Mondo wrote: walkyourpath wrote: I didn't even think about that for y'all having 40 people between Venoms and Poisons. You must burn through ISO skipping each other! Actually, make that soon to be 60 people. There's a Toxins running around too.
walkyourpath wrote: I didn't even think about that for y'all having 40 people between Venoms and Poisons. You must burn through ISO skipping each other!
Fluffyudders wrote: Nothing in the patch notes about the (oft-requested) change to the alliance power structure, so that commanders can't refuse to leave, or at the very least make regular members able to buy new slots. Can I get some feedback on this please IceIX? Still a good-looking update though.
Fluffyudders wrote: Fluffyudders wrote: Nothing in the patch notes about the (oft-requested) change to the alliance power structure, so that commanders can't refuse to leave, or at the very least make regular members able to buy new slots. Can I get some feedback on this please IceIX? Still a good-looking update though. Just quoting this for a bump, since IceIX has returned since but not answered this query.... pretty please?
IceIX wrote: Fluffyudders wrote: Fluffyudders wrote: Nothing in the patch notes about the (oft-requested) change to the alliance power structure, so that commanders can't refuse to leave, or at the very least make regular members able to buy new slots. Can I get some feedback on this please IceIX? Still a good-looking update though. Just quoting this for a bump, since IceIX has returned since but not answered this query.... pretty please? Regular members probably won't be able to buy slots or such for the forseeable future. It's more likely that we'd allow some kind of Alliance pooling, but this wouldn't make it in any time in the very near future as there are other technical hurdles to clear there. As well, having Commander-less Alliances/Commanders unable to quit isn't something that would be fixed in R50. The best way to resolve those at the moment are through a CS ticket. Same goes for Commander-ful (?) Alliances.
mischiefmaker wrote: Mondo wrote: walkyourpath wrote: I didn't even think about that for y'all having 40 people between Venoms and Poisons. You must burn through ISO skipping each other! Actually, make that soon to be 60 people. There's a Toxins running around too. Am I the only one who's sad that the JV alliances are 5DeadlyPoisons and 5DeadlyToxins? I was really hoping they'd be 5HarmfulVenoms, 5MildlyAnnoyingVenoms, 5ItchyVenoms, etc.
Kelbris wrote: Could we get a multiple sell feature so that we don't have to sell 12 1* covers one at a time? Something with checkboxes or something to that degree
IceIX wrote: Kelbris wrote: Could we get a multiple sell feature so that we don't have to sell 12 1* covers one at a time? Something with checkboxes or something to that degree Well, with the streamline, it's only 24 taps instead of 12 checkboxes, some scrolling, a confirmation and time taken to make sure that you selected the correct ones. So it's probably about even all things considered.
walkyourpath wrote: Mondo wrote: walkyourpath wrote: LoreNYC wrote: This. and some alliances have a lot more than 20 people to remember I didn't even think about that for y'all having 40 people between Venoms and Poisons. You must burn through ISO skipping each other! Actually, make that soon to be 60 people. There's a Toxins running around too. That's wild! I'm also curious why there's only 5 deadly ones in each group? Does that mean there are 4 people using each particular venom/poison/toxin? Or are the other 15 merely painful? Do you argue over who gets to be which one? "No, I called dibs on iocane powder! It's odorless, colorless, tasteless, dissolves instantly in water, and is among the more deadly poisons known to man." These are the questions that run through my head when looking at the alliance leaderboards. Then I get distracted by Game of Thrones.
Mondo wrote: walkyourpath wrote: LoreNYC wrote: This. and some alliances have a lot more than 20 people to remember I didn't even think about that for y'all having 40 people between Venoms and Poisons. You must burn through ISO skipping each other! Actually, make that soon to be 60 people. There's a Toxins running around too.
walkyourpath wrote: LoreNYC wrote: This. and some alliances have a lot more than 20 people to remember I didn't even think about that for y'all having 40 people between Venoms and Poisons. You must burn through ISO skipping each other!
LoreNYC wrote: This. and some alliances have a lot more than 20 people to remember
thatguy13 wrote: How long is the focus on Alliances going to continue and how much more are you going to cater to alliances? If alliances were merely an added bonus I'd have no issue but every day it seems more like a rich get richer pyramid scheme. I may be missing something but how do alliances benefit casual players?
Psykopathic wrote: thatguy13 wrote: How long is the focus on Alliances going to continue and how much more are you going to cater to alliances? If alliances were merely an added bonus I'd have no issue but every day it seems more like a rich get richer pyramid scheme. I may be missing something but how do alliances benefit casual players? You know that 3* alliance reward? Top 250 alliances are getting it in current tourney. That's potentially 250x20 people getting a 3*. Before you had to place like top 2 to get all 3x covers. It's much easier to acquire all 3 or a single cover in general now.
Spider-man 6234 wrote: So this is something I've been wondering about. Are there any plans in the future to implement cover trading in any form? Whether it be to only other alliance members or through an auction block is there anything going through genius minds at d3p that would have that in an upcoming patch?
IceIX wrote: Spider-man 6234 wrote: So this is something I've been wondering about. Are there any plans in the future to implement cover trading in any form? Whether it be to only other alliance members or through an auction block is there anything going through genius minds at d3p that would have that in an upcoming patch? Unlikely, not impossible. Implementation of direct player trading opens the gates to duplication exploits (if any exist in the future), gold farmers, etc. There's a lot that would go into such a system if we wanted to make it "right" and not just implement and hope for the best.
Spider-man 6234 wrote: IceIX wrote: Spider-man 6234 wrote: So this is something I've been wondering about. Are there any plans in the future to implement cover trading in any form? Whether it be to only other alliance members or through an auction block is there anything going through genius minds at d3p that would have that in an upcoming patch? Unlikely, not impossible. Implementation of direct player trading opens the gates to duplication exploits (if any exist in the future), gold farmers, etc. There's a lot that would go into such a system if we wanted to make it "right" and not just implement and hope for the best. Ok thanks. Glad to hear its not totally off the table and could be implemented.