Alsmir wrote: I know it's one of the worst scenarios possible, but: Beating new node with lvl ~100 Bullseye, lvl 40 (11 covers) Beast and 1 cover Falcap took my 3 tries and a couple of boosts. All of that for 2 CP and a Taco.
Crowl wrote: TheBaku wrote: All I'm asking is that they treat that specific daily node like the old DDQ where I could use only Juggernaut (1*) rather than the PvE style "No-character, No play" format. Thanks for the tip though, I'm guessing I'll be stuck with Option A - a messy, overloaded queue full of 2*s... This node does act like the old DDQ though, it has a character requirement and if you cannot meet that requirement then you cannot play the node.
TheBaku wrote: All I'm asking is that they treat that specific daily node like the old DDQ where I could use only Juggernaut (1*) rather than the PvE style "No-character, No play" format. Thanks for the tip though, I'm guessing I'll be stuck with Option A - a messy, overloaded queue full of 2*s...
Felonius wrote: Could it have been a bigger improvement? Sure, of course they can always do more, but I don't recall any statement or promise that this change was intended to be an answer to the 4* or 5* issue.
CNash wrote: Positive changes all around. Just wish the first day hadn't required 2* Bullseye, the only 2* (save for Bagman) that I don't have rostered! Just echoing the others in this thread, but the option to go in with only one or two of the required characters would be really appreciated... and possibly even more of a challenge!
ClydeFrog76 wrote: Felonius wrote: Could it have been a bigger improvement? Sure, of course they can always do more, but I don't recall any statement or promise that this change was intended to be an answer to the 4* or 5* issue. You're right, there was no such statement. That doesn't stop this being yet another massive missed opportunity to at least partly rectify the 4* or 5* issue, though.