walkyourpath wrote: Looks to be a great patch - out of curiosity, will the member tracking show shielded/unshielded status like on event leaderboards?
IceIX wrote: walkyourpath wrote: Looks to be a great patch - out of curiosity, will the member tracking show shielded/unshielded status like on event leaderboards? It does not.
Spoit wrote: Spinning off from the discussion in the fearless defenders thread, will the ability to see the other alliance member's scores also show if they're shielded or not?
Twysta wrote: holy ****, mouse wheel support!
IceIX wrote: Konman wrote: **Bobs head to music** So that's a No. Any future efforts toward this lofty goal would be most appreciated. Err.. Updated Patch Notes: UI - Scrolling on any supported menu screen now accelerates depending on the strength of the swipe used. - S.H.I.E.L.D. Agents using PC interfaces may use their mouse wheel to scroll through supported menu screens.
Konman wrote: **Bobs head to music** So that's a No. Any future efforts toward this lofty goal would be most appreciated.
UI - Scrolling on any supported menu screen now accelerates depending on the strength of the swipe used. - S.H.I.E.L.D. Agents using PC interfaces may use their mouse wheel to scroll through supported menu screens.
jozier wrote: Spoit wrote: Spinning off from the discussion in the fearless defenders thread, will the ability to see the other alliance member's scores also show if they're shielded or not? Two posts above yours, friend.
IceIX wrote: This thread obviously has the ability to hide posts at will. It may be gaining sentience.
S.H.I.E.L.D. Agents using PC interfaces may use their mouse wheel to scroll through supported menu screens.
Fluffyudders wrote: Nothing in the patch notes about the (oft-requested) change to the alliance power structure, so that commanders can't refuse to leave, or at the very least make regular members able to buy new slots. Can I get some feedback on this please IceIX? Still a good-looking update though.
IceIX wrote: Also, trophies are for display only to point out the top plays in an Alliance, they don't stack or have any gameplay effect. So people aren't likely to "trophy hunt".
durrem wrote: Thanos wrote: Would be nice if you'd add alliance info in the PvP matchup screen so we don't attack our own. I would just have alliance mates names appear as the color red on all screens if I was designing this feature.
Thanos wrote: Would be nice if you'd add alliance info in the PvP matchup screen so we don't attack our own.