DirigiblePilot wrote: The 5 in blue is of course essential for healing.
Phantron wrote: The strength of your roster has nothing to do with her healing because OBW will likely match blue/purple/black which means she takes half of the team's damage. She doesn't heal enough to keep up with that even against fairly weak abilities when she's taking half of the damage of the team, so collecting blue is just a way to die slowly if you use it for her heal. If you got one of the two premier blue characters in the game then you're not using her heal at all to begin with.
pasa_ wrote: Phantron wrote: The strength of your roster has nothing to do with her healing because OBW will likely match blue/purple/black which means she takes half of the team's damage. She doesn't heal enough to keep up with that even against fairly weak abilities when she's taking half of the damage of the team, so collecting blue is just a way to die slowly if you use it for her heal. If you got one of the two premier blue characters in the game then you're not using her heal at all to begin with. I wouldn't say "at all" but definitely way less. Lately I use Mags a lot, in many battles I have spare blue at the end (kept for emergency MF , the enemy goes down to red, so I can use the blues for a healing shot. Leaving the **s I see black got taken by Punisher long ago, and blue bu Mags recently. Leaving her just purple (where mags is broken).
dlaw008 wrote: Obviously, I don't know how my own OBW plays on defense, but when I'm fighting one a "magic cascade" into Aggressive Recon is annoying at 3 purple covers; it can be deadly at 5. I am reminded of this by playing in the Divine Champions event right now where every opposing team is running OBW. As soon as the match starts, you must open up the info window to determine if she is running the 8AP version or 10 or 11. Once you know that, scan the board to determine how many purple matches are available, then decide if you need to make some relatively useless purple matches or if you can try to get colors you really want. If she is at the 8 AP version, you probably just have to suck it up and assume you are going to get hit by it once. If she is at the 11 AP version, you need a plan. One bad cascade can mean you will lose. I don't know if she is GROSSLY OP, but she is definitely at least somewhat OP. There's probably a reason why she is on every 2* team. I lost a couple Divine Champions games to bad cascades and OBW, so much so that I had to sub out my green generating level 128 Hulk (4/3/5) for her just to be able to respond to Espionage and Aggressive Recon. When she is the superior option to a 128 Hulk, she is a little OP.
Phantron wrote: In Magneto/OBW pairing the heal is like a victory lap, like if you've a game so wrapped up you throw an Anti-Grav at the end just because taking no damage is still better than taking some damage. But it's not unusual to have a game with Magneto where your whole team took a total of 1000 damage and you only have 5 blue the whole game because you're using up whatever blue you find into Magnetic Field as soon as it's available. It certainly makes no sense to drag the game out longer over such a paltry amount of damage since it still gives the computer a small chance to pull off a miracle cascade.
Phantron wrote: I went with 4 in blue for OBW for PvE purposes, though 3 in blue is certainly fine. I find that 4->5 in black is fairly irrelevent because you're never going to have a game plan solely around doing match 3 damage with OBW without strike tiles (it's still nowhere enough to kill anyone) and once strike tiles are in, the difference between 4 or 5 black is fairly insignificant compared to the strike tiles themselves.
Phantron wrote: Stealing purple is huge because 3 of the most powerful characters in the game depends on purple: OBW, Magneto, and Spiderman.
Phaserhawk wrote: Never ever ever, have OBW purple or blue at lvl 4, they are terrible, lvl 4 black is okay, but by not allowing purple or blue as 4 this cannot happen. OBW's only two viable builds are 3/5/5 and 5/5/3. 3/5/5--Pro's --Quick denial of AP, always heal, good bonus damage --Con's -- you have to put OBW, on the line to do damage, you can't steal purple 5/5/3--Pro's --Massive AP denial, always heal Con's-- Black is worthless, Purple is slow The short and sweet of it. If you are a primarily 2* roster, 3/5/5 is the better choice, you need her damage, and the early denial helps you out as you can keep upper level teams shut down. As you progress in the game and get more powerful, you have to weigh how important purple is to you. If you must have that early purple shutdown, then stay 3/5/5, but know that you probably won't be getting the passive AP steal from black as other characters will take the tile icon over her. If you are okay with your team, then 5 purple is a massive AP denial, it steals purple back and lets you cast it more often once it goes off. Depending on how good your team is, OBW may not even have a tile up, which is why her black can become useless. I have toyed around numerous times with taking my 3/5/5 to a 5/5/3 but I just love the early AP denial too much. If I had the roster space and covers and ISO She would be one character I would love to have 2 copies of, a 3/5/5 or a 5/5/3. But to answer your question of 4/5/4 or 5/5/3, then go 5/5/3...4/5/4 is only worse then 4/4/5 (This is the worst build)
locked wrote: Nope there is the best build and it's 3/5/5. You only have to watch purple a bit more attentively, is it so hard to do? 5/5/3 is 2nd best, but on defense it is almost negligible when it's Widow vs. Widow.
Phaserhawk wrote: Never ever ever, have OBW purple or blue at lvl 4, they are terrible, lvl 4 black is okay, but by not allowing purple or blue as 4 this cannot happen. OBW's only two viable builds are 3/5/5 and 5/5/3.