NorthernPolarity wrote: Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people. The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before.
Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people.
Skyedyne wrote: TheUnwiseOne wrote: Anyone have any idea when the nodes will change this time? Will it be in 2 hours or another 12? My guess is it will be midnight EST.
TheUnwiseOne wrote: Anyone have any idea when the nodes will change this time? Will it be in 2 hours or another 12?
sms4002 wrote: Skyedyne wrote: TheUnwiseOne wrote: Anyone have any idea when the nodes will change this time? Will it be in 2 hours or another 12? My guess is it will be midnight EST. I'm banking on this so hopefully I don't miss out on a refresh... Speaking of that, how does it work with the refresh? Say I am grinding the missions right to the refresh of new missions, do my new missions start out at full points or not? Seems like if you did a couple high point missions right before the new ones come out you could get maybe a little bit of a lead.
Phantron wrote: NorthernPolarity wrote: Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people. The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before. The rubberbanding is no different than other events. While an event like Simulator Basic does allow you to build a lead over time, R4 is worth close to 50% of the total points so it's still pretty much not settled at the competitive areas until the end. That is, if you're #3 shooting for just a top 10 finish it is indeed well settled before the event ends, but if you're going for top 2, it's far from over for you or the 2 guys ahead. The problem is that these missions are actually pretty trivial overall so that there's no point to grind for a lead because anybody can beat up the 3 230X3 goons and then easily catch back up, so you might as well not bother. Even the villian fights are relatively on the easy side, as we have no Ares and relatively few apperances by Daken, and we also have Patch and OBW as buffed heroes.
gamar wrote: Rather than playing a dozen matches every twelve hours on the dot and not at all besides then, I can pick up the game whenever I want, play two or three matches, and put it down, which is really nice - I can just enjoy playing the game instead of fretting over gaming the system, at least until the last day. I'm not sure I'd like it if every event was like this, but having a more casual event like this every now and then instead of all long, high-stress events is great for the game, IMO.
gamar wrote: Phantron wrote: NorthernPolarity wrote: Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people. The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before. The rubberbanding is no different than other events. While an event like Simulator Basic does allow you to build a lead over time, R4 is worth close to 50% of the total points so it's still pretty much not settled at the competitive areas until the end. That is, if you're #3 shooting for just a top 10 finish it is indeed well settled before the event ends, but if you're going for top 2, it's far from over for you or the 2 guys ahead. The problem is that these missions are actually pretty trivial overall so that there's no point to grind for a lead because anybody can beat up the 3 230X3 goons and then easily catch back up, so you might as well not bother. Even the villian fights are relatively on the easy side, as we have no Ares and relatively few apperances by Daken, and we also have Patch and OBW as buffed heroes. Well, first off I'm not convinced that the progression rewards are unobtainable yet... isn't 2.5 days left about the time in every event where we get a mechgouki thread complaining that the progression rewards are way too high and then most of the forumites end up getting them anyways? I think 100k will be reachable, 160k probably not, but frankly the previous couple of PvEs where the very top rewards were well within everybody's grasp were a departure from the norm. It also might be nice if each day, or every couple of days, there was a one-time node that gave a 3-star cover, 2500 iso, or a super-soldier token, just to spice it up a little. But the biggest complaint I've had about PvE events is the subevent structure makes it so you have to play on a strict schedule. This event doesn't have that. And people constantly complain about grinding, and aside from the last day or two, you can play missions for node rewards or leave them and just go for rubberbanding, depending on your taste. Rather than playing a dozen matches every twelve hours on the dot and not at all besides then, I can pick up the game whenever I want, play two or three matches, and put it down, which is really nice - I can just enjoy playing the game instead of fretting over gaming the system, at least until the last day. I'm not sure I'd like it if every event was like this, but having a more casual event like this every now and then instead of all long, high-stress events is great for the game, IMO.
gamar wrote: having a more casual event like this every now and then instead of all long, high-stress events is great for the game, IMO.
DrNitroman wrote: gamar wrote: having a more casual event like this every now and then instead of all long, high-stress events is great for the game, IMO. I'm not a great fan of "high-stress events" neither. However, this one is not only casual, it is also less interesting. I don't know how are your brackets. I'm ranked 50 with about 30,000 (won 250 iso yeah!), #1 has 32,000. I played quietly each node once or twice but now it seems pointless to continue playing today. Nodes have very low points and I'm not sure that we can really hope a significant increase of points later. So, stressless but rewardless?
NorthernPolarity wrote: You should think of being rewarded for doing the event through first time mission completion iso bonuses: use those to motivate your clear during each day
gamar wrote: ... I can pick up the game whenever I want, play two or three matches, and put it down, which is really nice - I can just enjoy playing the game instead of fretting over gaming the system, at least until the last day. I'm not sure I'd like it if every event was like this, but having a more casual event like this every now and then instead of all long, high-stress events is great for the game, IMO.
Jathro wrote: gamar wrote: ... I can pick up the game whenever I want, play two or three matches, and put it down, which is really nice - I can just enjoy playing the game instead of fretting over gaming the system, at least until the last day. I'm not sure I'd like it if every event was like this, but having a more casual event like this every now and then instead of all long, high-stress events is great for the game, IMO. While I certainly can appreciate not feeling the NEED to play, there is nothing in this event that satisfies a WANT to play in it's current form. At least not if I want to be competitive (and who doesn't). It's the weekend - I have free time - yet there is nothing available to me, unless of course I want to screw up my refreshes or rubberbanding. I want to play, yet I can't. Shouldn't a game offer something to entice you to play at all (or at least most) times?
Interruptor wrote: How about grinding pvp for iso in the meantime? And if you are worried about mmr rising you can always retreat your unused roster+loan char to death either in the event or prologue pvp and then do it all over again.
Ghast wrote: Interruptor wrote: How about grinding pvp for iso in the meantime? And if you are worried about mmr rising you can always retreat your unused roster+loan char to death either in the event or prologue pvp and then do it all over again. PVP with Cap Inaction is mind-numbingly dull and time-consuming. Best to just get some fresh air for a few days.