I'll fave four star characters that I already champed while I save iso. Once I have enough I'll simply fave whoever I want to champ next and the cover will come sooner.I would advice, just take what the game gives you. If the game wants you to farm, farm. If the game rewards you more for playing PVE, play PVE. If the game wants you to cover the newest four stars, cover them. If the game wants you to control your progression, control it. The rules change all the time, but the smart player will always find a way to make them work in his favour.
The ability to recognize a negative change is not the same as an inability to adapt to it. Many players here complaining about the new token odds will definitely adapt their playstyle to whatever the eventual system is. That's a separate question from advocating for or opposing any given change implemented in the game.0 -
My initial reaction to the vaulting of the older 4s is/was negative. Luckily I managed to champ most of the good ones already, and recently was actually dreading spending ISO on the less useful 4s. Now I realized, there's no point, as I won't be drawing them anymore. For me, I have no incentive to champ: Gwen, Miles, Elektra, Mr F, Venom, Antman, Drax, IW, ProfX. I think I just saved myself 3 million ISO!
And if (purely hypothetical) given the option, would like to un-champ (and receive ISO back) for: XFW, Fury, War-Machine, Ghost Rider, Winter Soldier.0 -
whitecat31 wrote:Did the draw rate from opening a single Legendary Token to get a 5 star drop from 15% to 14.25%? I am aware that the bonus chance of 0.75% exist and that in theory a person could draw two five star characters from a single token exist.0
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Where I am in the game is at well past 3 years - Resupply Day 1126, Shield Rank hit 100 this week. I play way too much and have the luck of fools - not huge numbers of 5*s or anything like that, but I get things covered fairly painlessly.
Just before Bonus Heroes and the associated vaulting rolled out, I had 43 champed 4*s, plus Carol, Gwenpool and Riri at 13 covers.
Before the change, almost every LT I pulled would provide me with hp, cp, iso, more lts. Post-BH testing... well, I am now the proud owner of 3 Gwenpools and 3 Riris. I got some Lukes, MKs, Jessicas and Wasps sure, but they feed me much less resources at 270-280 than, say, my Cyc or Bobby or Rhulk at 300++.
I can champ Gwenpool within the next few days, then it becomes a question of whether I can or want to rush-champ Riri with 12 days left now.
Once they are done, I'll have to move on to champ Carol, and next season I'll be revisiting this issue with Mordo and Coulson.
That's just no fun, honestly. It puts a constant resource crunch both income and outlay.
My alt A N00b, at 400ish days of extremely casual non-daily play, has a bunch of halfdone 4*s - it can win ddq with Rhulk, Cho, Antman and a few other older 4*s that are nowhere near complete. If it opens lts now it get a bunch of new 4*s it has no hp to roster, and by the time it gets them rostered with a few covers on, the available 4*s will be a completely different set. That's no fun either.0 -
I'm surprised how negative the reaction here is. As a long-time f2p player with about 20 4's champed, it will change my strategy for sure, but I'm fine with it. It means I can quit worrying about champing some older 4's that I haven't champed yet (XFW, Fury, Miles, etc.) and put my ISO into the latest 4's.
I can see this being helpful for whales and new players too, since they can focus on newer characters and won't feel like they need to spend a fortune on roster spots.
I can see the downsides too. 4* champ rewards will be slower for the next couple months, until I get into a rhythm with most of the new 4's champed. My older 4's that are 5/5/2 or similar may be stuck there for a loooooong time, and some 4's that I like (but aren't top 5) will gain champ levels very slowly.
Overall I think it's more good than bad. I wish I hadn't recently champed Carnage and IW though...0 -
After trying it out, sleeping on it, and getting a couple of BH's, I think I will go into casual mode for a month, and if there aren't announced changes, quit altogether. This breaks too many fundamental aspects of the game.0
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They should just have two pools. One with 12 latest and one with all the rest. As I understand the situation, that way everybody wins.0
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Hey guys, I've found a great way of forgetting all about this issue, and everything else that bugs you about the game:
Buy a Switch and Breath of the Wild.0 -
Brigby wrote:Bonus Heroes
We are excited to announce that starting today, Bonus Heroes is available to all players who are at S.H.I.E.L.D. Rank 8 or higher! Bonus Heroes offers players additional covers for characters that they have chosen as their favorite characters. Also, starting with Bonus Heroes, we will be removing some characters from packs to help players build stronger rosters faster.Every time you open a pack, you will have a chance (5% for single packs and 8% per draw of a 10x/40x pack) to get a Bonus Hero. When you get a Bonus Hero, you will receive a cover of a favorite character you have chosen in rarity of the cover that you drew. For example, if you draw an Iron Man (Hulk Buster) and receive a Bonus Hero, you will get a cover from any 4-Stars you have marked as your favorite.
[...]
Not really working as intended. I opened a Heroic token yesterday and received a Black Panther blue cover. The bonus cover I received was Vision yellow. I did not select Vision as one of my favorites (although I do have both of those characters champed so the covers just added a level to each). According to what Brigby explained above, I was supposed to receive a cover for one of the 3*'s I marked as favorite, right??0 -
One of my alliance members has asked why Yelena is "limited" when selecting favourites
Anyone able to help?0 -
For a player who intended to champion all this change is bad. And I mean vaulting of heroes. The bonus is always good.
Looking at my list of 23 championed 4* i could have easily saved 2-3M ISO on them. IW or Ant-Man will never get a bonus cover. The iso remains a major problem. You are getting covers for new heroes so quickly that there is no way to champion them. I am back to the pre-championing mind set - focus on the ones you like (in current pool - Carlo, Medusa, Kate, Peggy and Moonknight plus Coulson when Kate and M rotate out) and sell the rest for iso. I will not get iso quick enough to champion Wasps and Agents of the world. And I don't like this. I prefered the system when I can slowly but surely build up all the 4*.
The new distribution means also you will get loads of extra covers for 4* before they are maxed covered (my Medusa is 5-3-3 with one cover on the vine already and only 80k ISO - i will have to sell many more yellow covers before she is maxed covered and ready for championing). The iso shortage will block players from championing all.
Another gut punch is halting the championing rewards flow (especially from 3* but also 4*). Hate this part as well.
There seems to be a lot of arbitrary decisions. And when Brigby says they are looking into our feedback it clearly shows what the Developers do wrong. They should have consulted the change with the forum (both veterans and transitioners and begginers). Seems like they have only talked with their managers (i mean whales, sorry). The managers got what they wanted and then some (this includes easier acquisition of new characters which in reality is less money for the Devs as they don't need to buy that many tokens; it also includes hamstringing any competition).
@Yelena question - she is out of the tokens as the weakest and most useless 1 star. They just maintained that status.0 -
Magic wrote:There seems to be a lot of arbitrary decisions. And when Brigby says they are looking into our feedback it clearly shows what the Developers do wrong. They should have consulted the change with the forum (both veterans and transitioners and begginers).
95% of the people in here have no idea what is good for the game, only what's good for THEM, personally.
The times devs listen directly to forum input instead of implementing stuff we get weird decisions based on a microscopic number of posts that managed to catch a dev's attention at the wrong time - I'm still wondering why PVE end times needed to shift so that European players are basically forced to play S2.
What the devs SHOULD do, and what they seems to be doing, is listen to feedback, and implement some changes.
Jury is still out if they do that for this feature.0 -
Kevin61 wrote:
Not really working as intended. I opened a Heroic token yesterday and received a Black Panther blue cover. The bonus cover I received was Vision yellow. I did not select Vision as one of my favorites (although I do have both of those characters champed so the covers just added a level to each). According to what Brigby explained above, I was supposed to receive a cover for one of the 3*'s I marked as favorite, right??
This. A friend of mine does not have any 3 stars marked as a bonus. However when they pulled from an event token they were provided a sentry cover as a bonus cover.
Can it be clarified please? Is it an extra chance for the covers you have marked ONLY? If so then its not working as intended and making up a choice on 3 stars it seems too.
OR is it an extra chance for A cover based upon the pull but if you mark a toon as a bonus then there is a slightly higher chance of getting it? Although that doesn't make sense now ive re read that.
How is it supposed to work please?0 -
Tony Foot wrote:Why not just create a new token and put all those retired 4* in for 10CP with no 5* chance. Hell maybe even for 5CP. I would gladly give up the 5* game for a chance to cover and champ my favourite 4*s.
Again I have no interest in your 5* game as it stands and the scaling for PVE. A 4* game suits me, we never even got to 4* PVP, imagine how crippling that would be if you can't get the covers easily enough.
Give me a 5 or 10cp retired hero token and I will shut up, oh and stick all the 3*s back in. You came up with the champion system, not me. Don't take half of it away even on rotation.
here the link:
https://youtu.be/DHwwOZrq62Y?t=2370 -
Yoik wrote:Kevin61 wrote:
Not really working as intended. I opened a Heroic token yesterday and received a Black Panther blue cover. The bonus cover I received was Vision yellow. I did not select Vision as one of my favorites (although I do have both of those characters champed so the covers just added a level to each). According to what Brigby explained above, I was supposed to receive a cover for one of the 3*'s I marked as favorite, right??
This. A friend of mine does not have any 3 stars marked as a bonus. However when they pulled from an event token they were provided a sentry cover as a bonus cover.
Can it be clarified please? Is it an extra chance for the covers you have marked ONLY? If so then its not working as intended and making up a choice on 3 stars it seems too.
OR is it an extra chance for A cover based upon the pull but if you mark a toon as a bonus then there is a slightly higher chance of getting it? Although that doesn't make sense now ive re read that.
How is it supposed to work please?
If you pull a three star you get an additional three star as a bonus occasionally. If you haven't set a three star as a favourite it will choose randomly.
Four stars, trigger four star bonus.
Five stars, five star.
So you should heart across all tiers.
They also choose for you to begin with so you have to deselect those.
I think thats the gist of it isnt it? I maybe mistaken myself though.0 -
For me this feature looks great.
Today I had two bonus covers:
- 4* X-23 red cover which was my unicorn for a looong time
- 5* OML - it great to again have a chance for one of Classic 5*'s while pulling from Latest
I can see that having only 12 latest 4* in the packs is not the best idea. You don't get the older characters, and to get newest really fast now, so the ISO shortage hits harder.
But on the other hand we have better control what we pull from tokens, now you can better prepare for what can happen, make some strategic decisions and decide to hoard or not to hoard.
This feature is not ideal, but in the end I find it very useful because it makes pulling from tokens less random. And randomness was always the worst thing in the game, right?0
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