NorthernPolarity wrote: Er... shouldn't it have switched missions by now?
gobstopper wrote: New nodes didn't appear. I was playing as if they would. So now if these are 36-hr nodes they will refresh for me with just minutes left before they disappear. Excellent !!!
jozier wrote: pasa_ wrote: So either they break the event by adding way more points late -- invalidating all what was before -- again, or no Captain for us. I don't see how you haven't figured out the system. The event runs during the week because D3 realizes that they have better retention if they keep events running all the time, but during the weekend when more people can play, the points will likely jump.
pasa_ wrote: So either they break the event by adding way more points late -- invalidating all what was before -- again, or no Captain for us.
Lyrian wrote: Wow.... So we really are heading to essentially a single-cycle event where 75% of the total event points are going to be awarded there. This is going to make the insane points from Simulator Round 4 look like a drop in the bucket. The winner of each bracket is going to be the "lucky" soul that finishes a high point node with 2 seconds left in the tourney to be last person to leapfrog into the lead, TaT style. /sigh Time to go dig out my stopwatch to time exactly when to "finish" the last node of the event
pasa_ wrote: jozier wrote: pasa_ wrote: So either they break the event by adding way more points late -- invalidating all what was before -- again, or no Captain for us. I don't see how you haven't figured out the system. The event runs during the week because D3 realizes that they have better retention if they keep events running all the time, but during the weekend when more people can play, the points will likely jump. Ok, I lost my "genious" hat lately, someone who found it please explain this event to me. In simple terms if possible. With half weekend passed out lead is at 34600. Now what to expect? And will the current nodes stay for 36h instead of 24? Or we already reaached the end of the story?
Copps wrote: The new cap would be quite powerful in this event fully covered but the event itself isn't hard enough to make me feel the need to buy the covers.
kensterr wrote: They didn't miscalculate... The devs just don't play the game, so they don't understand people don't grind for points when faced with crazy scaling or hard to clear nodes.
Phantron wrote: kensterr wrote: They didn't miscalculate... The devs just don't play the game, so they don't understand people don't grind for points when faced with crazy scaling or hard to clear nodes. The nodes are not hard to clear. The reason why people didn't bother clearing them is because even if they did, you'd still come nowhere close to even the 93333 mark. As a point of reference, in Simulator Basic, I calculated people would be short of the 250K reward by about 3K, but activity went way up for the final stretch and the total came close to 270K. That's about 20K more than the old pace, on a bunch of missions that are close to 500 base points (much higher than anything in this event). You also have way more high point nodes period between the 2 sub brackets, and all that did was add 20K from the projected pace of Simulator Basic. If you add 20K to people's score now, people would still be nowhere close to the 93333 mark, and it's awfully generous to expect rubberband to go up like it did for R4 of Simulator Basic given the massive difference in base points in R4 compared to this event.