Cryptobrancus wrote: It does seem a little like the rich have options such as offering to buy their spot in a larger alliance to lock in their ability to get alliance rewards, or can fund their already existing alliance letting more people in to ensure better ranking. Even the middle class can band together and each put forward a little to bolster their alliance to decent strength. The options of those who do not have large HP reserves nor are lucky enough to find a spot in already established alliances does seem very limited...
HailMary wrote: So, the real question isn't "What alliance score can 5 arbitrary casual players get?" The question is, at minimum, "What alliance score can 5 consistently-Top-5 players get, and is that enough for Alliance Top 100?" The truly meaningful question is this: What alliance size would a group of 5 Top-5 players generally expand to, and would this maybe-just-5-but-likely-more-people alliance get enough points for Alliance Top 100 if they seriously tried?
HailMary wrote: daveomite wrote: Thanks HailMary. I agree that scaling isn't directly related to alliances, but I'm assuming it is supposed to be due to how many grinders you may have in your particular bracket, and possibly your own stats/mmr, which I have no idea where that would place me. Community scaling is based on everyone's performance in a particular node: the more people successfully complete it, the higher the scaling. Individual scaling is based on your own performance: if you wipe out a lot on a node, its levels should decrease, but if you grind it a lot, its levels will soar. MMR Is completely roster-strength-agnostic.
daveomite wrote: Thanks HailMary. I agree that scaling isn't directly related to alliances, but I'm assuming it is supposed to be due to how many grinders you may have in your particular bracket, and possibly your own stats/mmr, which I have no idea where that would place me.
HailMary wrote: daveomite wrote: And I see where you were, similar here I guess. Though, I don't have iron man 35 maxed, I don't own iron man 40 either. IM35 and MStorm both 45+ level, and BW is maxed. I have both Thor and obw at 85. Psylocke at 80. Punisher at around 66, ares at 61, magsMN/c storm/astonishing wolvie all just under 60. 3* Thor at 51, X force wolvie at around 45. Well, now that you specify that, you're definitely farther along than I was. Nice work! I'm particularly jealous that you have more Punisher than I do even now!
daveomite wrote: And I see where you were, similar here I guess. Though, I don't have iron man 35 maxed, I don't own iron man 40 either. IM35 and MStorm both 45+ level, and BW is maxed. I have both Thor and obw at 85. Psylocke at 80. Punisher at around 66, ares at 61, magsMN/c storm/astonishing wolvie all just under 60. 3* Thor at 51, X force wolvie at around 45.
HailMary wrote: As for your other specific 3*s, Rags is not so good. I'd aim for getting the newer 3*s (nice Psylocke!), as nowadays, they're featured multiple times as event rewards shortly after release, so getting 3/3/3 just for consistently great event performance is not out of the question. The catch is that this generally requires good PvE placement, and your scaling issues are pretty horrendous.
HailMary wrote: Hahaha, that never changes. I get so much Juggs, Yelena, Hawkeye from standard tokens. I did get two BagMen today, though, so that was... differently meh.
HailMary wrote: As for cover sharing, I've been convinced that cover sharing will essentially commoditize higher-level covers, and open up the field to serious operations that will farm the s--- out of covers. I am now against cover sharing.
daveomite wrote: I'm capped at how many points I can get, so yes, I have had to replay most of the other nodes more often than I normally would. But the goon levels, for instance, jumped from goons in the 45-50 range to 160-170's to 230's after one play each time. That just seems a bit bonkers - and I know other people seem to experience the same type of massive changes.
daveomite wrote: That Brotherhood ISO PVE is what got me Psy to begin with, and got her pretty early, and leaned on her heavy as I really only had a few 2*'s at the time. My favorite team in that event was Psy, CStorm and MagsMN and combined, they were awesome. Of course, my Psy isn't as buffed as that one was in the event... but would be nice to get her there, lol
mischiefmaker wrote: That means we averaged about 660, with 3 players who I think would qualify as hardcore and 2 who are somewhere between hardcore and casual. Shortly thereafter we expanded, so I no longer have good data about what it takes to get to top 100, but IceIX said that a group of 5 would only have to average somewhere in the low 400's to get it done. That sounds ludicrously low to me but if that's accurate then 3 top-5 guys could basically do it on their own.
KaioShinDE wrote: When I started getting into 3*s the selection was much much smaller. Villians were restricted to LRs so the only 3* that were offered as rewards were Punisher, IM40 or Spidey. That made it pretty easy to cover up and get started in high level play. Now that the covers are spread out over so many different characters, I can only imagine how much harder it is. I'm kinda feeling the frustrations of it, I want to level my Panther, but I can't do anything except wait until he is offered as reward again. Which might be weeks. Until then he is useless to me, even at Lv60 unless he is major buffed in an event. Judging from some conversations in my alliance with 2* players, that's pretty much their entire roster situation. Being flooded with new covers they can't use every week. I think the devs should just be more focused with the rewards. Have 4 events in a row with the same 3* as reward so new people have the chance to get covered up and use that character properly.
i-am-amish wrote: I spent 10 bucks to get a spot. I think if there is one time to spend money on this game for sure, it's to get in, or grow your current alliance. I know our alliance isn't super elite. We have quite a few 2* players with only a handful with maxed 3*s, but we constantly are able to finish in the top ten category. There hasn't been one tourney that we didn't earn the free cover. It boils down to if you want to put a tiny amount of money into this game. Seeing as I get way more play-time out of this game compared to most $60 AAA titles on consoles, I think $10 was a small amount that gives great benefit. I personally have made only a little less HP than I spent since alliance rewards have started rolling, and if you count iso and covers, you are making a killing. So I would definitely encourage people to pay a tiny amount to get into a good allliance or start one. It helps the devs and the game in the long run, and in the short run, you will clean up. Even a 20 member 1* squad can do great since mmr will let them get high points, and you only need top 50 in most pvp to get cover 1000 iso? and 100 HP.
Cryptobrancus wrote: As it stands now you are shooting yourself in the foot if you are not willing or able to join a larger alliance or expand a smaller one, which smells rather similar to P2W...
HailMary wrote: To clarify, the "community scaling" I mentioned earlier impacts everyone's levels. So, it's not only your own performance that impacts your levels. I don't know what's going on with early L200+ level spikes, but that's been a persistent, widespread problem. Generally, massive community scaling is blamed on Spiderman, i.e. players who use Spidey's infinite stunlock to make every fight trivial.
HailMary wrote: Yep, we had several Djangoliers experience that across several PvEs. It's... unpredictable.
HailMary wrote: Yep, buffed CStorm + MN Mags was a white-hot freight train of hurt in Brotherhood, even with only 2 covers on MN Mags. They virtually carried me through the entire thing.
kalex716 wrote: 1000x this. I can get a few covers of each new character then we are rolling on to a new set before i'm able to really get one off the ground.
jozier wrote: P2W doesn't mean "things cost money." It means the only way to compete is by spending loads of money. MPQ is still a F2P game. As with most F2P games, if you spend money, you gain an advantage, but you by no means HAVE to spend money.
davecazz wrote: jozier wrote: P2W doesn't mean "things cost money." It means the only way to compete is by spending loads of money. MPQ is still a F2P game. As with most F2P games, if you spend money, you gain an advantage, but you by no means HAVE to spend money. there are a few people in our alliance that don't spend any money at all and they are still top placers in most of the events. one thing about what a 5 person alliance can do. for the first alliance event, me and a couple others were unable to join our alliance so we setup a temporary one to get the BP alliance award. we were able to get up to around 79 with basically 4 people and one temp account that scored 300 points. although I do think that the third cover should be put back in the solo reward system. I am normally a solo player in games and there shouldn't be such a hard core penalty for not joining an alliance. When it comes to covers, everyone should have a chance at winning any cover that is available. If you are never able to get that third cover you will be handicapped for events that either require or boost them.
davecazz wrote: there shouldn't be such a hard core penalty for not joining an alliance. When it comes to covers, everyone should have a chance at winning any cover that is available. If you are never able to get that third cover you will be handicapped for events that either require or boost them.
daveomite wrote: Agreed on all of that davecazz and jozier. I agree the third cover should probably be put back in too... but, actually - I would just be happy if the below 200 reward covers were SRcap ones, instead of Ares. That still leaves HT at the Top 2 down, and giving anyone WITHOUT SRcap a chance to get at least one SRcap cover, even if they can't play all of the nodes, etc. Maybe just the 200-300 mark there would be one cover for SRcap, then anything below could remain Ares or whatever random character cover they choose for it. But given that SRcap is already showing some importance due to his own PVE, his own PVP and his buffed nature already - it would be nice for a solo person to have a good shot at getting one, as well as any alliances that missed out on him and/or needs for covers.
Cryptobrancus wrote: I do agree with this. D3 needs to either find a way to make the solo players feel like they are getting fairly treated, which at this point I don't know how they would do that ... a non alliance leaderboard?OR They really need to put out some banners and press releases saying Welcome to MPQ, to increase your chances at the best rewards join an alliance! So right from the start people know what the game is geared towards. Expecting it to be one way and finding out is another is the best way to cause frustrated players.
Cryptobrancus wrote: davecazz wrote: there shouldn't be such a hard core penalty for not joining an alliance. When it comes to covers, everyone should have a chance at winning any cover that is available. If you are never able to get that third cover you will be handicapped for events that either require or boost them. I do agree with this. D3 needs to either find a way to make the solo players feel like they are getting fairly treated, which at this point I don't know how they would do that ... a non alliance leaderboard?OR They really need to put out some banners and press releases saying Welcome to MPQ, to increase your chances at the best rewards join an alliance! So right from the start people know what the game is geared towards. Expecting it to be one way and finding out is another is the best way to cause frustrated players.
UncleSam wrote: locked wrote: Well, or this. I just can't imagine myself acquiring enough HP while being F2P to buy even a 600 HP slot for an alliance (thankfully have a backup account with spare HP). I guess then alliances are a more advanced feature for kewl bananas that we forum goers are? I had stockpiled over 4000hp before alliances came out as a f2p player. Dropped it all into creating an alliance to get up to about 10-11 slots then had people buy a slot when they joined. So as f2p it is possible. It just takes time. With as many events that run these days finishing top50 in them will net you some good hps in short order.
locked wrote: Well, or this. I just can't imagine myself acquiring enough HP while being F2P to buy even a 600 HP slot for an alliance (thankfully have a backup account with spare HP). I guess then alliances are a more advanced feature for kewl bananas that we forum goers are?
davecazz wrote: That would screw up the progression model for the game. 3* covers are supposed to be hard to reach until you can build a team that can compete for them. I have no issue with required characters as long as it's possible to get them. if you just have a 1* or low 2* team then you need to bust your butt in order to compete. It only takes a few weeks of playing until you can get there. Sure you might miss that character this time around but make it so you dont miss out on the next new character.