Spudgutter wrote: I'm glad they updated DDQ, it was long overdue for an overhaul, but I think they fell short. ******* I don't have the time or energy to look at what the normal daily iso intake back then was, but I personally remember that an extra 5k per day was a very big deal, not to mention the additional covers for your less covered 3". That helped influence everyone to roster even the sub-par ones, because it meant you would get that extra 2k iso that day. Now, if you don't have a specific 2* or 4*, you miss out on a taco token and 2cp. Not really an incentive IMO.
Roland113 wrote: So, I have a question on the third taco token. If I understand correctly, we should be getting a taco from the Under the Sea, a second one from Dat Required Character and a third from progression (22000 points, obtainable by completing everything except for Crash of the Titans, or alternately by completing Crash of the Titans itself). I have all three checked yet only received two taco tokens. Am I understanding correctly and if I am, did anyone else miss out on the third token?
TheBaku wrote: I don't want to be lumped in with the "complainers"... but here is where I'm coming from. Day 1218 player. 107 Roster Slots. VIP. I've been here since the beginning. Due to the pace of new characters, over the past few years, I have had to make roster choices. I kept just enough 1 & 2 stars for DDQ. This awesome new feature, the required 2* daily, would require the purchase of a Stark Salary, 120 dollars (CDN) in order to use this "new feature". I would need to collect buy at least 10 new slots for 2*, not to mention the new 4*'s they drop bi-weekly. It's just too much of an "ask" for an already paying customer. Cut us vets some slack, and let us approach the node with a team of 2. You don't force me to have 3 1*'s for the node, you allow me to approach the 2* daily node with a handicapped team. How about some parity with those nodes. I'm sure this change was a welcome relief to a lot of players... but a significant number of us "vets" are being excluded from a node because we have progressed too far in game. In my humble opinion, that's not right. Please reconsider, let us approach the 2/3/4 required node handicapped if we choose... don't lock me out. Please.
Crowl wrote: GurlBYE wrote: The 3 necessary characters node blows as a concept. You shouldn't force people to roster things they don't want to use. They aren't forcing you to do so, but they are giving people benefits that have chosen to have a complete roster.
GurlBYE wrote: The 3 necessary characters node blows as a concept. You shouldn't force people to roster things they don't want to use.
Rick OShay wrote: Spudgutter wrote: I'm glad they updated DDQ, it was long overdue for an overhaul, but I think they fell short. ******* I don't have the time or energy to look at what the normal daily iso intake back then was, but I personally remember that an extra 5k per day was a very big deal, not to mention the additional covers for your less covered 3". That helped influence everyone to roster even the sub-par ones, because it meant you would get that extra 2k iso that day. Now, if you don't have a specific 2* or 4*, you miss out on a taco token and 2cp. Not really an incentive IMO. Fair, but I think it depends on the roster level you are speaking about. If you are saying that 2K Iso per day is much more valuable than a taco token + 2 CP, I think that definitely is roster dependent. Think about how many players would gladly spend 2K iso if there were a function to purchase 2 CP with it. An unhealthy number of players would IMO. For the smaller number of vets though, probably not much of a loss that day.
hodayathink wrote: If you're a day 1000+ player, more than likely your 3 and 4 stars are leveled up enough that you could beat this with a 1 cover 2* character (that's what I did today with Bullseye, and I'm only at about day 450 or so), so all you'd need is to save up some standard/heroic/elite tokens and rotate one extra slot for whomever is required that day. People are seriously overexaggerating the amount of HP needed.
Killians8 wrote: I think these are great changes. I remember when I barely had any 3*s on my team and it was exciting to have the right one to be able to get an extra cover. The Behemoth Burrito node brings that excitement back and encourages me to roster folks. I like it. Those who are constantly complaining may want to check their expectations. Happiness is a choice, not the responsibility of Demi.
Quebbster wrote: TheBaku wrote: I don't want to be lumped in with the "complainers"... but here is where I'm coming from. Day 1218 player. 107 Roster Slots. VIP. I've been here since the beginning. Due to the pace of new characters, over the past few years, I have had to make roster choices. I kept just enough 1 & 2 stars for DDQ. This awesome new feature, the required 2* daily, would require the purchase of a Stark Salary, 120 dollars (CDN) in order to use this "new feature". I would need to collect buy at least 10 new slots for 2*, not to mention the new 4*'s they drop bi-weekly. It's just too much of an "ask" for an already paying customer. Cut us vets some slack, and let us approach the node with a team of 2. You don't force me to have 3 1*'s for the node, you allow me to approach the 2* daily node with a handicapped team. How about some parity with those nodes. I'm sure this change was a welcome relief to a lot of players... but a significant number of us "vets" are being excluded from a node because we have progressed too far in game. In my humble opinion, that's not right. Please reconsider, let us approach the 2/3/4 required node handicapped if we choose... don't lock me out. Please. It sounds like you could really benefit from a two-star cover farm. Once you have one up and running you get more than enough HP to go around. Failing that, keeping unrostered two-star covers in your cover queue and rostering them when needed and then selling them can also be useful to open the nodes.
cooperbigdaddy wrote: But I've heard some people say that people should stop complaining about that node and just cycle through 2*s for when they are needed, but in this case, I think that's a little silly because it is DAILY. So even if you just want one cover, that's a different cover in that one roster slot EACH DAY. Who has that many 2* covers dying on the vine? And then once you use them, they're gone. Forget that 2* farm.
TheBaku wrote: All I'm asking is that they treat that specific daily node like the old DDQ where I could use only Juggernaut (1*) rather than the PvE style "No-character, No play" format. Thanks for the tip though, I'm guessing I'll be stuck with Option A - a messy, overloaded queue full of 2*s...
Crowl wrote: cooperbigdaddy wrote: But I've heard some people say that people should stop complaining about that node and just cycle through 2*s for when they are needed, but in this case, I think that's a little silly because it is DAILY. So even if you just want one cover, that's a different cover in that one roster slot EACH DAY. Who has that many 2* covers dying on the vine? And then once you use them, they're gone. Forget that 2* farm. If somebody isn't rostering everyone then the odds are fairly high that they don't have a 2* farm to forget in any case, so your argument seems a little flawed. The simple fact of the matter is that people that choose to spend their hp on other stuff such as tokens still get the benefit from that hp, it all comes down to choice.
GurlBYE wrote: While that is a way to circumvent the problem, it still would be better for players of all levels to have it be possible "handicapped". Ex- a transitioning 3 from the past year or so, won't have every 4 cover, since most are given randomly with others appearing once every 40-something pves. That 2 CP that could be used to actually get them 4 covers, is unavailable to them because they don't have that 4 cover, or don't have the roster space for the 2's. So yeah, it's a clear temporary fix for the issue, it cures the symptoms not the illness.