Sumilea wrote: The next - and maybe final nodes are as follows:- Maggia in Greece: 30 Heist in Spain: 50 Batlte in Brazil: 120 Government Raid: 120 Stolen Stash: 140 Iso-8 Raiders: 160 Gulf Transport: 170 Seized by customs: 200 Congo: 260 Venezuela Showdown: 300 So there an extra 490 base points on board increase of 20%
DecoyDuck wrote: At this point, I'm hoping they forgo the progression awards and not create that massive point explosion everyone is expecting. What will cause the bigger uproar? Ruining days of "work" with a final hour brawl or redeploying covers in a future event? No one is at the 500K mark... so why not just cut it off? It's not as if some 1% of people got to it and we're all jealous. Let the event end with the normal level of crazy rubberbanding and not the 10X kind.
RichHurtz wrote: Just checked in my game. I have 4 Normal Missions 4 Hard Missions 2 Deadly Missions What's the point of even having the Deadly Missions? As soon as I see the black and red, it turns into "I'm never even trying these!" Hoping I can somehow get into the Top 50 for this, but I doubt it.
muffinmonger wrote: Maybe I'm wrong, but grinding PVE for a week just to MAYBE get a 2-star cover seems kinda **** to me. Time to rethink this event d3
morgh wrote: I am seriously considering not playing at 4 AM today and 4 PM tomorrow and just do a single refresh of whatever I can in the last 2 hours of the event...
DecoyDuck wrote: Lyrian wrote: All that said, the unusual math on the progression scores (53333, 66666, 93333 and 106666) suggests that a hard distribution was used in setting the progression prizes. There is simply no way that the forumites are playing THAT inefficiently to be missing the progression prizes by such a wide berth, given that top scores are at about 20-22% of max progression. Also, given that the ending of the progression prize ladder is synonymous with the 200k Red Daredevil from the last tourney (which even she achieved casually), all signs point to a massive point explosion on the next and potentially final node refresh. At this point, I'm hoping they forgo the progression awards and not create that massive point explosion everyone is expecting. What will cause the bigger uproar? Ruining days of "work" with a final hour brawl or redeploying covers in a future event? No one is at the 500K mark... so why not just cut it off? It's not as if some 1% of people got to it and we're all jealous. Let the event end with the normal level of crazy rubberbanding and not the 10X kind.
Lyrian wrote: All that said, the unusual math on the progression scores (53333, 66666, 93333 and 106666) suggests that a hard distribution was used in setting the progression prizes. There is simply no way that the forumites are playing THAT inefficiently to be missing the progression prizes by such a wide berth, given that top scores are at about 20-22% of max progression. Also, given that the ending of the progression prize ladder is synonymous with the 200k Red Daredevil from the last tourney (which even she achieved casually), all signs point to a massive point explosion on the next and potentially final node refresh.
Spider-man 6234 wrote: What the heck is up with this event? Will anybody tell me if there have been other events with such unreachable progression awards? Should I expect to wake up tomorrow and find each one worth 5k a piece? Either d3p messed up on this one or im just not playing the game right. (It could be either unfortunately )
NorthernPolarity wrote: Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people. The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before.
Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people.