Mechahamster wrote: waywreth wrote: Mechahamster wrote: I also like how DDQ's 1* node takes forever now. On the upside, you can use someone else (anyone now). I'm thinking on trying out Spider Man. Having to build a new 1* is an upside now?
waywreth wrote: Mechahamster wrote: I also like how DDQ's 1* node takes forever now. On the upside, you can use someone else (anyone now). I'm thinking on trying out Spider Man.
Mechahamster wrote: I also like how DDQ's 1* node takes forever now.
Brigby wrote: *Update: The team has identified the issue and fixed it. Since this fix requires a platform release, it will be included in the R118 patch.
Dragon_Nexus wrote: The only character it really effects negatively in regular play is IM40. And sure, it sucks that it happens when he's boosted, but after Friday it's no longer an issue. Juggernaut is slowed down, and when you spend most of your time fighting him instead of using him, that's a good thing. OBW is now really over powered since you can crank her purple up to 5 covers and it still only costs 5AP. Ares only costs 1 point more, and you want more green than just 6 anyway to make it effective. NMag's blue is cheaper, clear a whole board for 6 blue AP. His red is way cheaper, gather a 5x5 block of AP for 8 red AP. Bagman's abilities are.....who even cares? GSBW's red and green are cheaper. And yeah, Miles Morales' purple is 1 purple more expensive right before he's boosted, so that kinda sucks. so tell me again why this is some massive horrible thing? Most of the characters *benefit* from this. We only really notice IM40 because he's the AP accellerator we all like using.
nick_chicane wrote: I look forward to our 2* compensation for this.
Due to this issue being wide spread, we are unable to offer compensation to players on an individual level. It would be unfair to credit one player without crediting all players affected by the issue. Therefore, if there is to be a compensation, it will be en mass, and it will be announced on the forums:http://d3go.com/forums/
alphabeta wrote: Can we get an official comment on exactly what we need to do to get compensation when its due?
Dragon_Nexus wrote: Juggernaut is slowed down, and when you spend most of your time fighting him instead of using him, that's a good thing. OBW is now really over powered since you can crank her purple up to 5 covers and it still only costs 5AP. NMag's blue is cheaper, clear a whole board for 6 blue AP. His red is way cheaper, gather a 5x5 block of AP for 8 red AP.
beyonderbub wrote: Taking full advantage of these right now. I'm blowing up entire boards left and right with 2Mags. I was able to use OBW to take down 5 stars from retal nodes in DD PVP and Shield Simulator (OML lvl 360 / DD (Prof X in shield Sim) / OBW ). Keep enemies AP count below minimum for all powers and you just let OML take any match damage. Yes, it's not shield hopping fast but just fun to mess around with. Totally enjoying this "glitch". Haven't really depended on techniques like Winfinite or IM40/Thoress or IM40/Lazy Cap for months, and a widely built roster can help weather the week and a half until the next update with negligible effect on personal in-game progress.
GrumpySmurf1002 wrote: beyonderbub wrote: Taking full advantage of these right now. I'm blowing up entire boards left and right with 2Mags. I was able to use OBW to take down 5 stars from retal nodes in DD PVP and Shield Simulator (OML lvl 360 / DD (Prof X in shield Sim) / OBW ). Keep enemies AP count below minimum for all powers and you just let OML take any match damage. Yes, it's not shield hopping fast but just fun to mess around with. Totally enjoying this "glitch". Haven't really depended on techniques like Winfinite or IM40/Thoress or IM40/Lazy Cap for months, and a widely built roster can help weather the week and a half until the next update with negligible effect on personal in-game progress. Furthering this, I'd be perfectly fine with this bug being permanent. OBW/2Mags are ruthless now.
Akari wrote: Except that the problem is far more widespread. BSS's passive is broken and acting as if it's at 1 cover regardless of how many you have. It's something more deep, and they need to fix it asap.
Akari wrote: BSS's passive is broken and acting as if it's at 1 cover regardless of how many you have. It's something more deep, and they need to fix it asap.