WEBGAS wrote: but don't get us fooled: THIS IS NOT A BUG....THIS IS A TEST FOR A MASSIVE REBALANCING CHARACTERS and the main goal is nerfing IM40
beyonderbub wrote: Akari wrote: BSS's passive is broken and acting as if it's at 1 cover regardless of how many you have. It's something more deep, and they need to fix it asap. I'll assume you are referring to the enemy special tile damage mitigation aspect of BSS's purple and not the going invisible when enemy is stunned part, bc that was working fine when I fought him today. I agree that it does need to get fixed if this glitch is patch 117 related, but asap for them probably means the regularly scheduled 118 patch update.
Akari wrote: BSS's passive is broken and acting as if it's at 1 cover regardless of how many you have. It's something more deep, and they need to fix it asap.
CrookedKnight wrote: Well, the invisibility aspect doesn't change with the power's level, so technically it is behaving as if it's at 1 cover.
MarcSpector68 wrote: The ability cost for IM40 was fixed but is now broken again. The daily fixes are now becoming hot unfixes. Ugg.
Brigby wrote: *Update: The team has identified the issue and fixed it. Since this fix requires a platform release, it will be included in the R118 patch.
Pogo wrote: Brigby wrote: *Update: The team has identified the issue and fixed it. Since this fix requires a platform release, it will be included in the R118 patch. Any chance of the team disclosing why these specific characters/powers were affected by these specific values?
Nepenthe wrote: I've dropped my rating in the google app store down to 1* and added a review explaining that it's because of the buggy releases & events. Maybe if they start seeing their rating go down the people who make the budget decisions will get serious about testing. (I'm already not spending more money on the game until QA improves, so this was the only other change I could make.)