Heroic Venom PvE Discussion Thread 4/10 - 4/17
Comments
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After playing pretty intensely in the Hollowpoint Kiss and the Hotshot events, It's definitely more relaxed with this event since the "available" roster is horrible for me and the new PVP event since I only have 2 Dark Avengers. So I'll just be playing maps in this and Hard Mode occasionally whenever the point values are higher to see if I can get to the Fired Up Tokens, maybe try to Top 100 for a Cap cover.0
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Gonna play this event a little more then I wanted seems more interesting then bad as good0
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Knock3r wrote:These Heroics definitely lean more in the advantage of newer players. The only reason why 1* characters are included are so they can participate in them. By the end of the prologue, you should naturally have a strong IM35, M.Storm and a decent A.Wolv (all of which are practically handed to you with all the standard recruits and copious ISOs to max these low lvl characters), and with a lower PvE rating and slower scaling, the competition is comparatively a breeze.
I see this point, but you have the same chance at these heroes. You may not have taken the steps to get them, sold them previously, or never dumped ISO into them, but you had the chance.Knock3r wrote:Long-time players, right off the bat, are penalized with a persistent PvE rating, so if you've played even remotely successfully in previous events, you are given a harsher scaling that forcibly ushers you into having to use stronger characters to compete.
No argument here. You are 100% correct. I can't fight the fact that you have a previous PvE rating due to playing longer than a newer player.Knock3r wrote:– First, you need to have the luck of collecting each of the covers for 3* characters, either by competing in previous time-consuming events or randomly through packs.
I see the point you are trying to make, but Psylocke and Black Panther have been offered in MULTIPLE events. Sure they are time consuming, but no more time consuming than this one you are playing. And you could have accquired 3+ of each color by now of each character. Would this be enough? I don't know, but at least you would have the option to play them. A newer player would have 0 option to use these heroes.Knock3r wrote:– Then you are gently prodded to invest HP into these characters to gain their abilities quickly to stand a chance against increasingly higher level enemies.Knock3r wrote:-Next, you have to invest thousands more ISOs (either through investing enough time in previous events, purchasing them, or raising 20 ISOs at a time...) to raise a 3* to a decent level. This is also putting a cork in leveling the characters that you DO want to play with on a regular basis for playable characters in these infrequent events.
Again, a point i can't really argue against. leveling 3* takes forever and a day. The only point i can make on this would be that because you are an older player, your ISO pool collected would be larger and you would have the option to fuel those characters. If you chose not to, that was your choice. But you know from previous events that those characters would be used at some point.Knock3r wrote:– Lastly, even if you have a decent team that can win the battle, the scaling automatically increases the difficulty to just out of your reach, which implores you continue the vicious cycle of investing more ISO/HP only to have even higher difficulty. You're also investing more time to complete each match. In addition, you invest more time waiting for health packs to recover, playing in Prologue to heal, or paying HP to buy health packs to compensate for the large amount of damage you're taking.
Again, I see your point, but again this is an area even new players have to deal with. The only problem for new players is that they don't have the option to use the prologue to heal up like you do. They don't have a lvl X spidey to take them back to 3/4 to full life.Knock3r wrote:So compared to new players that are given all the tools to be more successful by just playing the Prologue, a long-time player needs to invest considerably more ISO, HP and time to be competitive against both new players and long-time players. And eventually those new players become long-time players.....
I have offered rebuttals for each of your points and you may not agree with them, but they are true. It would be more of a stick your fingers in your ears and saying "na na na na" type of response to disagree with this.. In fact, i would say a newer player has even more of a disadvantage than an experienced player.
Newer players do not understand rubber banding, reset timers, not to use ISO to buy covers, the HP's for multiple char slots, or kill order in certain fights.
I would say that while there are some advantages for a newer player (little/no mmr for previous events, a couple of characters that are able to use), it's still favors a player with more experience.0 -
Some points you made that are clearly flawed, and I disagree with:r0cky143 wrote:Knock3r wrote:These Heroics definitely lean more in the advantage of newer players. The only reason why 1* characters are included are so they can participate in them. By the end of the prologue, you should naturally have a strong IM35, M.Storm and a decent A.Wolv (all of which are practically handed to you with all the standard recruits and copious ISOs to max these low lvl characters), and with a lower PvE rating and slower scaling, the competition is comparatively a breeze.
I see this point, but you have the same chance at these heroes. You may not have taken the steps to get them, sold them previously, or never dumped ISO into them, but you had the chance.
The original point was that the 1* characters that you would have naturally leveled up COUPLED with the lower scaling makes the event a lot easier. Dumping iso into a 1* now for veteran players does nothing because scaling has made the enemies too difficult to beat with for 1* characters.r0cky143 wrote:Knock3r wrote:– Then you are gently prodded to invest HP into these characters to gain their abilities quickly to stand a chance against increasingly higher level enemies.
Again, a point i can't really argue against. leveling 3* takes forever and a day. The only point i can make on this would be that because you are an older player, your ISO pool collected would be larger and you would have the option to fuel those characters. If you chose not to, that was your choice. But you know from previous events that those characters would be used at some point.
No one has the iso to level every 3* character up (barring crazy people like walkyourpath). Since a new event pops up every week with a different featured character, you can't say that "you should have known that this character would be used so you should have pumped iso into them" because every character is going to be used at some point, and you can't afford to pump into iso into every single character until well into end-end game. The problem is the limited roster. This event only features TWO 3*s that people could have pumped iso into, and given that there are 18 3*s and most people only have the iso to max out say 3 3*s, the chances of you maxing out either BP or Psylocke is pretty low.r0cky143 wrote:I see the point you are trying to make, but Psylocke and Black Panther have been offered in MULTIPLE events. Sure they are time consuming, but no more time consuming than this one you are playing. And you could have accquired 3+ of each color by now of each character. Would this be enough? I don't know, but at least you would have the option to play them. A newer player would have 0 option to use these heroes.
To give you an idea of how many covers were offered, if you placed top 10 in all pvp events up to this point and are in a top 100 alliance, you would have exactly 4/4/4 BP and 5/5/5 Psylocke covers, without counting tokens and such (which is extremely low chance of getting any covers). This means thatif you aren't super hardcore and play/place in all of these events, you would have say a 2/2/2 or a 3/3/3 Psylocke/BP at best, making their level cap at best 89. Something that I don't think you understand is that the 3* characters are largely useless until they hit level 100+. While a level 60-70 Psylocke (which is what I'm guessing an average player has off of 2/2/2 covers) seems strong to a newer player, for a mid-tier/end-game player, the game is going to scale the event based off of your previous performance, which is going to be based around you killing guys with your level 141 or maxed out 2* team, which has a lot more synergy to carry you with. This means that a level 60-70 guy is not going to be strong enough for you to perform at a level that the game thinks you should perform.
To give you a concrete example of the plight of a mid-tier player, lets consider the guy who has just completed his 3* transition: say he has just maxed out Punisher and that's his only 3* character who he's used to do well in the last PvE event, so the game scales enemies based off of you having a 141 Punisher and 2 maxed out 2*s, say OBW and Thor. Now you enter this event. Your BP and Psylocke have maybe a level cap of 50 due to having around 6 covers of each character. The only 2* character you can use is a level 85 A. Wolvie and say a largely useless level 50 BP/M. Storm because no one levels mhawkeye and bagmans useless. Your 1* heroes are completely useless because the enemies are all scaled to be too difficult to handle. This leaves you with literally only A. Wolvie to face teams that are scaled based off of you using a 141 Punisher + 2 other maxed 2*s. Compare that to a newer player that have enemies scaled exactly based off their rosters power level (since the team that they used in the last event IM40/M. Storm they're using in this event) and you can easily see how newer players have a pretty big advantage in this PvE over veterans. The only case this doesn't apply is to people who have a maxed out Psylocke or BP, but that isn't common considering the playerbase as a whole.
The problem is that the newer player's weaknesses (which is mainly lack of knowledge) can be fixed by going onto the forums and reading, which means it is possible for them to do well once they learn all of these mechanics without any additional cost to them. The mid-tier players, on the other hand, face the problem of their roster being too weak to compete in the event at all, and they can't simply read the forums to fix that. They either need to spend a ton of real money on HP on covers/iso to level up BP/Psylocke, or try to fight through the event basically off of a solo A. Wolvie, which is pretty hard to do I would imagine.0 -
It may be worth mentioning that one of the tournaments giving away psylockes was a lone star where no one had advantage over anyone really and my terrible roster picked up several psylocke covers0
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r0cky143 wrote:I see the point you are trying to make, but Psylocke and Black Panther have been offered in MULTIPLE events. Sure they are time consuming, but no more time consuming than this one you are playing. And you could have accquired 3+ of each color by now of each character. Would this be enough? I don't know, but at least you would have the option to play them. A newer player would have 0 option to use these heroes.
You make it sound as if they hand out full three star rosters for simply participating in an event. Even in an event where they have brackets of 500, for every person that got a three star, there were nine that didn't.
Maybe if you already have a great *** roster, getting to placement is easy. But there are people out there that have rosters the just don't cut it.
I have managed to win a black panther. A single skilled level 15 character doesn't really do much good.0 -
Phantron wrote:No the events with a major level buff is always more friendly to a new guy. The enemy levels is some function of your roster's levels. However, this does not factor in any character's boosted effective levels. That is, a level 15 Human Torch functions as a level 105 3*, but he only counts as a level 15 for the purpose of evaluating enemy strength. Further, his buff is not a linear increase to his power. If you've a maxed out roster and you also have a level 141 HT, he's effectively level 231 which is, at best, twice as strong as other character you ought to have with a maxed out roster.
Can anyone verify what Phantron has said above? Phantron, do you have a 141 HT? I was thinking of levelling my Human Torch to level 60, with 5 red covers, expecting his buffed level to reach the 300 odd mark, but if this is not the case, then maybe I won't. That really is misleading from Demiurge, because you would naturally assume that the buff will increase in line with the characters level. People will dump a load of ISO and HP into this guy, only to find that he is much weaker than expected! Bad Demiurge!0 -
Cryptobrancus wrote:It may be worth mentioning that one of the tournaments giving away psylockes was a lone star where no one had advantage over anyone really and my terrible roster picked up several psylocke covers
Many players in 2->3* land sold most/all 1* covers because the roster slots are too valuable and expensive. Honestly it's not worth it to hold on to 1500HP worth of slots just for a PvP tournament type that happens once every 2 or 3 months.0 -
Leaving Human Torch out of the picture for now (though he greatly favors the lower rosters), having a level 85 Wolverine is probably better than having a level 100 Psylocke since it's not clear if a level 100 Psylocke is even stronger than a level 85 Wolverine but you'd also face stronger enemies with a level 100 Psylocke (because she's higher level).
On the high end it's only in your favor if you have a level 141 Black Panther and that barely beats the scaling.
I'm not seeing where this 'bad for mid tier' comes from unless you are trying to transition to 3* on Psylocke, and that's simply a bad idea, because she's pretty much strictly weaker than Punisher, so it was never a good bet. If the only level 100+ character you have is Psylocke, this event is going to be disproportional difficult for you, but I don't really see why it'd ever make sense to do that in the first place. It's not like Psylocke covers are especially easy to get, so it's got to be pretty unusual to have her as your sole high level 3*.0 -
Phantron wrote:Leaving Human Torch out of the picture for now (though he greatly favors the lower rosters), having a level 85 Wolverine is probably better than having a level 100 Psylocke since it's not clear if a level 100 Psylocke is even stronger than a level 85 Wolverine but you'd also face stronger enemies with a level 100 Psylocke (because she's higher level).
On the high end it's only in your favor if you have a level 141 Black Panther and that barely beats the scaling.
I'm not seeing where this 'bad for mid tier' comes from unless you are trying to transition to 3* on Psylocke, and that's simply a bad idea, because she's pretty much strictly weaker than Punisher, so it was never a good bet. If the only level 100+ character you have is Psylocke, this event is going to be disproportional difficult for you, but I don't really see why it'd ever make sense to do that in the first place. It's not like Psylocke covers are especially easy to get, so it's got to be pretty unusual to have her as your sole high level 3*.
My mid-tier was referring to the people who had only 1-2 maxed out 3*s, like say Pun/C. Mags. Scaling carried over from last event was based off of their c mags/pun/X team, and now all they can use is 85 wolvie in the current event to deal with the current event, so they have to deal with 3* scaling with a single 2* character (since no one levels mhawkeye or bags).0 -
BIGTOE wrote:Phantron wrote:No the events with a major level buff is always more friendly to a new guy. The enemy levels is some function of your roster's levels. However, this does not factor in any character's boosted effective levels. That is, a level 15 Human Torch functions as a level 105 3*, but he only counts as a level 15 for the purpose of evaluating enemy strength. Further, his buff is not a linear increase to his power. If you've a maxed out roster and you also have a level 141 HT, he's effectively level 231 which is, at best, twice as strong as other character you ought to have with a maxed out roster.
Can anyone verify what Phantron has said above? Phantron, do you have a 141 HT? I was thinking of levelling my Human Torch to level 60, with 5 red covers, expecting his buffed level to reach the 300 odd mark, but if this is not the case, then maybe I won't. That really is misleading from Demiurge, because you would naturally assume that the buff will increase in line with the characters level. People will dump a load of ISO and HP into this guy, only to find that he is much weaker than expected! Bad Demiurge!
Pretty much every recent PvE event has the following properties:
Major buff = +90 levels
Minor buff = +40 levels for 2*, +30 levels for 3*.
If you have a level 60 HT he should show up as level 150 on your screen when in the event.
PvP events have +25% to +100% to the character's level where applicable. For example, LR villian round is +100% to the villian's level.
PvE events greatly favors weak rosters because +90 levels means a lot more when your character is level 15 than level 141. Though your level 141 character will have max covers so he's relatively stronger. Still, if you had a max covered level 15 HT, he'd be cleaning up since he only counts as a level 15 for the purpose of scaling (assuming you've no other characters significantly higher), even though he functions as a level 105 max covered HT.0 -
NorthernPolarity wrote:
My mid-tier was referring to the people who had only 1-2 maxed out 3*s, like say Pun/C. Mags. Scaling carried over from last event was based off of their c mags/pun/X team, and now all they can use is 85 wolvie in the current event to deal with the current event.
I'm not exactly sure what happens in this case and I think it'd help if there's some clarification. I can't verify this myself since I leveled Black Panther to 141 for this event so the enemy scaling would be the same whether they used my usable roster strength (BP at 141) or historical roster strength (Patch at 141 prior to this event). My starting enemies are in the 90s range in Deadly and that doesn't strike me as unreasonably difficult, even though these fights are a lot harder than they appear.0 -
r0cky143 wrote:I have offered rebuttals for each of your points and you may not agree with them, but they are true. It would be more of a stick your fingers in your ears and saying "na na na na" type of response to disagree with this.. In fact, i would say a newer player has even more of a disadvantage than an experienced player.
No, I really appreciate your well-thought-out response. I'm always in favor of a healthy debate.
Part of the overall thought process in my post was that it's a lot easier to be prepared for Heroic as a new player because the odds of them collecting usable characters through the Prologue are infinitely easier than any player collecting the 3*. This, with the fact that their PvE rating and scaling is so minor, their characters are more equipped to have a better damage to health ratio.
For example, their lvl 50 IM35 red can do ~1k dmg off of a lvl 73 goon with ~3k health. That's a 1/3 of their health. In return, a lvl 70 goon can do 8k-14k damage to a IM35's 2700 health, which means IM35 can still walk away from the hit. And sure, they don't have healers but this also means their scaling keeps low, and remember, these characters will naturally heal faster than any 3* so they're going to be able to jump back in sooner.
A long-time player can use these same characters but you won't because their damage to enemy health ratio makes them less effective. You're not going to use IM35's red or his yellow that does 345 dmg and 14 Protect against a 14k enemy. M.Storm isn't as useful in most cases unless you have the right environment, which none of these Heroics have. So effectively, your roster selection is kinda hampered just like you're saying a newbie doesn't have 3* to choose from.
Your main option will be to use Wolvie and the 3*s to try to do some damage. Odds are though that most players won't have a high-leveled BP or Psy because they choose to focus on other potent 3*s. Most of us also don't level them up because we know we just need them as placeholders to get into certain future events/nodes.
To get a 3/3/3 for both characters means you would have had to place in the Top 10 in six previous events which means your PvE rating is jacked up high. Even when you do have a decent 3/3/3, you're maybe doing -2k damage to a ~14k enemy. You're doing a 1/7 damage to health ratio, which means you have to rinse and repeat this six more times while the enemy has an arsenal of weapons that each can do one hit kills.
Now scaling will affect both players and eventually both players will hit a wall, but since a new player's scaling is relatively moderate, the long-time player will likely hit that wall sooner. Couple this with the fact that both a new and long-time player that start at the same time will earn similar amounts of points means the new player might have the edge.
Edit: Yes, the main advantage a long-time player has is knowledge of rubberbanding and refreshes, but like NorthernPolarity said, this can be learned (as evidenced by the multiple times a new forum goer asks in each event what they are...)0 -
Phantron wrote:NorthernPolarity wrote:
My mid-tier was referring to the people who had only 1-2 maxed out 3*s, like say Pun/C. Mags. Scaling carried over from last event was based off of their c mags/pun/X team, and now all they can use is 85 wolvie in the current event to deal with the current event.
I'm not exactly sure what happens in this case and I think it'd help if there's some clarification. I can't verify this myself since I leveled Black Panther to 141 for this event so the enemy scaling would be the same whether they used my usable roster strength (BP at 141) or historical roster strength (Patch at 141 prior to this event). My starting enemies are in the 90s range in Deadly and that doesn't strike me as unreasonably difficult, even though these fights are a lot harder than they appear.
I mean just consider a person in the same position as you but without a BP/Psylocke to level to a high level. It's perfectly reasonable for someone to have a 141 Patch like you before the event so that they could expect similar scaling to what you see now. They'd have to deal with level 90 nodes using most likely just an 85 wolvie / 50 im35 / 50 m. storm. I'm guessing that would be doable, but extremely difficult (and probably near impossible for the venom fed missions).0 -
Phantron wrote:Leaving Human Torch out of the picture for now (though he greatly favors the lower rosters), having a level 85 Wolverine is probably better than having a level 100 Psylocke since it's not clear if a level 100 Psylocke is even stronger than a level 85 Wolverine but you'd also face stronger enemies with a level 100 Psylocke (because she's higher level).0
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locked wrote:As much as I want to let mHawkeye show his usability... here's his record:
Shot 4 arrows in a match, 3 arrows got destroyed: 2 in match-4s, one got stolen by Moonstone (my fault though) and I had to match it away lest I be stunned by my own arrow.
Avoided to death of Panther and crippling of mStorm.
Avoided mStorm and Wolverine (from full health) to death.
I love this guy I swear.
With enough board control and patience, you can get to the point where you only lose half of his attacks.0 -
NorthernPolarity wrote:Phantron wrote:NorthernPolarity wrote:
My mid-tier was referring to the people who had only 1-2 maxed out 3*s, like say Pun/C. Mags. Scaling carried over from last event was based off of their c mags/pun/X team, and now all they can use is 85 wolvie in the current event to deal with the current event.
I'm not exactly sure what happens in this case and I think it'd help if there's some clarification. I can't verify this myself since I leveled Black Panther to 141 for this event so the enemy scaling would be the same whether they used my usable roster strength (BP at 141) or historical roster strength (Patch at 141 prior to this event). My starting enemies are in the 90s range in Deadly and that doesn't strike me as unreasonably difficult, even though these fights are a lot harder than they appear.
I mean just consider a person in the same position as you but without a BP/Psylocke to level to a high level. It's perfectly reasonable for someone to have a 141 Patch like you before the event so that they could expect similar scaling to what you see now. They'd have to deal with level 90 nodes using most likely just an 85 wolvie / 50 im35 / 50 m. storm. I'm guessing that would be doable, but extremely difficult (and probably near impossible for the venom fed missions).
Can I help add a data point?
I maxed my Patch during the previous event (actually for The Best There Is) and rode him to a top2 spot in ISO8 (behind entropic if anyone cares). At the start of this event my roster was:
Patch 141
OBW 85
Thor/Ares/cStorm 75
and many assorted 2*/3* characters in the 50s & 60s.
My BP is 3/3/3 and was ~lvl60; my Psylocke is 2/2/3 at lvl50. For the event roster I have maxed IM35 and mStorm, a fully speced moHawk at lvl40, a fully speced A.Wolvie at lvl45, the 1/1/1 HT at lvl20 and a 4/5/4 Bagman with more levels than he should have (lvl20).
I've pushed every scrap of ISO I can into BP to get his level to 85 and have been running him with mStorm and IM35. I tried moHawk initially instead of IM35, but whatever extra utility I get from his countdowns I lost in health since BP tanks for him and mStorm matches Red. The "Regular" Heroic went without too many problems (a couple of health packs and a bit of Prologue healing); the Deadly version has been a struggle past ~halfway. With the exception of the HT nodes, I have probably died an average of once per node and I'm up to a half-down failures on the final mission without a clear. I have not used a single boost yet, though I intend to next time I tackle the final mission.
Yesterday my starting levels were 34/55 - today they are 32/62 (yes "regular" went down) and I have no idea what conclusions to draw.
For reference, Thick as Thieves was the first event I really competed in (and when I reached the forum), and I have been finishing consistently Top10 in PvE and mostly Top25 in PvP since (with the exception of Juggs Heroic). Mostly I have been going for the initial clear early / mid event and then rubberbanding the high-point nodes each refresh. By the end of ISO8 the Daken/Bullseye node was at 230 and the Rags/Venom was close, but the rest were lower.0 -
Phantron wrote:Leaving Human Torch out of the picture for now (though he greatly favors the lower rosters), having a level 85 Wolverine is probably better than having a level 100 Psylocke since it's not clear if a level 100 Psylocke is even stronger than a level 85 Wolverine but you'd also face stronger enemies with a level 100 Psylocke (because she's higher level).
Please stop spreading this inaccurate info.0 -
Dreylin wrote:NorthernPolarity wrote:Phantron wrote:NorthernPolarity wrote:
My mid-tier was referring to the people who had only 1-2 maxed out 3*s, like say Pun/C. Mags. Scaling carried over from last event was based off of their c mags/pun/X team, and now all they can use is 85 wolvie in the current event to deal with the current event.
I'm not exactly sure what happens in this case and I think it'd help if there's some clarification. I can't verify this myself since I leveled Black Panther to 141 for this event so the enemy scaling would be the same whether they used my usable roster strength (BP at 141) or historical roster strength (Patch at 141 prior to this event). My starting enemies are in the 90s range in Deadly and that doesn't strike me as unreasonably difficult, even though these fights are a lot harder than they appear.
I mean just consider a person in the same position as you but without a BP/Psylocke to level to a high level. It's perfectly reasonable for someone to have a 141 Patch like you before the event so that they could expect similar scaling to what you see now. They'd have to deal with level 90 nodes using most likely just an 85 wolvie / 50 im35 / 50 m. storm. I'm guessing that would be doable, but extremely difficult (and probably near impossible for the venom fed missions).
Can I help add a data point?
I maxed my Patch during the previous event (actually for The Best There Is) and rode him to a top2 spot in ISO8 (behind entropic if anyone cares). At the start of this event my roster was:
Patch 141
OBW 85
Thor/Ares/cStorm 75
and many assorted 2*/3* characters in the 50s & 60s.
My BP is 3/3/3 and was ~lvl60; my Psylocke is 2/2/3 at lvl50. For the event roster I have maxed IM35 and mStorm, a fully speced moHawk at lvl40, a fully speced A.Wolvie at lvl45, the 1/1/1 HT at lvl20 and a 4/5/4 Bagman with more levels than he should have (lvl20).
I've pushed every scrap of ISO I can into BP to get his level to 85 and have been running him with mStorm and IM35. I tried moHawk initially instead of IM35, but whatever extra utility I get from his countdowns I lost in health since BP tanks for him and mStorm matches Red. The "Regular" Heroic went without too many problems (a couple of health packs and a bit of Prologue healing); the Deadly version has been a struggle past ~halfway. With the exception of the HT nodes, I have probably died an average of once per node and I'm up to a half-down failures on the final mission without a clear. I have not used a single boost yet, though I intend to next time I tackle the final mission.
Yesterday my starting levels were 34/55 - today they are 32/62 (yes "regular" went down) and I have no idea what conclusions to draw.
For reference, Thick as Thieves was the first event I really competed in (and when I reached the forum), and I have been finishing consistently Top10 in PvE and mostly Top25 in PvP since (with the exception of Juggs Heroic). Mostly I have been going for the initial clear early / mid event and then rubberbanding the high-point nodes each refresh. By the end of ISO8 the Daken/Bullseye node was at 230 and the Rags/Venom was close, but the rest were lower.
Thanks for the data point! Out of curiosity, do you think my analysis (the really long one above) makes sense given your experience? I wrote that just purely based off of theory since I've been doing okay with my 141 BP, so I don't actually know how it feels to be playing with the 85 wolvie/1* team. 85 BP seems similar (if not stronger) than 85 wolvie so it seems like my theory is holding up for mid-tier players.
It'd be nice to hear everyone's experience (especially 1* players) to see how scaling is holding up overall.0 -
Just started my event and yeah, this rooster is wack
It's one thing to consider "Yeah, everything's RGB that's messed up" and another to see that Human Torch is boosted! Event to show off the Human Torch! and then realize that at 1/1/1 level 110 his Red is substantially worse than A Wolvie, Psylocke, or mStorm's, his Black is substantially worse than Panther's or Psylocke's, and his Green is substantially worse than A Wolvie or mStorm's
(A Wolvie and mStorm maxed, Psylocke and BP both 3/3/2 and level 69)
Seems weird to highlight the new character and then force the players to pair him with characters that (if not unplayable) make him obsolete0
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