pasa_ wrote: Phaserhawk wrote: Never ever ever, have OBW purple or blue at lvl 4, they are terrible, lvl 4 black is okay, but by not allowing purple or blue as 4 this cannot happen. OBW's only two viable builds are 3/5/5 and 5/5/3. LOL, more people obsessed with 5 blue... Why is that a necessity again?
Phaserhawk wrote: Never ever ever, have OBW purple or blue at lvl 4, they are terrible, lvl 4 black is okay, but by not allowing purple or blue as 4 this cannot happen. OBW's only two viable builds are 3/5/5 and 5/5/3.
ihearthawthats wrote: Iirc blue has a hidden modifier that increases heal on lvl up? So 4 blue is not as bad as it appears. Imo 5 purple is good. Right now I'm deciding between 5/4/4 or 5/3/5. If people start using CDs more in PVP, I might go 5 in blue.
SteelBus wrote: Just finished her at 3/5/5. Finally. Now who do I pair her with?
pasa_ wrote: ihearthawthats wrote: Iirc blue has a hidden modifier that increases heal on lvl up? So 4 blue is not as bad as it appears. Imo 5 purple is good. Right now I'm deciding between 5/4/4 or 5/3/5. If people start using CDs more in PVP, I might go 5 in blue. Compendium states "Max Level: Heals 1139HP". That is consistent with what 3 blue with lvl85 does. What your 5 blue one does in reality?
Phaserhawk wrote: You can heal for 569 if there are CD tiles out, at lvl 3 if there are any CD tiles out you will not heal, you will only put counters on the CD tiles
ihearthawthats wrote: Mine actually isn't maxed yet, just read it on these forums one time. I guess I'm going 5/3/5 then.
pasa_ wrote: Phaserhawk wrote: You can heal for 569 if there are CD tiles out, at lvl 3 if there are any CD tiles out you will not heal, you will only put counters on the CD tiles I know that. The question is in how many real situations does that count really. Sure I keep screwing up play not paying attention but IME that utility is doubtful at best, and definitely NOT worth sacrificing from any of the other abilities that rock.
Phaserhawk wrote: Just remember, your blue only works for the heal when there are no CD tiles on the board, if you are in PvE good luck, and if you try to recover right after an Ares Sunder, it's not going to happen, that is the draw back.
Phaserhawk wrote: pasa_ wrote: What' is your current build? I'm assuming 5/3/5 I agree the 5 black is nice, but you have to look at your purple. How many times do you wish you could have gone off one turn sooner, even if you couldn't steal purple? being able to steal 3 of every AP but purple after 3 matches, sometimes 2, is huge, most of the time I'm not even stealing max AP, and with black maxed, I at least can steal purple, blue, and black as well, that's the other reason I find 5/3/5 or 5/5/3 in efficient. Black already steals you purple when you match purple. So why do I need to steal even more purple when I have probably already drained them of any purple they had building up to 11 purple AP Like I said, if your OBW has no tiles on the board due to your other 2 characters, then 5/5/3 is the better build, but if she does have tiles, especially purple, then 3/5/5 makes the most sense, since you really get no benefit out of a 5 purple that you don't out of a 3 purple
pasa_ wrote: What' is your current build? I'm assuming 5/3/5 I agree the 5 black is nice, but you have to look at your purple. How many times do you wish you could have gone off one turn sooner, even if you couldn't steal purple? being able to steal 3 of every AP but purple after 3 matches, sometimes 2, is huge, most of the time I'm not even stealing max AP, and with black maxed, I at least can steal purple, blue, and black as well, that's the other reason I find 5/3/5 or 5/5/3 in efficient. Black already steals you purple when you match purple. So why do I need to steal even more purple when I have probably already drained them of any purple they had building up to 11 purple AP Like I said, if your OBW has no tiles on the board due to your other 2 characters, then 5/5/3 is the better build, but if she does have tiles, especially purple, then 3/5/5 makes the most sense, since you really get no benefit out of a 5 purple that you don't out of a 3 purple
Phantron wrote: Blue at level 5 heals for like 100 more damage than level 4 even though it doesn't say so on the ability upgrade. However this totally overlooks the fact that ending a game several turns quicker reduces the damage you take by more than 100. In fact this game is really all about threshold. You take about 150 damage each turn and then there's a point where you're usually taking several thousand damage once the enemy hits the AP they need for their moves. It is far important to ensure the enemy never hits that AP threshold, either by killing them or stealing their AP than hoping your heals keep up with the big AP moves. The heal 50% when CD is out is pretty much irrelevent due to CD being irrelevent. Even if they aren't, unless you're fighting a goon it's very rare an opponent can have a CD out at all times and you don't always need to heal immediately. Saying AR3 can be used quicker ignores the fact, like Pasa pointed out, there are a lot of fights you'd have lost because AR3 doesn't steal enough. You're making the assumption that one AR3 is enough to wrap up the game, and as powerful as AR is, not even AR5 is usually enough to wrap up a game by casting it once.
Phantron wrote: I'm thinking the reason people can't see OBW is grossly overpowered is because they don't have Aggressive Recon at 5. It's trivial to hit it on offense. On defense, you will usually need 3 matches to hit any Aggressive Recon if your opponent has any idea of how to deal with it, and if you have only level 3 on Aggressive Recon then you can't stop their OBW because you can't steal purple. Out of all her abilities, the heal is her weakest one. Most of the time I forgot it exists because it's so irrelvent. If you have her match black/purple/blue to maximize Espionage, she's guaranteed to take far more damage than what Anti-Gravity Device can heal for, and if you're matching blue without Magento/Spiderman on your team, you're actually just dying slowly because your blue can't be turned into offense and barely outpaces match 3 damage, while the enemy is getting useful colors and you're not. If you got either of those two character then OBW's blue ability doesn't even matter because all your blue will be used by these two characters instead. Obviously, black needs to be at level 4 to take advantage of strike tiles, but the extra damage beyond that is fairly insignificant. I run 5/4/4 though I can also do 5/3/5 but the difference is mostly cosmetic.
locked wrote: I dunno, anything less than 5 in blue seems **** to me. What do these people run for 'villain + minions' types of battles? In the current PvE, every fight that has both a villain and a minion always has CD tiles on the board and always makes you take at least some match damage.
Phaserhawk wrote: I won my bracket of the last Divine Tournament, running Punisher 3/5/5, Ares 4/4/5, OBW 3/5/5 Got me a nice Red Wolvie X-Force, and I can say, running against a ton of teams comprised of C.Storm, Thor, OBW, I was wrecking them. I would match purple and blue quickly, so I'm only taking match damage, and I was stealing all of their blue and purple. Turn 3-4 rolls arounds, bam I AR and I have alot of AP, usually enough Green to cast Judgement, making all my matches hurt, if their OBW isn't dead already she's done this turn, I no longer have to worry about purple, I heal everyone up, and focus on C.Storm next, I did this over and over again to the point of efficency, and getting 1st let's me know it was working, that being said, I do see the validity in 5 purple, I really do but since I don't have a 3/5/5 Spiderman, I have a 3/0/5 Spiderman, damn you BLUE COVERS!!!!!!!, She is my healing crutch, until I can field a team of 6-7 Lvl 141's