locked wrote: Well one can argue that if an alliance can't survive that, it shouldn't have rubberbanded together in the first place.
locked wrote: ^ God please no. A better move would be to decrease alliance slots prices significantly, make them fixed. Alliance rewards are amazing and tons of people miss out on them, but if more people can afford to expand to 20, we'll see more competition and it will be quite interesting. The net profits for the devs will easily double or triple. Many 20 man alliances that have been slacking will have to compete more or choose when to compete, anyway.
bob_irwin wrote: IceIX, any chance of the app size shrinking on Android soon? IOS devices generally start with at least 8gb of storage. My low-end android has 1gb, and thats before all the google preinstalled apps, also it's near impossible to move apps to sd cards anymore as was the case with android 2 or so. With every update I have had to choose more and more apps to delete in order to maintain MPQ. It would be much appreciated to shrink the APP on ALL mobile platforms, thanks for a great game and all the features you've added so far.
HailMary wrote: Within that framework, and noting the "pay for the next slot" req that many alliances have used, there are two HP-cost changes that could be quite good: 1. Alliance HP pool: members/commanders can contribute HP to a pool which can only be used towards alliance-centric purchases. 2. Allow applicants to buy their own slot, vs. buying the next slot.
locked wrote: Well, or this. I just can't imagine myself acquiring enough HP while being F2P to buy even a 600 HP slot for an alliance (thankfully have a backup account with spare HP). I guess then alliances are a more advanced feature for kewl bananas that we forum goers are?
gamar wrote: Emeryt wrote: Grazzt wrote: sounds great. but still no alliance member indication in the PVP matchup screen? Seriously how difficult is to remember 20 nicknames? When you're trying to hammer down people as fast as possible to avoid those -40 point defensive losses I don't want to (and also I forget to) take time to check for friendly fire!
Emeryt wrote: Grazzt wrote: sounds great. but still no alliance member indication in the PVP matchup screen? Seriously how difficult is to remember 20 nicknames?
Grazzt wrote: sounds great. but still no alliance member indication in the PVP matchup screen?
Telepath wrote: bob_irwin wrote: IceIX, any chance of the app size shrinking on Android soon? IOS devices generally start with at least 8gb of storage. My low-end android has 1gb, and thats before all the google preinstalled apps, also it's near impossible to move apps to sd cards anymore as was the case with android 2 or so. With every update I have had to choose more and more apps to delete in order to maintain MPQ. It would be much appreciated to shrink the APP on ALL mobile platforms, thanks for a great game and all the features you've added so far. Bob... I think you misread what Ice wrote. The app remains large, it is only the initial download that is shrinking. Once the initial download completes, it will download additional resources in game. I do not believe that the final product will be any smaller
LoreNYC wrote: This. and some alliances have a lot more than 20 people to remember
i-am-amish wrote: Does anyone know when this will go live?
IceIX wrote: i-am-amish wrote: Does anyone know when this will go live? We generally post Patch Previews when the build is mostly solid and goes into the approval pipelines for first parties. Those processes are largely black boxes though, so the best we can really say is "Soon™"
IceIX wrote: We generally post Patch Previews when the build is mostly solid and goes into the approval pipelines for first parties. Those processes are largely black boxes though, so the best we can really say is "Soon™"
DecoyDuck wrote: IceIX wrote: We generally post Patch Previews when the build is mostly solid and goes into the approval pipelines for first parties. Those processes are largely black boxes though, so the best we can really say is "Soon™" I zoomed in 300% to see if some sort of hint was embedded in that last sentence...
walkyourpath wrote: LoreNYC wrote: This. and some alliances have a lot more than 20 people to remember I didn't even think about that for y'all having 40 people between Venoms and Poisons. You must burn through ISO skipping each other!
Mondo wrote: walkyourpath wrote: LoreNYC wrote: This. and some alliances have a lot more than 20 people to remember I didn't even think about that for y'all having 40 people between Venoms and Poisons. You must burn through ISO skipping each other! Actually, make that soon to be 60 people. There's a Toxins running around too.