mohio wrote: NorthernPolarity wrote: Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people. The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before. I was considering making a thread about being dissatisfied with this event but didn't want to be overly whiny. Basically my big issue with the long event with no subs is all the event/heroic token rewards that are essentially lost. It's already hard for people to collect the 2* covers they need to transition from 1* to 2* now that the PvP rewards have been scaled back. I don't think it's fair that this additional source of 2* (and some 3*) covers, which usually comes in the sub event rewards is now gone. Don't even get me started on the same argument with hp and iso rewards as well. Overall it's really hampered my own roster growth, as well as, I assume, many others in my situation. They could have mitigated this issue by being more generous in the progression rewards, but there are no more token/iso/hp rewards than usual and they made all the top rewards impossible to attain (barring some incredibly awful last day or two huge increase in points). Overall I'm pretty unhappy with this event and in consequence have been playing much less over the past few days.
NorthernPolarity wrote: Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people. The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before.
Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people.
NorthernPolarity wrote: I think it's interesting how the expectations of the playerbase changes. A month-2 ago, it would be regular to have no PvE event running at all for weeks at a time, and I was complaining all the time about how there should be a PvE event running at all times so that i could develop my roster with PvE iso and always have something to do. Now that this has become reality, I am overall pretty happy with the way things are going, but the next generation of players now treat this as the norm and complain about more things like how there aren't subs running at all times. The potential for roster growth is the highest its ever been right now, but I guess the endless cycle of complaining will never cease.
Impulse wrote: That's just human nature, we immediately take improvements for granted and find something to complain about. Reminds me of that bit Louis CK did on Conan's show that periodically circles the interwebs.
I dont think its so much taking things for granted as oppose to asking why are we taking a step back when we have gone forward. Its like taking a horse and buggie to work when you have access to a car.
Bacon Pants wrote: While the progression rewards are a lost cause at this point, I have enjoyed the playtime of this event. Playing once in the morning and once before the reset is a very nice change of pace. Playing 15 to 20 minutes a day instead of relentlessly grinding for once is also a welcomed, albeit unexpected change. Of course, everything could change in the morning...
itstime1234 wrote: Impulse wrote: That's just human nature, we immediately take improvements for granted and find something to complain about. Reminds me of that bit Louis CK did on Conan's show that periodically circles the interwebs. I dont think its so much taking things for granted as oppose to asking why are we taking a step back when we have gone forward. Its like taking a horse and buggie to work when you have access to a car.
NorthernPolarity wrote: mohio wrote: NorthernPolarity wrote: Phantron wrote: The Don generates 2 black AP a turn and Trap uses 10 black, so it will usually be used over Devour/Payback Mission though it's hardly guaranteed. The numbers for the mission points needs to go up by a factor of 5 for the high point rewards to be even remotely obtainable. Round 4 of Simulator Basic was significantly less than 100K put together for even the highest scoring people. The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before. I was considering making a thread about being dissatisfied with this event but didn't want to be overly whiny. Basically my big issue with the long event with no subs is all the event/heroic token rewards that are essentially lost. It's already hard for people to collect the 2* covers they need to transition from 1* to 2* now that the PvP rewards have been scaled back. I don't think it's fair that this additional source of 2* (and some 3*) covers, which usually comes in the sub event rewards is now gone. Don't even get me started on the same argument with hp and iso rewards as well. Overall it's really hampered my own roster growth, as well as, I assume, many others in my situation. They could have mitigated this issue by being more generous in the progression rewards, but there are no more token/iso/hp rewards than usual and they made all the top rewards impossible to attain (barring some incredibly awful last day or two huge increase in points). Overall I'm pretty unhappy with this event and in consequence have been playing much less over the past few days. I think it's interesting how the expectations of the playerbase changes. A month-2 ago, it would be regular to have no PvE event running at all for weeks at a time, and I was complaining all the time about how there should be a PvE event running at all times so that i could develop my roster with PvE iso and always have something to do. Now that this has become reality, I am overall pretty happy with the way things are going, but the next generation of players now treat this as the norm and complain about more things like how there aren't subs running at all times. The potential for roster growth is the highest its ever been right now, but I guess the endless cycle of complaining will never cease.