slidecage wrote: i guess its okay... how about doing a few changes Make the event 7 days.....you can play the nod 7 times so if someone wanted to they could do it all in one day
broll wrote: GurlBYE wrote: Was the thanos version of clash going to stay a one time thing? That was great. Clash daily, with 3 stars being an option AND the ability to use team ups (though those weren't needed) Hell if they did that I wouldn't even mind them boosting the opponents strength some. My thought (just a theory) is there were testing this new node then. They decided too many people were winning the way it was so they made it more restrictive because they hate having fans.
GurlBYE wrote: Was the thanos version of clash going to stay a one time thing? That was great. Clash daily, with 3 stars being an option AND the ability to use team ups (though those weren't needed) Hell if they did that I wouldn't even mind them boosting the opponents strength some.
mpqr7 wrote: You are never going to get something for nothing. The key is that they're giving us better prizes, but they're making us work for it. I'm having a blast doing the BB. Due to 2* champion farming, I always have at least one cover of every 2* available. All of my 3*s are championed, so they are the main powerhouses in this battle. My 4*s are either championed or else decently covered, so they do okay as well. It's my new favorite node to beat each day.
Felonius wrote: I just got done playing the new DDQ: I like it! Each day, they've increased the available rewards by 1k ISO, 1x Taco, 1x Recruit, 1x Elite, and 2x CP. Is it a stellar, OMG, paradigm-shift change? No. Could it have been a bigger improvement? Sure, of course they can always do more, but I don't recall any statement or promise that this change was intended to be an answer to the 4* or 5* issue. It's just a little more ISO, CP, and tokens up-for-grabs to all players. How could that be bad? Not to mention the increased availability of the Crash of Titans node for a full five days giving more opportunity to hit that node to deal with RL or give time to find covers/ISO to improve one's required 4*, etc. Again, big change? Not necessarily, but it might help some people, and it certainly doesn't harm anyone. As for the people complaining about the need to roster 2* characters now in order to get all the DDQ nodes... First, if you chose not to "complete" the game, then you can't play all the game... >shrug< That happens to make sense to me. YMMV. Besides, I have to totally agree with Zulux21, a couple posts above... Rostering and rotation-farming 2* is an essential part of the game now. It's an excellent way to get ISO, HP, CP, tokens, and covers to help the rest of your roster. If you haven't been doing it, give it a try. It really pays for itself in the long run. Likewise, I'd strongly recommend doing the same for 3*... I have all 42 champed, and the constant influx of ISO, HP, CP, tokens, and 4* covers from every 3* cover I get keeps the rewards flowing... None of my 3* have reached maxed 266 yet (LCap at ~256 is my highest).... I'm still deciding what to do at that point... but I expect, unlike 2* which I flip right away, I'll keep my maxed-champed 3* and just start a new one whenever I get that 114th cover... ...but I digress... The point being, if you build/maintain strong lower-tier farms, it really helps with your upper-tier progression. I've got 32x 4* champed, with intent to champ 'em all, before I seriously move on to leveling my fledgling 5*s, because I know... all the rewards from 2, 3, and 4* covers will help with that 5th Tier (and the inevitable 6th, etc.). Single-steps and long-term considerations have worked for my personal progression, and it appears to be what the designers expect for MPQ, as demonstrated by yet another positive step with today's DDQ Improvements. Thumbs-up!
DayvBang wrote: slidecage wrote: i guess its okay... how about doing a few changes Make the event 7 days.....you can play the nod 7 times so if someone wanted to they could do it all in one day One Crash per five days instead of seven and the same exact enemies and required characters all week? Devs, please forget you saw this.
slidecage wrote: DayvBang wrote: slidecage wrote: i guess its okay... how about doing a few changes Make the event 7 days.....you can play the nod 7 times so if someone wanted to they could do it all in one day One Crash per five days instead of seven and the same exact enemies and required characters all week? Devs, please forget you saw this. yea im lazy to log in every day so you only can win the 5 star battle once every 5 days?
Jam_Adams wrote: ...Imagine what those extra tokens will amount to even over a week's time. clear, definitive, incontrovertible advancement on your 2* and 3* farms, at the very least. 14 CP, and 7k ISO. extrapolate that out over a month. that is a significant amount of ISO, especially considering it is only a change to one small part of the game. I have other major complaints with the current state of the game (namely 2* drops in PVP), but this change to DDQ is by and large a significant upgrade. TBH the only modification I would make is a Progression Reward added to the 5th day in each rotation (as I stated earlier in this thread). as in, complete EVERY node in a 5-day rotation (including the CoT), and get some amount of ISO. that achievement would clearly be intended for developed rosters, and is the type of roster that would be in need of that type of reward (additional ISO income). but this is in no way a complaint on the current structure.
ErikPeter wrote: I'm a little annoyed I need to spend another 5k or whatever HP to get all the 2s rostered, but for 2 cp a day it's worth it
JablesMc wrote: ErikPeter wrote: I'm a little annoyed I need to spend another 5k or whatever HP to get all the 2s rostered, but for 2 cp a day it's worth it yeah, it's 10k for me to roster, 24k for a fully functioning farm. Bright side though, this might be the incentive I need to actually save hp for farm slots...
Rick OShay wrote: Whoa, not 24K. You don't need to sell a max-champ 2* until you have at least 1 cover for that same character in your que. Then sell the max-champ, immediately re-roster the same character from you que. Definitely do not need to keep doubles around unless that's preferred.